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Old March 27, 2002, 11:24   #61
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The Civ3 pyramid is looking best so far, and the Aztec and Egyptian pyramids from the top picture. I guess something could be done with the Blue Mosque as well.

I suggest the wonders only be placed on plains and grassland tiles as well, the forest will make it very hard to get it to look good.
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Old March 27, 2002, 14:25   #62
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Great ideas!

Locutus: Those imported images in CTP2 look terrific Those Pyramids do indeed rise above the landscape. . .

Other games where graphics might be useful would be the Caesar II/III, Pharoah and Cleopatra games. . .

Nice work everyone. Clearly, importing graphics from other games seems like the way to go. . .
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Old March 27, 2002, 15:23   #63
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Red Alert 2 might be another game to acquire modern Wonders, such as the Eiffel Tower, Statue of Liberty, White House, Pentagon, etc:




Links to other RA2 pictures:


http://www.angelfire.com/art/ra2gh/s...ngs/page1.html
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Old March 27, 2002, 15:34   #64
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Here are
Here are Dome of the Rock
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Old March 27, 2002, 16:39   #65
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Quote:
Originally posted by Locutus
Anyway, here's another picture of some of the aforementioned wonders in action. Again, the quality is low and the picture crowded, but it gives an nice impression of how this would look like in the game.

Around Tanis you see (turning clockwise, starting north): Notre Dame (AoK), Pyramid of Khufu (Civ3), Gates of Isthar (EE), al-Malwiya (AoK), Forbidden City (Civ3).

Around Memphis: Hanging Gardens (Civ3), Pharos (EE), Oracle (Civ3), Blue Mosque (AoK), Apollo (Civ3), Aya Sofia (AoK).
That picture looks great!! WOW i'd love to stumble across a civ with all that outside its city
It may look too clutterd, but if you impliment the wonders restrictions as have been discussed already, limit the amount of wonders each city/civ can build it should never be a problem! This has to go into a mod - all of them! Keep at it please
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Old March 27, 2002, 17:10   #66
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Comic picture
Here are the lighthouse from Heros 3 and dome of the Rock
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Old March 27, 2002, 19:57   #67
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Good to see people are liking this. Now all we need is someone to actually take all those pics and turn them into tile imps (Hi, Ben! ).

Anyway, found another couple of useful pictures in the 'throne room' of CtP1: Arc de Triomphe, a few modern office buildings (Empire State?), Statue of Liberty, a bridge (not any specific one AFAIK but it could be used as some famous bridge (Eiffel Bridge or whatever)).

All the pics posted by various people are useful as well but we could still use a few more pics: Angkor Wat, Taj Mahal, Kremlin, Versailles, Petronas, Sagrada Familia, Torii, Hindu temples of Madurai; those are all pretty important wonders which are large and impressive enough to deserve their own tile imp...
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Old March 27, 2002, 19:59   #68
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Iskallin, what is the viking guy in that screenshot?
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Old March 27, 2002, 20:16   #69
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Quote:
Originally posted by Locutus
Good to see people are liking this. Now all we need is someone to actually take all those pics and turn them into tile imps (Hi, Ben! ).
Bah! I told you. Give me a week to start, and then one more week to finish.

*cough*If you're lucky*cough*
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Old March 27, 2002, 20:25   #70
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Quote:
Originally posted by Locutus
a bridge (not any specific one AFAIK but it could be used as some famous bridge (Eiffel Bridge or whatever)).
*chokes on my coffee*

That's Sydney Harbor Bridge thankyou very much!

But that's okay, we Aussies can excuse ya mate.
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Old March 27, 2002, 20:37   #71
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Ben: Just wanted to make it official

Quote:
Originally posted by Dale
*chokes on my coffee*

That's Sydney Harbor Bridge thankyou very much!

But that's okay, we Aussies can excuse ya mate.
Heh, at least I didn't say the Bridge on the River Kwai (which I'll be visiting in two months)
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Old March 28, 2002, 05:42   #72
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It's aint viking
Its a dwarf from Heros 3 he is a little to big because that spear dude was in the way. IW if you want some unit pictures then i can post them

I got orcs ,goblins, wood and grand elves, ent's (two types)
and another dwarf with red beard and i got some inferno being's to

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Old March 28, 2002, 07:44   #73
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Re: It's aint viking
Quote:
Originally posted by ískallin
I got orcs ,goblins, wood and grand elves, ent's (two types)
and another dwarf with red beard and i got some inferno being's to

