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Old March 25, 2002, 16:55   #1
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Quest for victory with all civs

18.75% done
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Old March 26, 2002, 07:26   #2
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You really ought to be more careful not to misspell Deity, if you're going to post edited scoreboards on these forums.
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Old March 26, 2002, 09:22   #3
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Quote:
Originally posted by Winston
You really ought to be more careful not to misspell Deity, if you're going to post edited scoreboards on these forums.
Or it's yet just another pointless flaw in the game.
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Old March 26, 2002, 10:23   #4
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Quote:
Originally posted by Winston
You really ought to be more careful not to misspell Deity, if you're going to post edited scoreboards on these forums.
That's how it is spelled. Or at least in the version I have. I know it was spelled wrong. I haven't patched my game yet, maybe it is different in the patch.
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Old March 26, 2002, 10:25   #5
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Do I sense some jealousy here?




Anyway, I'm working on Japan. Does anyone have any tips for fighting Riders with Samurai? Thats what this game is probably going to run into.
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Old March 26, 2002, 10:28   #6
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Then you should download and update the game.
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Old March 26, 2002, 10:57   #7
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Yea, I want to, my PC just hasn't been able to download it from the site I tried. Could you recommend another?

I think this Japan game will be frustrating, but winnable.

Those other three games were much easier. In the highest Aztecs victory, I just sent my Jaguar warriors into the middle of all three AI civs. I pillaged everything, signed peace treaties for all the AIs money, switched to monarchy, sneak attacked, captured an Iron city, and upgraded to swordsmen. Game over. I use that strategy often, this time I was luckier than usual though.

The Zulu victory was cool, because there were maybe 3 lead changes.

The Babylonians game mostly involved chasing around settlers across jungles. I had all but one civ with one settler gone by 900 BC. I finished in early AD. That game coud have been my top score.
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Old March 26, 2002, 11:13   #8
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Get a downloading program if you have problems.
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Old March 26, 2002, 11:18   #9
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Samurai vs Riders.

Get a stack of Samurai on the Chinese Iron as soon as possible, sign a ROP and wait until it expires if you have to. If you can get any Samurai on the Iron before the Chinese get Chivalry it's basically over. Fortified on a hill or mountain, Samurai are very difficult to move even for Cavalry, and the AI often won't even try if you have a stack of 4 or 5 of them. If the Iron will take some time to get to, you can always hit their Horses. But Iron should be your primary target.

As far as fighting goes, use the Samurai somewhat like suped up Impi that can counterattack. Because of fortification (50%) and terrain modifications (10-100%) they are better on defense than offense against Knights. Bait the AI to attack you on good defensive terrain near their borders. Of course if the AI is sending Longbowmen hit them first. Once you have their Iron and have absorbed their offensive your Samurai should have an easy time taking cities.
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Old March 26, 2002, 21:26   #10
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Quote:
Originally posted by Thrawn05
Get a downloading program if you have problems.
How? By downloading one?



Here is the Japan save for all who are interested. I am building a road network so I can start on swordsmen for my next few wars. I intend on eliminating India before they get to the middle ages. Knights in the middle of my territory is just to dangerous. The French will probably be reduced to Tours and then kept as a mini-vassal. The good news is that China doesn't have iron on the huge starting area they managed to claim. The trouble is that they will probably go colonize somewhere else and I'll have to chase them around forever. Oh well, no hugely high score. But I'm just going for a win anyway.

BTW, thank you Aeson, that's about what I thought. I suppose that I have to keep them on defense as well. Facing riders isn't fun. They can pillage, move, and pillage again in the same turn.
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Old March 27, 2002, 12:48   #11
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Quote:
Originally posted by Jaguar Warrior
How? By downloading one?
That's for those 30 day trials. You can get a good one for $20 at EB i think.
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Old March 27, 2002, 17:21   #12
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Quote:
Originally posted by Jaguar Warrior
Do I sense some jealousy here?
Lol, some people still seem to think deity is an unbeatable level.

