March 18, 2002, 23:13
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#1
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Settler
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Middle of nowhere :p
Posts: 13
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This is great news for 1.18f!!
Ill try to keep this 1st post updated fot current information about the 1.18f patch....ill try at least
As of MARCH 19, 2002: nothing new...been looking around for a while on different sites..nothin new
Check this out, this is big news for the use of artillery, planes, and ships for the use of bombing!! Dan from fixaris told people in CivFanatics that the new patch will incorperate the feature to toggle the ability for bombard units to kill a unit!!!!! I want this patch!!
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Why do people slaughter inocent Goats for no apparent reason??
Last edited by Goatguy; March 19, 2002 at 19:03.
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March 18, 2002, 23:30
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#2
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Local Time: 16:55
Local Date: October 31, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
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But no link?
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"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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March 18, 2002, 23:31
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#3
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Warlord
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: New Jersey, USA
Posts: 116
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wow, this is the best news i heard since i saw stacked movement was in 1.17. 2 nice surprises in a row!
with this addition the game will be almost perfect
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The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.
The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.
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March 18, 2002, 23:46
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#4
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King
Local Time: 21:55
Local Date: October 31, 2010
Join Date: Nov 1999
Location: The College of New Jersey
Posts: 1,098
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Right now, I'd be more happy with having the option of making Artillery units Offensive units so the AI might actually be smart enough to use it in massed invasions... they NEVER use artillery in effective ways. They might actually stand a chance in the early early industrial period if they could bring down a city's defenses with artillery first and THEN chuck their cavalry at them...
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Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).
I truly believe that America is the world's second chance. I only hope we get a third...
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March 18, 2002, 23:49
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#5
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Warlord
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: New Jersey, USA
Posts: 116
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who knows, maybe they will, IIRC they never mentioned stack movement until a few days before 1.17 came out, and Soren is always working on improving the AI.
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The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.
The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.
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March 18, 2002, 23:54
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#6
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Settler
Local Time: 21:55
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 6
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here's the link to the thread...
civfanatics forum
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Creator of: The Realism Epic Mod and Scipio Map Modification
"Donny your out of you element, Dude the China man is not the- Oh and Dude, China man is not the prefered nomenclature..." - Walter *The Big Lebowski
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March 18, 2002, 23:58
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#7
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Deity
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Quote:
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You will be able to toggle lethal sea and land bombardment on or off independently for any unit in the game that has the bombard ability.
Dan
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Dan Magaha
Firaxis Games, Inc.
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I really hope this means that *kill land* and *kill sea* are two seperate switches. That would be great.
Salve
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March 19, 2002, 00:03
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#8
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Local Time: 16:55
Local Date: October 31, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
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Quote:
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Originally posted by Scipio Africanu
here's the link to the thread...
civfanatics forum
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Thank you sir!
Edit: or ma'am!
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"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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March 19, 2002, 00:04
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#9
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King
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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I wonder if more people will try England and the US civs just to see if their UUs will be better.
With that patch, I'll be totaly happy with civ3.
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I drink to one other, and may that other be he, to drink to another, and may that other be me!
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March 19, 2002, 01:21
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#10
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Emperor
Local Time: 14:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Yet another Patch!!
This game just continually evolves, doesn't it. Problem is, it takes me several weeks to play just one game, and before I complete one, the rules change on me with a new patch coming out.
Too bad my work load is really heavy now, or I'd pop-rush myself to get my current game finished before they release it.
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March 19, 2002, 01:29
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#11
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King
Local Time: 10:55
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Cool.
Better get that CDROM drive fixed, and reinstall Civ.
I hope we get MP soon.
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Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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March 19, 2002, 01:44
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#12
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Emperor
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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Nice.
And there'll be some more surprises, too, according to Dan.
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March 19, 2002, 01:50
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#13
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Deity
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Is this the part where I play a well known poster and claim credit for the great features bestowed on us due to my indisputable influence on the designers?
Ahem. You're welcome.
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March 19, 2002, 02:42
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#14
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Warlord
Local Time: 21:55
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Brea, CA, USA
Posts: 243
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Thank you, notyoueither. What awesome improvements are you planning on next?
Quote:
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The new abilities will come in the form of two new unit abilities, and yes you will be able to use them with air units.
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My first impression was that he meant "toggle lethal (sea and land) bombardment", i.e. any specific bombardment unit either kills both sea and land, or kills neither. But that quote of his from CivFanatics makes me think again. Seperate "kill sea" and "kill land" switches would be excellent, yes. Still not too excited about F-15s, though.
What other surprises could they be working on, I wonder....?
And the other big question: "When?"
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"...it is possible, however unlikely, that they might find a weakness and exploit it." Commander Togge, SW:ANH
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March 19, 2002, 03:01
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#15
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Deity
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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End of May. I officially gave them leave to take it easy. Hey, they gotta relax you know! Throw your rocks at me. I can take it. Besides, it takes me that long to finish 1 or 2 games per patch anyways, what with interfacing with my people and all.
What else? Hmmm. A world domination button with a password known only to DanQ would be good. He really, really wants one.
Oh, and the Banana resource. There can only be one per game. Whoever gets it receives 10 culture per turn to their capital. I really thought it should be worth more, but you know, balance and all that stuff. 10 per turn is a lot already. Go ahead, scream. I'm used to it.
