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View Poll Results: What do you have you're early game workers do?
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I have them build mines so i'm cooking with Gas!!
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3 |
6.00% |
I make them focus on irrigating - more people quicker
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1 |
2.00% |
They build me a road network
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33 |
66.00% |
I put them on Automate right from the start!
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8 |
16.00% |
I have them hunt down bananas!
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5 |
10.00% |
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March 22, 2002, 00:07
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#1
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Prince
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Pride Park,Derby
Posts: 393
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What do you do with your early workers??
Well I usually tend to get a couple setting up a road network, whilst the majority Build mines or irrigate cows/wheat, but it's always interesting knowing which one to do and which would benefit most.
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Up The Millers
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March 22, 2002, 00:27
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#2
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Warlord
Local Time: 17:04
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Rochester, NY, USA
Posts: 131
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As in all things with this game... it depends. The road network is the highest priority but i need the production where i can benefit from mines and if starting in poor terrain, irrigation may be the most important. That said, i vote for roads.
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March 22, 2002, 01:10
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#3
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Emperor
Local Time: 16:04
Local Date: October 31, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
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I usually build a road, then mine, then move on to the next square. I try to have roads in place to new city sites before the Settlers get there, and if possible a mine. The only irrigation I do in Despotism is Flood Plains, everything else gets mined.
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"tout comprendre, c'est tout pardonner"
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March 22, 2002, 02:20
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#4
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Warlord
Local Time: 07:34
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Adelaide, Australia
Posts: 110
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Road / Mine / Road / Mine etc. When building settler -> build road only.
Usually only have to put mines in three or so squares for each town before moving on. Then later in game, when growth is occurring come back and finish the rest. The idea is not to waste time building improvements I don't need!
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March 22, 2002, 11:40
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#5
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Chieftain
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Apr 2001
Location: ireland ( after exile )
Posts: 31
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i just automate my workers for the whole game...
too much tiime wud be spent on them if i didnt...
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March 22, 2002, 11:45
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#6
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Deity
Local Time: 18:04
Local Date: October 31, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Road, then mine or irrigation, depending. The squares I irrigate (or sometimes, depending on circumstances):
Wheat on FP (4 -> 5)
Wheat on Gr (3 -> 4)
Cows on Gr or Pl (3 -> 4, 2 -> 3)
Game - chop frst, mine if Gr, irr if Pl.
Squares I often mine:
Grassland - either type.
Cow on Gr
Wheat on Gr
Plains (if city has tons of food)
Hills/Mts/Desert I do later ('cept for gold hills, or hills/mts with lux resouces).
It all depends on what other terrain the city has. I normally spend some time developing my capitol (4-5 squares improved) before moving on to build roads outward. I've been playing Egypt a lot, so it doesn't take very long.
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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March 22, 2002, 12:10
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#7
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Chieftain
Local Time: 17:04
Local Date: October 31, 2010
Join Date: Nov 2001
Location: of Baltimore, The City That Bleeds
Posts: 76
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The first thing I do is build a road in that first tile the first citizen starts working. Since this tile usually contains a shield or bonus resource like a cow or wheat I then mine it. My next priority is to start a road to my next city location. Once the second city is built I finish the road then build a mine for the second city, then I'll go back to the first city and build another mine or irrigate. I basically repeat the process with every new city, once I've discovered my third city I usually have my second worker or I'm in the process of building him. I use the second worker to start improving tiles while the first is building my network of roads. After I have 4 or more workers I like to start teaming them up in 2 man crews, this makes things go much quicker, particularly with industrious civs.
I AM ABOVE THE LAW!!!!
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March 22, 2002, 12:23
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#8
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Emperor
Local Time: 16:04
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
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Mine/road/mine/road or irrigate/road/irrigate/road, depending on what the terrain calls for, until I have enough improved tiles for all the people the city has or is likely to have in the close future. I HATE having city dwellers waste their potential working unimproved tiles. Somewhere along the line, I'll take some time away from that for a road network to connect luxury goods and/or resources, but getting good production, population growth, and income are my top priorities. (And it's more efficient to have workers build a road while they're there to mine or irrigate than to have them come back and do it later.)
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March 22, 2002, 12:39
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#9
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King
Local Time: 17:04
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Quote:
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Originally posted by Da_cOmRaDe_MiKe
i just automate my workers for the whole game...
too much tiime wud be spent on them if i didnt...
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Amen! But I usually keep one or two on manual for my personal projects.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
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March 22, 2002, 14:07
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#10
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Prince
Local Time: 22:04
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Pride Park,Derby
Posts: 393
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yeah but a great benefit can be derived early on from controlling them manually.
I am suprised by the overwhelming majority who put priority on roads, this is usually my last priority if there a luxury very close by, perhaps this is one of the things i'm doing wrong
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Up The Millers
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March 22, 2002, 14:31
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#11
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Emperor
Local Time: 17:04
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
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I build roads, you have to expand quickly against the AI.
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March 22, 2002, 15:16
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#12
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Warlord
Local Time: 17:04
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 105
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I used to automate my workers, until I actually began looking at the game mechanics, and discovered just how abysmal a job the automated workers do (and consequently the AI since they use the same code I'd guess). It's one of the big advantages we have to use against the AI--get your workers mining and maxing the production, and make your roads count to increase the commerce.
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March 22, 2002, 21:15
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#13
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King
Local Time: 17:04
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Quote:
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Originally posted by randommushroom
I used to automate my workers, until I actually began looking at the game mechanics, and discovered just how abysmal a job the automated workers do (and consequently the AI since they use the same code I'd guess). It's one of the big advantages we have to use against the AI--get your workers mining and maxing the production, and make your roads count to increase the commerce.
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I guess that's good if your a warmonger. But I tend to dig myself in and wait for the right time. I'm one of those who plans to survive a large attack then to make one.
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I drink to one other, and may that other be he, to drink to another, and may that other be me!
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