By the way, are you winning with each civ using early conquest-type victories? That's good for civs with early UU, but I suggest trying 'appropriate' wins for each civ, makes the game more interesting (for example I tried an OCC cultural game with the babs, only game I've played with them but I tried it on monarch).
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Old March 27, 2002, 21:23   #13
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I seem to be the only person who thinks the Bowman is a powerful offensive unit. I always have thought of the Babs as being like the Egyptians. Great builder traits, but with a powerful UU for conquering. I haven't technically beat the game with them, though, because I always get annoyed with the greeks. Last city, finally my 15th swordsman takes it, and then I realize they just built one more city. That means they get three free hoplites again, along with two new settlers. It can really drive you nuts.
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Old March 27, 2002, 21:32   #14
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I was inspired to play the Japs today by your game... unfortunately I went to the demos screen in 3950bc and the game crashed. So I decided to pick China, and now I'm all turned round on the subject of medieval UU. The GA is usually a lot more effective in medieval times, and the UU comes at just the right time to finish off the second civ. Never tried conquest with the Babs, I've archer rushed several times and though I could see me saving a few archers with 2 defence I'd prefer it if they were a 3.1.1 unit.
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Old March 28, 2002, 03:23   #15
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The chinese can be a real ***** to play against if they get chivalry first. They are my best friends until the middle ages . Japan and/or India have to get their iron before they get chivalry. I never face riders. I am in the closing stages of the Japan game. Just a bunch of stupid island cities to mop up. I've discovered a good trick is to offer a big mainland city for all their island cities and peace. You condense the AI into one poorly defended city right near your troops. I did that to china, because I didn't feel like sending triremes to all of their outposts. I still have to deal with france, because they escaped the main continent and now have a few small islands.
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Old March 28, 2002, 04:18   #16
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The patch will cure you of such AI abusing addictions. You might quit smoking too.
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Old March 28, 2002, 04:43   #17
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Whats to be jelous of?

Deity with the original game is so subject to pop rushing and AI abuse I doubt its all that much of a challenge for a military victory. Now if those were non exploiting builder games I would be more impressed even if with an unpatched game.

Haven't tried deity yet myself. Still building on Emperor.
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Old March 28, 2002, 10:40   #18
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Well, I play the patched version, and it's not THAT much more difficult. The basic tactic of early conquest is just the same and you can still get small cities off the enemy when you sue for peace (I always take as much as I can from them). Also I don't see why a builder type game should be more impressive. Builder type games are rather boring as there is little action for long periods of time (but of course I just love moving those workers around!). The only big difference between patched and non-patched is the way you get your units - in patched you're going to need some cities built in certain locations to get you enough shields for your units asap (for 20 shields that's 5 shields or 7 shields, 30 shields is 6 shields or 8 shields), and units like the war chariot are more effective.
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Old March 28, 2002, 12:01   #19
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I am going on what other people have said. You included, about deity. Most have said its harder to win with a builder strategy on Deity than with a conquest strategy.

Of course I heard that about Emperor as well and I won my second try. Lost the first stuck on a middling small island.

Its my impression that the pop rush tactic was pretty severly weakened allthough not stopped with 1.17f. I know there is the tactic of creating workers or even capturing them for the population to rush with. I thought that would slow things down a bit making Deity more difficult.

Also the AI is a lot less willing to accept peace than in the unpatched game. You have to take more cities before they will capitulate and that means you can't milk them as many times. Again I am speculating on that. I usually go for the kill when I attack another civ. That way I don't have many flipping problems.

In my last game though I did let a civ live. For three whole turns although I wasn't the one that wiped them out. Even after I had two of Russia's cities revert. First time in a long time that I had two cities revert in a game.

The Iriquois were also attacking the Russians and when I had the Russians down to two last cities the Iriquois finnally got a decent invasion force of Modern Armour all in one place at one time. I decided that it would be best if I let them take the two cities so they might not have all those tanks with nothing to do besides choose me for a target. Worked. Sort of. The Iriquois declared war on me the exact same turn I got the Laser tech and launched my space ship.

