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Old March 21, 2002, 00:24   #1
Subway's Jared
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What are futur techs for??
What are futur techs for??
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Old March 21, 2002, 00:27   #2
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IMO, Future Technologies are "suposed" to add to your overall end of game score...but how much they add to it, I don't know.
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Old March 21, 2002, 03:40   #3
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There are future techs?!?!
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Old March 21, 2002, 13:02   #4
Wittlich
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Quote:
Originally posted by Dienstag
There are future techs?!?!
I know what you mean, but yes, there are.

EDIT: It can be found on page 96 "Future Technology" in the Civ3 Instruction Manual.
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Old March 21, 2002, 13:45   #5
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The short answer is "nothing".
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Old March 21, 2002, 14:41   #6
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Quote:
Originally posted by SpencerH
The short answer is "nothing".


It's not "nothing"! I think I got about 3.5 more score for inventing thousands of future techs
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Old March 21, 2002, 15:44   #7
Jawa Jocky
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Does anybody know if the AI will buy/trade future tech?
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Old March 21, 2002, 15:49   #8
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Quote:
Does anybody know if the AI will buy/trade future tech?
Instead of developing uselees future techs, turn off science. You can either bank the cash or turn up the happiness and start a bunch of WLTK.
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Old March 21, 2002, 15:52   #9
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I concur Spencer!
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Old March 21, 2002, 16:14   #10
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I wouldn't work agressively for future tech either, but its a mute point for me since my games always end b4 then. I was just curious as to what value the AI gives future techs.
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Old March 21, 2002, 16:16   #11
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Huh, I completely forgot that future techs exist...I still have yet to play a game in which I get all the techs...
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Old March 21, 2002, 16:22   #12
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Quote:
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Huh, I completely forgot that future techs exist...I still have yet to play a game in which I get all the techs...
I know they exist, but never played a game that long (yet)... (That's on my todo list as well )
Are they still numbered?
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Old March 21, 2002, 16:51   #13
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For nothing... I wish it increase the amount of damage from certain units... nut it seems will not ocurr.
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Old March 21, 2002, 16:55   #14
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Yes it stiil numbered... my record is 50
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Old March 21, 2002, 17:11   #15
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Just for interest sake. Why would you play a game where you got to 50 future techs? I still havent bothered to get the tech that gives you SP artillery. I cant imagine continuing to play until I got 50, or even 1!
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Old March 23, 2002, 06:34   #16
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Back in Civ II, the only reason I would get future techs was to maximise the score while I go for a space race victory. I'd build the ship and during its voyage crank up the science to build up a strong number of future techs. Then the turn before the ship lands near Alpha Centauri, I would then divert all funds into luxury, and get my engineers to build a heap of size 1 cities.

But the future tech part only really worked when you had to wait for your ship to land at its destination before you win the Space Race victory. In Civ III, as soon as you build the last component of your ship, you simply launch. Game over. It won't work then as you don't need every technology of the modern era to work on the components of the ship. Space Race victories don't give you enough of a score unless you have some future techs to go on the side. Since Civ III doesn't give you the time to actually get to the point where you work on future techs while waiting for your space race victory, future techs and space race have both become redundant.

If you play to score, your best bet is complete conquest of all enemies. You'll need to turn off Space Race, Diplomatic, Domination and Cultural victories though. And by that time, you won't have reached future tech yet (I got my modern armour just as I was sweeping through the last rival civ on the planet, so it didn't have much use to me). Sometimes, conquest is achievable before even the industrial age begins (one game as the Germans, I'd finished off the last enemy on the same turn I reached the Industrial age. Not much use for the free Nationalism tech I got then).

The way the game turned out on store shelves and amazon.com, future tech really is pointless. I hope that upcoming patches might do something to fix this (such as increase the amount of points a future tech adds to the score, make space ship components more expensive, etc.)
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Old March 23, 2002, 10:32   #17
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In its current state future techs are good for only a few things :
1) nothing
2) that being said they are good for eating up capital that could be better spent elsewhere
I am definately a sciencemonger over a war monger and once you have completed integrated defense (yes it exists for those of you who never get that far) science is completely useless.... other than for bragging benefit LOL
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