Well I'd suggest that if you play the 1 player game, like it enough to try the multiplayer and are still playing that avidly two months later, paying $5-$10 a month for additional game time should not be too much to ask. They make the process very simple and these days you can usually finance it through methods other than credit cards. I try out many of the MMORPG's on the basis that if I still play them enough after the free month its worth a subscription. If I find myself going back to the game shop looking for something new rather than going online its time to cancel my account.
In a way I wish more software worked like this. Sell for considerably less but bring in revenue over time. A truly successful game would earn the company a lot of money without the need to produce endless unnecessary add-on packs or new versions. Bad games wouldn't cost the customer a fortune (for those of us who can't get a refund from the store) and the system of repeat charging might make piracy of the software less lucrative.
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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