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Old July 28, 2002, 13:09   #211
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i don't think he did Ming..........i think he only changed it on his....but of course i could be wrong
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Old July 28, 2002, 13:28   #212
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NO, didn't change it on yours. You can do that yourself, using the instructions above. AND don't forget, don't tell anybody.
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Old July 28, 2002, 17:56   #213
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i am wondering what an early republic with extended oracle and the powerfull HG can do...should have done it last night as it was i still ended up with like 28 cities
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Old August 6, 2002, 09:22   #214
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Somebody remind me to change it on ming's machine this friday BEFORE we start.
But don't tell anybody.

Rich
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Old August 6, 2002, 09:43   #215
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ok i will remind you not to remind anyone else
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Old August 12, 2002, 10:20   #216
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Ok, I changed it on Ming's machine. But don't tell anybody.

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Old August 12, 2002, 21:36   #217
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Cripes, guys. altering WoW expiration is probably the second thing I toyed with, right after messing with movement values. I make all the ancient and renaissance WoWs expire, and I try to even out the expiration timing for ancients to the early industrial, and the renaissance to the early modern. For this I treat Leo's as renaissance and Shake's as industrial (basically no change).

Try that one on for size.
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Old August 12, 2002, 21:44   #218
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What's your point? We have resisted modifying rules.txt for a long time. I don't plan on making it a habit. We've wanted to minimize what we have to explain to new players, and not change the game so much that new players coming in will feel they are at a disadvantage. Oracle was useless and it was built in only 1 in 50 games, usually by accident.

Not planning on anymore changes for now.
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Old August 12, 2002, 22:05   #219
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i'd attach the altered version of the rah rules.txt in the original post, but i can't edit in an attachment to a post that didn't originally have an attachment
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Old August 13, 2002, 08:14   #220
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Considering that we only changed 3 characters in the original, that shouldn't be a problem.
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Old August 13, 2002, 10:16   #221
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Rah said, "What's your point?"

The point is strategy. If Orcale was useless because it expired far too soon maybe the all-favored race-to-get-them wonders are too powerful. Making Pyramids, Cope's, Mike's, and Mag's expire changes the strategy involved in deciding to build them.

Many MP games don't last into the modern age and making them expire at that point won't effect those games. Then again most of the modern wonders never get built at all in MP games for that same reason. But you couldn't count on that in ignoring the altered expiration timing.
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Old August 22, 2002, 10:04   #222
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Blatant Bump.
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Old August 22, 2002, 10:08   #223
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hehe, I'm going to report you to.........the........moderator............oh.
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Old August 22, 2002, 11:06   #224
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For a game last week someone asked me where the thread was, (right after he asked "what the F*** are RAH rules" ) so I figure I'd keep it on the first page in terms of last 10 days.

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Old August 22, 2002, 11:16   #225
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Sounds like someone to accidentally slip and add to your ignore list.
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Old August 22, 2002, 11:23   #226
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Well, the guy really sucked, so that might not be a bad Idea. (unless of course it was one of Eyes DLs)

Maybe that's the secret. Start using different names. If you lose, you can just stop using that handle. If you win, keep using it. (or just announce who you really are). I bet I could go undefeated using a stratagy like that.

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Old August 22, 2002, 11:37   #227
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Thing is you mean this jokingly..............I suspect the dictum that many a true word is spoken in jest applies.
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Old August 22, 2002, 11:59   #228
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Yep.

I'm sure that strat has been used many times at the zone.

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Old August 26, 2002, 11:29   #229
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CW, a rules clarification. Since someone asked about it Saturday night..

NO city bribe.
If the barbs take a city, you OR anyone else may bribe it.

BUT, If someone drops out of the game and the AI takes over, and bribes one of your cities. Only the person that owned the city may bribe it back, since it normally shouldn't have been bribed in the first place.
AND others should refrain from conquering the city until the original players has taken back control.

Thank you.

This is open for discussion, but it will have to be a good arguement and supported my quite a few people.

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Old August 26, 2002, 12:02   #230
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Nothing wrong with the above, especially since that's the way we have been playing it.

An update would end any confusion.
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Old August 26, 2002, 15:00   #231
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updated
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Old August 26, 2002, 15:04   #232
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Just checked it out.

Thanks.

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Old September 8, 2002, 01:24   #233
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Playing a game tonight after the person read the thread and there was actually a question.

So please add, zoc trick using diplo or other no zoc restricted units ALLOWED.

Thanks
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Old September 8, 2002, 02:01   #234
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i thought that was a no brainer. good thing you codify a set of rules. even if people dont like all of your rules they can say "blah blah blah, everything else RAH's rules"

Did I read this wrong, or did someone have a problem with a diplo escort?

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Old September 8, 2002, 04:50   #235
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Atawa asked about it, and I realized that it wasn't specificaly stated. Even though you're right, and we all assumed it. So I guess it has to be listed. Better safe then sorry.

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Old September 8, 2002, 09:47   #236
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I asked about it so I could prepare my defence accordingly.

Thought it would be allowed but being an obvious bug in the game I checked just to make sure.
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Old September 8, 2002, 10:37   #237
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Hehe, when is a bug not a bug..............when it's a feature of course!

I always thought diplo-guiding was intended. Probe guiding worked exactly the same way in SMAC.
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Old September 8, 2002, 18:07   #238
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I personally think it wasn't intended, but no one has really ever had a problem with it. I like it. When we are dealing with a rules set, it's very important that they are as well defined as possible.
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Old September 10, 2002, 21:58   #239
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LOL - not that it matters but I always thought it was intended
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Old September 11, 2002, 05:06   #240
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I always thought it was intended that spies/diplos could ignor ZOC , I do not believe they intended an army of tanks been led past a ZOC by 1 diplo.
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