March 20, 2002, 17:31
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#1
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Settler
Local Time: 22:00
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 2
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colony building (or lack of)
i cant build a colony
im useing the right type of resources, im useing a worker unit
inside, outside city area
inside, outside cultural area... nothing works
I never have seen the build colony option....
is there something else that is needed ?
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March 20, 2002, 17:37
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#2
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Chieftain
Local Time: 17:00
Local Date: October 31, 2010
Join Date: Nov 2001
Location: of Baltimore, The City That Bleeds
Posts: 76
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Do you have a road leading to the resource from one of your cities? Also remember that colonies can only be built on strategic or bonus resources (i.e. horses, iron, silks, ivory, etc.).
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March 20, 2002, 18:49
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#3
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Settler
Local Time: 22:00
Local Date: October 31, 2010
Join Date: Mar 2002
Posts: 2
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yup
ya... useing the book for knowing the diff resource types, Im only trying to the right ones.... got roads, got railroads, got no roads, ive tried everything I cam think of, every combination of whatever to trigger it.....
perhaps someone will go out of their way and make a complete list of everything needed to build a colony..... ?
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March 20, 2002, 18:56
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#4
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Local Time: 09:00
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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The basic criteria are:
A strategic or luxury resource.
That resource not within anyones cultural border.
Just put a worker on it, and you will get the option.
One final point, they cannot be built on bonus resources - things like gold or bananas. Only resources that are used inside the city for making people happy or making units.
__________________
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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March 20, 2002, 18:58
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#5
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King
Local Time: 14:00
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Southern California
Posts: 2,407
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All you have to do to build a colony is to put a worker right over the resource that you want to build a colony on and press the button on the workers actions that make the worker form a colony, and thats it. You dont even need roads leading up to were you want to build the colony. In all my games though I really ever build a colony, instead I build a city on top or near the resource I want, that way the AI wont come along and put a city right next to the colony, and it is gone.
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March 20, 2002, 19:56
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#6
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Prince
Local Time: 16:00
Local Date: October 31, 2010
Join Date: Jan 2002
Location: because I'm the son of the King of Kings.
Posts: 661
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What version patch do you have?
__________________
Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
religiones mohosas hasta el alma...
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March 20, 2002, 20:01
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#7
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Prince
Local Time: 16:00
Local Date: October 31, 2010
Join Date: Mar 2000
Location: USA
Posts: 788
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Yeah I rarely build a conoly myself, but they gave you the basic criteria. Good Luck
__________________
Yours in gaming,
~Luc
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March 20, 2002, 20:38
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#8
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Prince
Local Time: 16:00
Local Date: October 31, 2010
Join Date: Jan 2002
Location: because I'm the son of the King of Kings.
Posts: 661
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The colonys are great just for one thing... they dissapear when a cultural limit is over... I will like an all terrain colonies sustented by the militar power.
__________________
Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
religiones mohosas hasta el alma...
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March 20, 2002, 20:49
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#9
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Prince
Local Time: 17:00
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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One of the many stupidities about Civ 3 is colonies.
They just disappear when a rival civ builds a city nearby, or when its "culture borders" (also nonsense) flip over your colony.
In reality, and in history, trying to take over a colony that way would be considered aggression and an act of war. But in Civ 3 logic is reversed. If you lose your colony that way YOU get blamed if yiou refuse to leave and a war occurs.
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March 20, 2002, 21:28
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#10
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Prince
Local Time: 16:00
Local Date: October 31, 2010
Join Date: Mar 2000
Location: USA
Posts: 788
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Yeah that always struck me as odd too.
__________________
Yours in gaming,
~Luc
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March 21, 2002, 08:02
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#11
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Warlord
Local Time: 22:00
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Leiden, The Netherlands
Posts: 223
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I'd completely forgotten about colonies. I'm usually too busy grabbing land with cities. The workers are all used to road stuff up, mine and irrigate to waste on a colony that will disappear when it falls within the borders of a city.
Robert
__________________
A strategy guide? Yeah, it's what used to be called the manual.
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March 21, 2002, 09:25
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#12
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Prince
Local Time: 16:00
Local Date: October 31, 2010
Join Date: Mar 2000
Location: USA
Posts: 788
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Not me, everytime I see a resource I figure out if a colony or a city is better.
__________________
Yours in gaming,
~Luc
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March 21, 2002, 15:17
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#13
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Settler
Local Time: 16:00
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Winterpeg, Canada
Posts: 12
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I've only used colonies once. In a recent Regent game, playing the Germans, I was going for a conquest victory. I'd just finished wiping out the Iroquois, Zulu, and Japanese on their continent (too far from mine to make it worthwile to keep their cities, I just razed them). Had only one city on that continent, with an airport that I rush-built so I could keep sending fresh modern armours to the front lines.
The last remaining civ was the Persians, and they were trading me three luxury resources. I knew that if I lost those luxuries my cities would fall into disorder, or at best have their production severely hampered. I saw two of those luxuries somewhat near my airport city, and the third only existed within the Persian cultural borders. So I built colonies on the two I could, fortified with mech infantry, and positioned my troops (8 modern armour, plus 2 mech inf. and 1 worker) outside the Persian borders with the nearest wines tile. First round of war, lost my trades of course, but blitzed the persian city near the wines and quickly built a colony, fortified with the 2 mech inf. Tada, at war but without losing any luxuries.
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March 21, 2002, 16:06
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#14
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Prince
Local Time: 16:00
Local Date: October 31, 2010
Join Date: Mar 2000
Location: USA
Posts: 788
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That seems to be a common occurance in my games, except with strategic resources.
__________________
Yours in gaming,
~Luc
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March 21, 2002, 17:13
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#15
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Deity
Local Time: 18:00
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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I generally use colonies when I'm capturing enemy cities, and their cultural borders shrink to size1. Many times, luxury resources end up in no-man's land between cities, and I use a captured worker to colonize it so I get the luxury right away, to help with war weariness or to trade. It's just a temporary thing.
I think the name "colony" mislead some players. "Work camp" or "plantation" might be better.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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March 21, 2002, 17:48
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#16
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Prince
Local Time: 16:00
Local Date: October 31, 2010
Join Date: Jan 2002
Location: because I'm the son of the King of Kings.
Posts: 661
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In Huge Maps is better a colony or a lonely city surrounded of colonies but in a standard map is better to make cities
__________________
Traigo sueños, tristezas, alegrías, mansedumbres, democracias quebradas como cántaros,
religiones mohosas hasta el alma...
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March 21, 2002, 22:14
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#17
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Warlord
Local Time: 15:00
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Corporate Warlord of the Great White North & Warmer Climes
Posts: 157
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I generally like to cluster map features together (young world). Then I use colonies and defender units for resources in the mountain (or desert, but mostly mountain) areas that are far enough away to be useful for a lengthy time.
__________________
Many are cold, but few are frozen.No more durrian, please. On On!
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March 21, 2002, 23:06
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#18
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Prince
Local Time: 16:00
Local Date: October 31, 2010
Join Date: Mar 2000
Location: USA
Posts: 788
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I usually play on a 5 mil year old map. Maybe I should try a 3.
__________________
Yours in gaming,
~Luc
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