I love you


Please, please please post them or email them to me


(are you making a Lord of the Rings scenario??)
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Old March 28, 2002, 09:55   #74
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I'll post it here soon
Nope i arent making a LOTR scenario. I'm just playing around with graphics

Glad to help

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Old March 28, 2002, 10:07   #75
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Soon would be good, I'm leaving my PC in 8 hours, and not coming back for a week
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Old March 28, 2002, 12:01   #76
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Part 1
Here you are IW
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Old March 28, 2002, 16:17   #77
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Thanks.
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Old March 28, 2002, 19:37   #78
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Re: Part 1
Quote:
Originally posted by ískallin
Here you are IW
Those tga's look absolutely beautiful, ískallin If the sprites are equally beautiful, the CtP community owes you bigtime
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Old March 28, 2002, 19:40   #79
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Are there sprites yet...?
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Old March 29, 2002, 09:26   #80
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sprites
nope i'm a totall sucker with that thing's....
someone else must do that.

Here are some examples of Saruman and Gandalf and uruk hai

[IMG]C:\My Documents\IWSTUFF.tga[/IMG]

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Old March 29, 2002, 09:33   #81
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dam didn't work
nope i'm a totall sucker with that thing's....
someone else must do that.

Here are some examples of Saruman and Gandalf and uruk hai
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Old March 29, 2002, 12:27   #82
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Pharoh was mentioned so here is some stuff from that game, less cartooney than Zues but both are a good source for Wonders.
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Old March 29, 2002, 13:24   #83
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Locutus,

NOW we know why the Army of Ptah was wiped out so easily: they were completely bewildered by mirages of gigantic wonders all around them, and then panicked when they saw a gigantic (99-strong) barbarian army bearing down on them.

I guess those were the wrong mushrooms to eat on the morning of the battle...

-- Hermann
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Old March 29, 2002, 13:50   #84
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Hahaha
Quote:
Originally posted by Hermann the Lombard

NOW we know why the Army of Ptah was wiped out so easily: they were completely bewildered by mirages of gigantic wonders all around them, and then panicked when they saw a gigantic (99-strong) barbarian army bearing down on them.


Anyway i can get full of building from Heros many look like wonders
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Old March 29, 2002, 13:51   #85
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IW
I can do Mordor and Gondor city style and i can get Mt Doom
mountain pic
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Old March 29, 2002, 14:10   #86
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child of Thor: There are some nice pics in the Zip you provided.


ískallin: The HoM&M games do have some great images. I wonder if we can use some of their music too
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Old March 29, 2002, 18:15   #87
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Quote:
Originally posted by Hermann the Lombard
NOW we know why the Army of Ptah was wiped out so easily: they were completely bewildered by mirages of gigantic wonders all around them, and then panicked when they saw a gigantic (99-strong) barbarian army bearing down on them.

I guess those were the wrong mushrooms to eat on the morning of the battle...
LOL, that must be it. We should order the troops to refrain from eating shrooms and stick to the rations

CoT,
There are some nice ones in there indeed.

ískallin,
Too bad you don't have sprites. Do you have pics for different facings of each unit or just the ones you posted?
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Old March 29, 2002, 18:50   #88
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A few more nice buildings from CeasarIII. I'll have a look through Pharoh to see what/if i can pull any sprites from the files. The buildings will be easier to convert as they are static objects(?), and i guess if they will be converted to terrain tiles then unit sprites will walk 'over' them?Hmmm......not exactly perfect but i can't see how else it could be done. Having the Wonders displayed outside the respective city will improve the game alot - add a real sense of achievment. What happens when a city is captured?will armies be able to damage/destroy these wonders and how can that be implimented?
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Old March 29, 2002, 18:53   #89
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doh i forgot sumfing....
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File Type: zip wonders.zip (74.2 KB, 13 views)
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Old March 29, 2002, 19:11   #90
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Again, nice pics, CoT
Quote:
Originally posted by child of Thor
A few more nice buildings from CeasarIII. I'll have a look through Pharoh to see what/if i can pull any sprites from the files.
That would be great.
Quote:
The buildings will be easier to convert as they are static objects(?), and i guess if they will be converted to terrain tiles then unit sprites will walk 'over' them?Hmmm......not exactly perfect but i can't see how else it could be done.
That's pretty much how all other objects (tile imps, cities, terrain) work as well, I see no problem with that.
Quote:
What happens when a city is captured?will armies be able to damage/destroy these wonders and how can that be implimented?
Well, the wonder in reality is inside the city so I don't think it should be possible to pillage the wonders. If a wonder is destroyed inside the city due to combat, the tile imp can either be removed or replaced by a 'ruin' tile imp...
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