March 19, 2002, 19:17
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#1
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Chieftain
Local Time: 21:57
Local Date: October 31, 2010
Join Date: May 2001
Location: UK
Posts: 38
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Science rate
If the science slider is set to a level where according to the display an advance won't ever be discovered (eg 0%), do we still get the advance anyway after 40 turns (this was the situation pre-patch as I understand it). I play with the latest patch now.
I currently set it to 20% early on to max income and buy advances on the assumption I can invest in science after getting the Great Library.....thanx.
On the Great Library, if another civ gets it before I do and they get the Education advance, is the wonder obsolete completely or would it operate for me were I to conquer the city having it (assuming I don't have Education advance) ?...thanx
Taxi
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March 20, 2002, 05:03
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#2
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Technical Director
Local Time: 23:57
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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No, and if you mean 1.07f I cant say if it were so, but with 1.16f it weren't. If you spend 0 on science tthe tuerns left will be '-'.
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ACS - Technical Director
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March 20, 2002, 05:13
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#3
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Deity
Local Time: 15:57
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Re: Science rate
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Originally posted by Taxidopolis
If the science slider is set to a level where according to the display an advance won't ever be discovered (eg 0%), do we still get the advance anyway after 40 turns (this was the situation pre-patch as I understand it). I play with the latest patch now.
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No. Never. You need at least one science from at least 10% research or 1 scientist or you will never discover an advance.
Quote:
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I currently set it to 20% early on to max income and buy advances on the assumption I can invest in science after getting the Great Library.....thanx.
On the Great Library, if another civ gets it before I do and they get the Education advance, is the wonder obsolete completely or would it operate for me were I to conquer the city having it (assuming I don't have Education advance) ?...thanx
Taxi
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Capture the GL after they have Education, but you do not yet? Good question. The way the game works, I'd say it would work for you. But I'm just guessing. Let us know once you find out.
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March 20, 2002, 05:28
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#4
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Deity
Local Time: 15:57
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Note. 10% research must yield at least 1 gold to science or you will still not get any research. Until you have 10 gold income that is.
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March 20, 2002, 23:22
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#5
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Chieftain
Local Time: 21:57
Local Date: October 31, 2010
Join Date: May 2001
Location: UK
Posts: 38
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Thanks people for clarifying the science investment query, I'll stick to my game plan of minimum science settings etc.
On the GL, I'll maybe try and set up a game to test this out when I have time. Should be easy enough to do via the editor...and I'll post the result up when I find out. Thanx again
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March 22, 2002, 22:01
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#6
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Chieftain
Local Time: 21:57
Local Date: October 31, 2010
Join Date: May 2001
Location: UK
Posts: 38
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Re: Re: Science rate
Quote:
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Originally posted by notyoueither
Capture the GL after they have Education, but you do not yet? Good question. The way the game works, I'd say it would work for you. But I'm just guessing. Let us know once you find out.
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OK, I captured it having made sure the civ (Egyptians) had the Education advance by purchasing advances leading up to it (Theology etc) from the Egyptians. No other civs but me and them. Captured the city, no free advances. Quelled all resistance, still no free advances.....so: once obsolete it remains globally obsolete ;-)
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March 23, 2002, 04:58
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#7
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Deity
Local Time: 15:57
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Damn!
It was such a good plan too. Double damn!
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