Thread Tools
Old March 19, 2002, 08:53   #1
spy14
Prince
 
spy14's Avatar
 
Local Time: 21:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Birmingham
Posts: 521
Need random outcomes!!
I've just installed 1.17, and have a prob with the combat system. Before with 1.16 if you lost a fight and this screwed up your game badly you could use the editor to redress the balance. With 1.17 i have tried every option available in the editor, even taking a units attack capability out all together, and still the result goes against. Normally i accept the bad with the good, but this has just destroyed a game . Will someone PLEASE address this in the next patch?? Is it me or has the whole game become more of a chore than fun?
spy14 is offline  
Old March 19, 2002, 09:00   #2
DrFell
Civilization II Multiplayer
King
 
Local Time: 22:55
Local Date: October 31, 2010
Join Date: Sep 2000
Posts: 1,131
It's silly to cheat just because you're not winning a game. Try not to get yourself in situations where the outcome of a battle will kill the entire game. Imagine if you were playing in MP for example...
DrFell is offline  
Old March 19, 2002, 09:11   #3
philler
Chieftain
 
Local Time: 22:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: France
Posts: 83
I'm really eagerly expecting that MP extension (if it's ever available...)

I suspect that some in the top of the list of the current tournaments' results will find themselves in a predicament when that very convenient "reload" option gets taken out *evil grin*

I consider the current version of the game as practise for the MP. I enjoy the tournaments because they usually have a special theme, and because discussing our respective strategies help us become better players... (btw when's the next one?)
philler is offline  
Old March 19, 2002, 09:26   #4
ACooper
Prince
 
ACooper's Avatar
 
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
Re: Need random outcomes!!
Quote:
Originally posted by spy14
I've just installed 1.17, and have a prob with the combat system. Before with 1.16 if you lost a fight and this screwed up your game badly you could use the editor to redress the balance. With 1.17 i have tried every option available in the editor, even taking a units attack capability out all together, and still the result goes against. Normally i accept the bad with the good, but this has just destroyed a game . Will someone PLEASE address this in the next patch?? Is it me or has the whole game become more of a chore than fun?

This makes no sense. You say you took out a units attack and it lost? What did you expect it to do? And how did you use the editor to fix the balance when you lost a fight before?
__________________
Sorry....nothing to say!
ACooper is offline  
Old March 19, 2002, 10:17   #5
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 15:55
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
What a lame addition to a patch. Don't cheat, just plan your attacks better next time. Look at your unlucky result as a new challenge to work around in the coming turns. If you risk the game on a single result, you can't expect to always win, after all. That's why it's called a gamble.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)

The gift of speech is given to many,
intelligence to few.
Marquis de Sodaq is offline  
Old March 19, 2002, 17:26   #6
spy14
Prince
 
spy14's Avatar
 
Local Time: 21:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Birmingham
Posts: 521
RE: This makes no sense. You say you took out a units attack and it lost? What did you expect it to do? And how did you use the editor to fix the balance when you lost a fight before?



I removed a units attack and it was still able to attack me, and I fixed the balance before by increasing the defence rating of a unit for a turn. I know some people think you shouldnt cheat on this, but there aint many people who'll replay 1/2 hours game because they overlooked one small step... this is an "entertainment" product remember...
spy14 is offline  
Old March 19, 2002, 18:23   #7
philler
Chieftain
 
Local Time: 22:55
Local Date: October 31, 2010
Join Date: Nov 2001
Location: France
Posts: 83
"entertaining" doesn't mean "winning" to me.

if when you start a new game you know you're gonna win where's the point? how is that entertaining?

nothing personal, just trying to understand.
philler is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 17:55.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team