Yes I find moving hordes of units to be tedious even with the group move command. I don't play on large maps for that reason.
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Old March 28, 2002, 16:21   #20
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I doubt it would be any different w/ the patch. I'd just have a cheapass size 1 city, that always had an entertainer for its one citizen. I'd send my captured workers over and poprush with them. The entertainer couldn't be unhappy, and I'd get a unit for every worker I captured (I usually get about 50 before the middle ages start, because whenever I capture some, more magically appear for me to take ) AI workers are the cheapest units in the game.
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Old March 28, 2002, 17:26   #21
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There were a few exploits in the original version that made any difficulty level a joke. Doesn't mean that people who play the original version take advantage of these exploits. Things like pop rushing, peace negotiations triggered by cities taken, and tech trading weren't exploits, they just worked better than intended. 1.17f Deity is more difficult (and annoying) than the original or 1.16f versions.

Quote:
I've discovered a good trick is to offer a big mainland city for all their island cities and peace. You condense the AI into one poorly defended city right near your troops.
I assume notyoueither was refering to this. It is no longer possible to trade cities, which was a very powerful tactic in the original version. Taken to an extreme, city trading was definitely an exploit. It was possible to conquer all but the AI's capitol at first contact, without ever fighting a battle.

Quote:
I am going on what other people have said. You included, about deity. Most have said its harder to win with a builder strategy on Deity than with a conquest strategy.
Builder games aren't actually harder to win, it's just harder to score points. Of course you aren't going to achieve Conquest or Domination as a pure builder, but Diplomatic victories are much easier.
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Old March 28, 2002, 18:34   #22
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Its actually the points that I was talking about originly.

I am sure he can win deity with any of the patches.
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Old March 28, 2002, 19:11   #23
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I'm interested to know if any of you out there pop-rush military with 1.17f.

I know you can create worker farms and keep the city down to 1 entertainer, you can also use captured workers to turn into pop-rushed military...but you pretty much destroy the pop-rushing city. It becomes utterly useless, for the rest of the game...

I have found it much easier, and harder in the beginning, to concentrate on building the cities up to create the units faster.

How many out there pop-rush military with 1.17f?

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Old March 28, 2002, 20:38   #24
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I only pop rush temples for the most part. And if I have the luxuries I will pop rush once every 40 turns. I don't use the specialist pop rushing though, that seems like an exploit.
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Old March 29, 2002, 03:34   #25
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Won with Japan.

BTW, my scores are high because I move my workers in to join cities and set my luxuries to 100 before I take the last city.
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Old March 29, 2002, 04:13   #26
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JW. How does that work?

Your score is averaged over the entire game. Cramming on the last turn is not going to increase your score more than 1 or 2 points. At least it shouldn't.

Come on now, admit it. You have a hybrid Civ2/3 model program that the developers were using to explore new ideas. Right?
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Old March 29, 2002, 16:48   #27
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NYE is right. There isn't much of a score advantage for increasing your population just one turn. It's averaged out over every turn played. Even if you added a hundred workers that would net about a point overall at 10AD.

I'm just guessing that those scores are all early conquests. It takes a long time to milk a game up to score as high. The bonus on Deity is (2050 - Date) * 6. In that case the scores are mostly from the bonus, population and territory would rarely be more than 1000 points by the time a conquest score like that is possible.

The Aztec score would be a conquest victory c. 800-900 BC. The other two would be c. 100AD. The highest Deity score possible by early conquest is 36060, a 3950BC conquest on an edited map. It should be possible to score 50-60k on a milked huge map.
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Old March 29, 2002, 16:56   #28
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AAAAAH!!!!!! You mean I've been wastng all that time and it hasn't helped!??????

I'm stupid! That habit has carried over from CivII. Well, time to trash that idea.
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Old March 30, 2002, 18:23   #29
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I do the same thing with workers as a victory approaches--there's usually nothing else to do with a huge number of workers at that point, so it's a matter of convenience. But I admit I forgot about the averaging.

JW: nice color change!
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Old March 30, 2002, 18:53   #30
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is there a max join number or somethign ala civ2? like, can you join workers to any size city?
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