March 19, 2002, 10:07
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#1
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King
Local Time: 15:55
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Location: ... no, a Marquis.
Posts: 2,179
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The issue of wonders
Some of the masses are grumbling about the need for wonders in this game. To build them, we really ought to be rolling out the caravans on our main island! Forget marketplaces, breed camels! Once we decide which wonder we want, voila! we build it the next turn.
It wouldn't hurt to settle another city east of Apolyton to aid in this production. It would necessarily be small, but could be a dedicated camel ranch. You simply can't have too many caravans in this game! Besides, we need more trade routes.
Let the president and ministers hear your wishes!
(le marquis investing more gold in camel futures)
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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March 19, 2002, 13:44
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#2
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Deity
Local Time: 18:55
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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Yes, let's breed camels!
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March 19, 2002, 14:43
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#3
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Technical Director
Local Time: 23:55
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Yeah, put all money on camels, we need to be prepared for Global Warming
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ACS - Technical Director
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March 19, 2002, 17:49
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#4
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Emperor
Local Time: 07:55
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Location: up shyte creek without a paddle
Posts: 6,250
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let us build many wonders with our mighty camels.
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The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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March 19, 2002, 18:51
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#5
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Deity
Local Time: 16:55
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Join Date: Feb 2002
Location: location, location
Posts: 13,220
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Camels -- Yes!
Wonders -- Yes!
(signed)
The Grumbling Masses
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Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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March 19, 2002, 19:52
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#6
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Prince
Local Time: 14:55
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Location: no longer.
Posts: 429
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Horah! WonderCamels!
I say yes.
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March 19, 2002, 22:25
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#7
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Emperor
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I am in favor of organizing a few cities to build caravans to help make Wonders, but we can suffer if we dedicate too many resources to that. It isn't just an either/or question. There are also costs in building Wonders.
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Civ2 Demo Game #4 Despot, City-Planner, Consul
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March 20, 2002, 02:09
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#8
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Deity
Local Time: 09:55
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Can we get a list of available buildings to add to "Queues" for each city where building Caravans is a feasible idea? I think Caravans may be the order of the day where we have our exploration/settler factories elsewhere and our core cities have built most of the available improvements.
It is time for a Wonder or two, and we gotta start early!
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March 20, 2002, 07:56
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#9
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King
Local Time: 22:55
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Join Date: May 2001
Location: of bribery.
Posts: 2,196
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__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 20, 2002, 12:54
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#10
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Chieftain
Local Time: 16:55
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Canada
Posts: 61
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I know wonders are important, but us citizens come first...we pay your enormous government salaries!! Maybe we should just give you elected individuals a paycut!
I say we first placate the rest of our population, then gets those camels to multiply and use them for both trade and wonder production...That way, we can get more money as well...for entertainment and luxury!
__________________
"Listen lad. I built this kingdom up from nothing. When I started here, all there was was swamp. All the kings said I was daft to build a castle in the swamp, buit I built it all the same just to show 'em. It sank into the swamp. So, I built a second one. That sank into the swamp. So I built a third one. That burnt down, fell over and then sank into the swamp, but the fourth one stayed up. And that's what you're gonna get, lad, the strongest castle in these isles."
- Swamp King (Monty Python and the Holy Grail)
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March 20, 2002, 16:15
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#11
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Deity
Local Time: 09:55
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Nay I say!
Let us keep our population to the size each city is content at and build Wonders there. Wouldn't Mike or the Oracle make ppl happy enough - just on a nationwide scale - and bring us great accolades as well?
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March 20, 2002, 16:20
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#12
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Emperor
Local Time: 00:55
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This definitely a matter at hand, and we should decide whether to build or not a wonder, and if we do want to build one, on what city should it be built.
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Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!
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March 21, 2002, 06:45
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#13
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King
Local Time: 22:55
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Join Date: May 2001
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Quote:
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Originally posted by kassiopeia
and if we do want to build one, on what city should it be built.
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=>Logic=the one with the highest production
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 21, 2002, 12:44
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#14
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King
Local Time: 15:55
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Join Date: Jul 2000
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Posts: 2,179
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Not necessarily, Shade. If we incrementally rushbuild caravans, then it won't matter where it is, as long as the camels can reach it. Any city on Apolytonia would do, as long as the others are building caravans to bump up production. I advocate building caravans and then building the wonder in one turn.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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March 21, 2002, 17:46
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#15
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King
Local Time: 22:55
Local Date: October 31, 2010
Join Date: May 2001
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Posts: 2,196
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Quote:
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Originally posted by Marquis de Sodaq
Not necessarily, Shade. If we incrementally rushbuild caravans, then it won't matter where it is, as long as the camels can reach it. Any city on Apolytonia would do, as long as the others are building caravans to bump up production. I advocate building caravans and then building the wonder in one turn.
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that's also a possibility but I had the impression our cashflow wasn't that big so we could easily rushbuy...
We'll see...
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 21, 2002, 18:05
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#16
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King
Local Time: 15:55
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Join Date: Jul 2000
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While I was president, the coffers stayed empty because of rushbuying. Per turn income was enough to selectively spend on rushing key builds.
