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Old March 18, 2002, 14:23   #1
=DrJambo=
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A way to solve the AI self-destructing under Communism?!
Anyone any ideas as to how to remedy this situation where the AI just pop-rushes it cities until they're all pop size 1 entertainers?

So far i have several ways:

1. reduce penalties for pop-rushing to <10 turns.
2. change Communism from using sacrificing to hurry production to a money-based hurry production.
3. increasing the number of shields each pop-sacrifice gives.

Any other ways?

Cheers.

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Old March 18, 2002, 14:56   #2
Arrian
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I think the unhappiness penalty should go back to 20 turns, first of all.

Second, the AI behavior needs to be changed to deal with the new cumulative unhappiness - in other words, it should whip and draft less.

Perhaps communist rushing should give more shields than despot rushing (more effective forced labor?).

-Arrian
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Old March 18, 2002, 15:05   #3
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Quote:
Originally posted by Arrian
I think the unhappiness penalty should go back to 20 turns, first of all.

Second, the AI behavior needs to be changed to deal with the new cumulative unhappiness - in other words, it should whip and draft less.

Perhaps communist rushing should give more shields than despot rushing (more effective forced labor?).

-Arrian
Since there is no differnce in unhappiness for big cities regardless of way how unhappines is calculated.
My guess is that turn penality should be 20.

So far I had no big problems in my MOD (patch sug. MOD)


Quote:
increasing the number of shields each pop-sacrifice gives.
This could be too powerfull in despotism (if you choose 30)
Like building granaries for one pop, or Chatedrals for 1pop & 10 shields.


But,
Would PERFECTLY fit COMMUNISM.

Normally Factoy needs (200 shileds) 9 pop.

If chaged (to 30 instead of 20) it would need 6 pop.
2 pop for Infantry, 3 pop for Armor.

P.S.
I would like different effectivness of pop rushing in various govenments.
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Old March 18, 2002, 15:29   #4
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Change the AI so it stops whipping and drafting at a certain level of unhappiness. Maybe when half the population is entertainers, or maybe when starvation starts. Finding a good level may take some tweaking, but the code is simple enough.
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