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Old June 12, 2002, 06:31   #181
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2130 to knowhow2. Sorry about the reload, my computer stuffed up the first time and I couldn't save the game.
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Old June 12, 2002, 09:31   #182
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Not sure I understand where you're coming from Mongoose... would you be making the supply boats in your HQ and sending them over to the inefficient base, or what?
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Old June 12, 2002, 10:36   #183
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Old June 12, 2002, 10:51   #184
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Starting from tomorrow evening (27 hours or so from now), I'll be out of town for 10 days. Haven't seen my folks awhile now. Sorry about the delay. Real Life
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Old June 12, 2002, 10:54   #185
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Have fun... (if there is such a word when visiting parents) knowhow.
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Old June 12, 2002, 11:11   #186
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Quote:
Originally posted by FlameFlash
Not sure I understand where you're coming from Mongoose... would you be making the supply boats in your HQ and sending them over to the inefficient base, or what?
There are no supply boats , that's the point. All that convoying would be done between two seabases with land crawlers. That's why it's so funny!

To clarify the mechanics:

A supply unit (on whatever chassis) can do these things:

1) be added to the construction of a prototype or Secret Project for the full value in minerals of the supply unit

2) be given the 'convoy' command on some tile, which thereafter harvests all the resources of any single type to the home base the supply unit (this can be changed from turn to turn, but in any single turn, only a single resource type can be convoyed by a single supply unit. Further, no more than one supply unit may harvest the same tile, regardless of the availability of two or more resource types on it.)

3) be given the 'convoy' command in another friendly base, which causes one unit of a chosen resource to be 'sent' from the home base of the supply unit to the base where that unit is now stationed and has been given the 'convoy' command.

It was #3 to which I refered in the first post. It doesn't matter where the infantry chassis supply units were initially built. In the example, they could have been built either in the inefficient base or in some other base and transported to the inefficient one subsequently. ALL, however, must be 'homed' to the inefficient base, THEN transported to HQ, where they are given the 'convoy' command as in #3.
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Old June 12, 2002, 11:22   #187
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*nods*

I was thinking you were wanting to do something like #2... that's why I was so confused since all you'd have to do is put it on a skimship chasis...

Under #3 wouldn't it be easier to do the same thing just with a skimship chasis though? That way you don't have to waste time building transports and you'd be safer from somebody who likes to pirate
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Old June 12, 2002, 11:41   #188
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Personally, I've always thought that use #3 was a total waste of minerals, except in the most uncommon circumstances. But..


Infantry supply units (fission reactor, no abilities or armor) cost 3 rows. same basic supply, but on a foil chassis, costs 5 rows. Given that we're all water based factons, we're going to have to have some trransports laying about anyway. It would be tough to assign a cost to the use of a transport that would be in existence under either scenario, so I'll ignore it for the case of simplicity.

You only have to transport the infantry crawlers once, just as you would have to move the foil supply units, to the HQ. After they are set to convoying, the convoy cannot be interdicted by any means except cutting the inefficeint base's ability to harvest the resources in the first place.

To my eye, the infantry chassis is superior for this use in this situation.

A more efficient use of resources would be to build the foil supplies, base them in HQ and then use option #2 to harvest the energy special tiles in the radius of the inefficient base directly to HQ. This would need one foil supply per resource tile, vs. one infantry supply per energy unit being convoyed. Assume two energy tiles, with tidal harness---> total of 10 energy. It would take 10 infantry supplies to implement the first plan (30 rows!) or two foil supplies (10 rows) to implement the second. Of course, the second plan would be forever subject to the sinking of the foil supplies.

The point never was that this was a viable strategy, FF, merely that it could be accomplished at all without the ongoing committment of any seagoing vessel whatsoever.

I repeat --- "How dey do dat!!?" LOL
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Old June 12, 2002, 11:49   #189
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Quote:
Originally posted by Mongoose
The point never was that this was a viable strategy, FF, merely that it could be accomplished at all without the ongoing committment of any seagoing vessel whatsoever.
Oh I understood that... just suffering from one of my denser days I suppose...

At any rate, I'd never even known about the third option before your original posting, which caused some of my confusion...

Then there's the idea that we could just heavily armor and power these little crawlers and you've got back-up defense in your HQ. (Too bad we can't give them a probe team ability as well so they'd really help protect the HQ.)
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Old June 13, 2002, 07:19   #190
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Turn sent to FlameFlash, 2131.

I haven't used much convoy command so I probably wouldn't have figured it out. Kind of interesting. Twenty turns of playing and strategies are already taking form.
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Old June 13, 2002, 09:26   #191
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Turn recieved... will play after work.
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Old June 14, 2002, 06:36   #192
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Old June 14, 2002, 06:46   #193
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Old June 24, 2002, 04:24   #194
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Knowhow2 back from RL yet?
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Old June 24, 2002, 04:55   #195
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By his schedule he'll be back on the 24th.
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Old June 24, 2002, 09:33   #196
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So, in other words... sometime today?
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Old June 24, 2002, 13:33   #197
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We could start betting when will this game be finished. Since we're busy but motivated I think we'll finish it eventually. My bet is spring 2004.
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Old June 24, 2002, 14:41   #198
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I'm back!

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Old June 24, 2002, 14:47   #199
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Let's hope it's sooner than that, Shai.
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Old June 25, 2002, 02:27   #200
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btw, I think I had to reload the last turn, can't remeber if it was this one.........
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Old June 26, 2002, 12:42   #201
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Turn sent to FlameFlash, 2132.
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"I'm having a sort of hard time paying attention because my automated teller has started speaking to me, sometimes actually leaving weird messages on the screen, in green lettering, like "Cause a Terrible Scene at Sotheby's" or "Kill the President" or "Feed Me a Stray Cat", and I was freaked out by the park bench that followed me for six blocks last Monday evening and it too spoke to me."
- Patrick Bateman, American Psycho by Bret Easton Ellis
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Old June 26, 2002, 19:36   #202
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Turn recieved... will play shortly.
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Old June 26, 2002, 20:54   #203
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Old June 27, 2002, 03:49   #204
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Old June 27, 2002, 16:36   #205
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Old July 1, 2002, 06:16   #206
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Old July 1, 2002, 20:58   #207
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2133 to knowhow2. I had to reload a couple of times because the computer kept stuffing up before I could save the game.
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Old July 2, 2002, 07:19   #208
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Old July 2, 2002, 12:56   #209
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Turned.
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"I'm having a sort of hard time paying attention because my automated teller has started speaking to me, sometimes actually leaving weird messages on the screen, in green lettering, like "Cause a Terrible Scene at Sotheby's" or "Kill the President" or "Feed Me a Stray Cat", and I was freaked out by the park bench that followed me for six blocks last Monday evening and it too spoke to me."
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Old July 2, 2002, 20:48   #210
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turned again!
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