I've no idea what the current $ status is, tho. (Verdomme, ik heb nog geen kopie van 't spelletje... Wij hoeven een nieuwe leider, volgens mij )
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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March 21, 2002, 18:21
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#17
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King
Local Time: 22:55
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Quote:
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Originally posted by Marquis de Sodaq
(Verdomme, ik heb nog geen kopie van 't spelletje... Wij hoeven een nieuwe leider, volgens mij )
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heb het geforward...(als ge het nie in je mailbox vindt laat dan es weten...dan is er onderweg iets opgefoeterd.)
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 21, 2002, 19:15
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#18
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Emperor
Local Time: 22:55
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Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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in the main island, without any doubt
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March 21, 2002, 21:47
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#19
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Emperor
Local Time: 16:55
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Join Date: Oct 1999
Location: of the Pleistocene
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First, I recommend *not* dedicating any particular city to building a Wonder. My experience is that conditions change and you often find a city building a Wonder locked into it when it needs something else suddenly (a temple, an aquaduct, etc). It is *very* painful to waste 50% of shields to change a Wonder into a temple if the city comes into revolt!
Instead, assign 2 or 3 cities at a time to build caravans (and all the mainland cities can take turns) so that no city finds itself locked into a penalty situation for changing production when problems arise.
I suggest that the mainland cities build a caravan every few production cycles and that the caravans be stored in a central location for easy movement to the selected city for the eventual Wonder (wherever is most appropriate).
There is another value to stashing caravans. Some of them will have more valuable trading goods than others. Those that are best used for actual trade routes (overseas, almost certainly) can be rehomed to the best trading city on the mainland (by lack of trade routes and most trading arrows) and taken out of the Wonder stash (not something to do too often, but sometimes the best decision for a particular caravan).
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March 22, 2002, 13:36
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#20
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King
Local Time: 15:55
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I vote NAY to rehoming caravans. However, stashing them for later use is a good plan. Build wonders with all the food and hide caravans that are stacked up, saving the other commodities in case they can be traded overseas.
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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March 22, 2002, 15:49
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#21
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Emperor
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do we start a thread to decide what to do?
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March 22, 2002, 20:39
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#22
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Emperor
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I don't rehome caravans in my own games, so I don't have any problems with us not doing it in this game. But some people do, and defend the practice, so I considered it as one possible advantage of stashed caravans.
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Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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March 22, 2002, 21:06
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#23
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Emperor
Local Time: 22:55
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could somebody explain me the benefits of rehoming the caravans?
i´ve never done that
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March 22, 2002, 21:43
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#24
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Deity
Local Time: 09:55
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Rehoming food caravans supposedly means that you can send food from a city to itself! I don't know the exact benefits (having never used food caravans before), but shade might know.
He told me, y'see.
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March 22, 2002, 23:40
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#25
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Emperor
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Actually, the food thing is a minor concern. The idea of rehoming an actual trade good is that the trade benefits are very dependent of the "arrow" (trade) production of a city. If you have (say) silk from a small city of 10 trade arrows, it is not as valuable as the same silk from a city of 20 trade arrows.
So, if you "support from this city" a caravan from a lesser trade city to a larger one, the ultimate trade benefit is greater. That is subject to whether the larger trade city is already maxed out in terms of trade routes, of course. You can only have 3.
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Civ2 Demo Game #1 City-Planner, President, Historian
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Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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March 22, 2002, 23:53
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#26
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Emperor
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Quote:
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Originally posted by MrWhereItsAt
Rehoming food caravans supposedly means that you can send food from a city to itself! I don't know the exact benefits (having never used food caravans before), but shade might know.
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I understand the logical confusion of sending food to the city that grew it. But there is a way to understand it. And I understand your concern. For the longest time, I thought a food caravan was taking food away from one city and moving it to another.
Caravan production is separate from the actual food available for a specific cities use. Think of the food trade as coming from just outside the city, and it will make more sense.
In practical terms, food caravans can have great value to cities that have difficulty providing their own food (like in mountain cities built for defensive value). I'll admit I don't use them myself, but I certainly see the advantages to be gained.
Think of it as just one more way that a city could provide itself with additional food.
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Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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March 23, 2002, 07:03
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#27
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King
Local Time: 22:55
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Join Date: May 2001
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Quote:
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Originally posted by MrWhereItsAt
Rehoming food caravans supposedly means that you can send food from a city to itself! I don't know the exact benefits (having never used food caravans before), but shade might know.
He told me, y'see.
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I know what the theory is...and I even tried it once for real just to see if it worked but my game gave me a nice popup saying it couldn't rehome a foodcaravan.(and about the other caravans rehoming just takes time...so no thx)
So what are we still waiting for... BUILD THE DAMN WONDEEEERRRRR!!!!!!
(geez we really start to look like the politicians here in Belgium )
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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March 23, 2002, 10:12
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#28
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Deity
Local Time: 09:55
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Yeah, all we need now is for cavebear to start OPENLy slagging me off and there's a real Parliament right there.
But I couldn't care less right now.
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March 24, 2002, 10:46
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#29
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Emperor
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No slagging was intended.
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Civ2 Demo Game #1 City-Planner, President, Historian
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Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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March 24, 2002, 15:42
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#30
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Emperor
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Yes, I agree that we need a wonder. I don't care which one(s), just build a wonder already!
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