February 3, 2001, 19:40
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#1
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King
Local Time: 00:44
Local Date: October 31, 2010
Join Date: Oct 1999
Posts: 1,721
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Trade And Production
The following link has screen shots of imperialism II and how they impliment trade & production. I think it would be interesting to look at, i also think a lot of stuff they do could be handled well in civ. ie if you don't have trade partners or key resources you are toast. http://www.strategygames.net/games/I...creenshots.htm
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February 3, 2001, 22:39
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#2
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Prince
Local Time: 00:44
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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I think I get the idea. But could still do with some more information. Also, will it still be fun to bid etc, when you have one hundred trade routes?
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Give me Liberty, or give me death!
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February 4, 2001, 08:47
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#3
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King
Local Time: 00:44
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Bratislava, Slovakia
Posts: 1,292
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Sid wrote in one of his letters that "it would be nice to be able to corner the market in say, oil, or deny resources to your enemies". Hence, I think we can expect a similar trading system to Imperialism to appear in Civ 3.
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February 4, 2001, 17:45
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#4
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King
Local Time: 00:44
Local Date: October 31, 2010
Join Date: Oct 1999
Posts: 1,721
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No such thing as trade routes...
Once you mine a coal, it gets added to your civilization storehouse. Then ever turn you have the option to sell coal, or buy it off the market. Also for building a ship you may need 4 lumber 2 bronze and 2 steel, you either have to refine these goods or buy them off the open market.
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