Oh yeah. I told them to get off their duffs and make sure the game runs AI turns on 256x256 maps with 16 civs in less than 5 seconds on a 386 running Win3.1 with 4MB of RAM. Hey, not all my people have joined the twenty-first century yet. Gotta look after them too.
PS. I mean a Real World world domination button. Don't p*ss him off man. The squads could be coming sooner than you think.
Keep on Civin
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March 19, 2002, 03:22
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#16
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Technical Director
Local Time: 23:55
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Quote:
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Originally posted by ixnay37
Nice.
And there'll be some more surprises, too, according to Dan.
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As more civ specific options...
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ACS - Technical Director
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March 19, 2002, 07:23
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#17
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Emperor
Local Time: 22:55
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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I'm still fully expecting arguements over which combination of settings should be the "official" ones based on historical outcomes, game playability and personal prejudices
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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March 19, 2002, 08:35
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#18
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Emperor
Local Time: 23:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Now we only need AIR SUPERIORITY naval vessels:
Like Destoryers & AEGIS Cruisers
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March 19, 2002, 08:36
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#19
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Prince
Local Time: 21:55
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Great Britain
Posts: 671
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This is great news
I'm just curiouse if there set any units with this in the default rules or if we'll have to do via the editor
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I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.
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March 19, 2002, 08:40
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#20
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Emperor
Local Time: 23:55
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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Quote:
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Originally posted by Deathwalker
This is great news
I'm just curiouse if there set any units with this in the default rules or if we'll have to do via the editor
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My opinion:
this needs to be in default rules only if MODERN NAVAL units CAN HURT bombers.
And Cruis. Miss. need boosting in that case.
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March 19, 2002, 08:53
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#21
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King
Local Time: 22:55
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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Another nice improvement. I wish the game had been delayed a few months to incorporate all of these improvements in the standard game. Now I hope right now Firaxis will delay MP until the SP game is perfected.
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March 19, 2002, 10:03
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#22
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Prince
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Jan 2002
Location: reprocessing plutonium, Yongbyon, NK
Posts: 560
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Happy Happy Happy
Now this is a good morning (if you live on the East coast of USA). I come into work, unlock the computer and see there's a new patch coming out with killer bombardment and "more suprises".
Bravo FIRAXIS!
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March 19, 2002, 10:45
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#23
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Emperor
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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Its interesting to note that firaxis seem to be adopting the most rational change for these bombardment rules ie allow us to toggle it on or off as we like with the editor. That was the concensus opinion (I think) from a recent discussion of whether bombardment should be able to kill units. Does this mean that they ARE listening ? I hope so.
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March 19, 2002, 10:52
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#24
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King
Local Time: 22:55
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
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They are indeed, most of the stuff from the last patch which wasn't a bug fix was from player's ideas.
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March 19, 2002, 11:46
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#25
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Deity
Local Time: 00:55
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Very good news, just thought this over and decided I will want all types of Bombardment to be able to sink ships. Must be fun.
And if the patch includes something else, too, it will be even better. For 1.17 included the stacked movement, but nothing else much, really.
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Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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March 19, 2002, 11:52
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#26
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Chieftain
Local Time: 21:55
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 77
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I'm just as happy about this as anyone, but wouldn't it make more sense to have a 'toggle lethal bombing' in the editor? i.e., Battleship has 'lethal bombing', meaning it can be killed by artillery, while infantry doesn't.
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March 19, 2002, 11:56
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#27
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Prince
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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Quote:
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Originally posted by notyoueither
Is this the part where I play a well known poster and claim credit for the great features bestowed on us due to my indisputable influence on the designers?
Ahem. You're welcome.
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You are the man!
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Sorry....nothing to say!
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March 19, 2002, 11:59
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#28
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Chieftain
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: of Fingers and Toes
Posts: 93
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I cannot see myself using the lethal bombarment option for air units if sea units remain completely defenseless against aircraft. Just bombing the AIs fleet into oblivion without even scratching the paint on my bombers just doesn't seem fair.
But, it's a switch, so to each his own. I just hope the AI picks up on this change and sinks a few peoples transports loaded with Modern Armor.
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March 19, 2002, 14:49
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#29
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Prince
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
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Quote:
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The new abilities will come in the form of two new unit abilities, and yes you will be able to use them with air units. As far as I know the existing system simply wouldn't allow a bombard action to deal the deathblow to a unit unless it was a missile. This new flag simply removes that restriction.
There are plenty of other goodies coming, I'll have to leave some suspense for you all...
Dan
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Dan Magaha
Firaxis Games, Inc.
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I think this does show that Firaxis is working on improving the game and they are listening to us. So many times in these forums we hear claims of the opposite. I guess it just goes to show it takes all kinds. For those who want to jump to different games - go ahead - we all know you will be back!
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Sorry....nothing to say!
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March 19, 2002, 15:37
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#30
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Warlord
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Houston, Texas
Posts: 269
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It would be neat if there was a way to get fighters to launch at other fighters and aggressively shoot them down, bomb aircraft still on the ground, etc., in addition to the air superiority.
Or does it already do that? (Haven't had much time to play, alas.)
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