Thread Tools
Old March 25, 2002, 20:09   #1
Zylka
Civilization II MultiplayerDiploGamesApolytoners Hall of Fame
King
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
Zylka’s 95 theses on why Civilization 3 is an utter disappointment.
Now since this thread turned into a ridiculous flame war the first time round, I’d like to try again in hopes of rational debate. This thread is geared towards influencing change for multiplayer. If you have problems with criticism and complaint, I’d advise you to avoid posting below.

It has become painfully apparent that, in frustration, the bulk of the logical critics of Civ 3 have left these newbie-infested forums unscathed for quite some time. Optimists may not rejoice, for we will be back to crush your collective head in like a melon subject to a baseball bat - when that wonderful time that multi-player is released comes about. Yet with the temporary absence of our genius, will Firaxis uphold its tainted reputation in screwing up the mp release, as well? Not if we can reiterate long held dissapointment. The following 65 thesis of protest to firaxis are the result of 6 months of sh*ty gaming for all true Civ fans. No shortcoming or broken promise will be withheld, or forgiven, in our quest to dissolve the rampant corruption (pun intended), which plagues the once classic Civilization Series:

Software/Packaging

1 - The pathetically packaged “collectors edition” tin which sums up your entire operation. Anyone end up getting those designer notes? Anyone’s tech “poster” end up enlarging itself into an actual poster, or aligning its print to the paper? I do hope those biscuit tins are large enough to hold your customers shattered expectations.
2 - Bugs upon release. I won't specify the overly horrendous and inexcusable variety of the aforementioned, otherwise it would be Zylka’s 1,425 theses on why your programmers suck.
3 - Lack of multi-player upon release. Anyone in their right mind would have waited an extra few months for it to be included, but that doesn’t work with planned obsolescence, now does it?
4 - Lack of Scenarios. One of the many steps backwards in regards to civ2.
5 - “Maps” included. Seriously, those shouldn’t have taken more than 20 minutes to make, so you’re either lazy, or incompetent. I vouch for the former with a touch of the latter.
6 - Lack of editor upon release. Current editor is a sad consolation worthy of a swift kick to the gonads.
7 - Lack of windows format, or anything close to not being a pain in the as* for minimizing. Alt + tab makes for an incredibly messy scheme, often crashes the program, and does not work without another program already running.
8 - Patches. Not enough changes, not fast enough. Quite amusing how over half of the listed “changes” for each patch have consisted of fixing typos. Care to borrow my ms-word spell check, next time?
9 - Speed. Why is it so slow, even on a hotrod of a computer? Was an incredibly dated processing engine used for this game?


Graphics

10 - The water is jade, the mountains are red. What (other than reality) inspired you to choose such an unrealistic terrain palette? And no, fixes by the mod community don’t count in saving your collective as* (thank you, Sn00py).
11 - Mountains are way too obtrusive on the land’s layout. It does not look good, quite irritating in fact. Perhaps you should have made them even more unrealistically gigantic and thornlike, I don’t think the common idiot can decipher them as mountains, yet.
12 - Civ score caveman "animation". I won't even attempt to vent my frustration on the fact that an already flawed game had some of it's production diverted to that pile of sh*t.
13 - The 3-D advisors and Leaders are so lame. Again, I would rather you had just used static pictures, with the saved amount of work put towards the intrinsic side of the game. Then again, (neo)classical portraits of leaders don’t sell as well as goofy looking 3-D animations.
14 - Joan de Arc’s cleavage really sexed up civ. No really, you sexed it right up and into a filthy whore of half-wit humor.
15 - Modern resources look horrific. The sight of a tire for rubber, a neon-green slab for uranium, and a garbage can for aluminum literally makes the modern map look like a garbage dump.
16 - Firing of nuclear missiles was done in such a lame manner, it makes red alert look professional in comparison. OOH BOY LOOK DAR SCREEN IS SHAKING BOOM I R USE EXPLOSIFFS!
17 - The “loser” screen. Stupid, not at all well done, tacky.
18 - More shots of the “Evolution” Tower of Babel, please. That’s what we paid for, right?
19 - Why do all naval units have such a melodramatic firing animation? Battleships don’t violently rock back and forth with active turrets, they do weigh a good 50, 000 tons, after all. This may seem petty, but it’s yet another piece of crap decision to make the game a little more radical/explosive oriented exciting for the market’s idiots.
20 - Civ colors. Saints preserve us, an Easter-egg was not a good source for influence. Looks silly, mmk?
21 - Cities need a subtle, blending grid outwards. Current form looks like a clumsily dense mass of buildings sticking up out of nowhere, more of an outpost than anything.

Gameplay

22 - Corruption. It's not, nor has it ever been realistic. It was a pathetically obvious overlay fix for an unexpectedly high timeline speed. Next time, hire logistics programmers before you make such crucial decisions.
23 - Culture, and city reversions. Nice try implementing the abstract of immigration/emigration, it was done horribly. Whole cities do not leave and join empires, “individual” populations (by that I mean 1 city size) should have been the integer. Even a choice route bank specifying to what city(s) immigrant populations should add on would have worked better. Of course, the emigration would have worked on a non-choice level, deriving from cultural formulas according from city to city. See? Even I would have made a better logistics advisor than whoever you had. Problem is, I don’t associate with two-bit operations. No wait, my solutions are too difficult for a drooling moron to comprehend – that wouldn’t work for marketability!
24 - AI cheats. However, it does its job just fine – and anything short of a human must cheat to be challenging. The issue here is admitting it cheats, against what was previously implied, and the programmer’s ego.
25 - AI exploit issues. Tends to militarily expand in odd spaces past their periphery territories, often leaving huge power vacuum areas which are easy to pick off repeatedly throughout the game.
26 - Trade was a half noble/ half cowardly streamlining change. Smart people want more options and more manual control, that includes setting up individual routes from city to city, be it moving the caravan itself. A combination of the two would have been nice, but that would’ve taken more than an hour lunch break to come up with.
27 - Domestic nag. Kill, murder, destroy, gone.
28 - War weariness. Why is it that a celebrating democracy crumbles on the exact turn that some sh*t island nation half way across the globe declares war on it? I fully realize that you were bent on making warfare near useless in this game, but this is just absolutely unacceptable. Closer to real life next time, is that yet clear?
29 - Limited terra-forming is needed.
30 - ICS has become even more a horrible necessity than it was in civ2. REX compounds the problem. Players used to work like hell to secure that perfect setting for a city; a river running through it, a nice patch of grassland, rich resources within hinterland radius… now it just doesn’t matter. Filling up the map is an immediate necessity, and it doesn’t matter where you choose to settle. Huge mistake.
31 - Ships which should, do not have even minor AA abilities.
32 - Resources. Oh goody, my civ has a near infinite cluster of gems. The concept of strategic resources was a noble one, but poorly executed. No civilization should have the need (due to shortage of) a resource as widely available as aluminum. Horses as a strategic resource - seriously? Oil is understandable, yet this kind of limiting factor will wreak havoc on multi-player. You must add an option which turns strategic limitations off. Back to the basics, to give multi-playing equality of opportunity.
33 - Lack of unit obsolescence. This ties in to dependence on strategic resources, and should be dealt with accordingly for multiplayer
34 - Modern ships do not take 20 years to trek the globe, in parallel with soldiers who can travel a continent via rail instantly (realistic given the time frame). Modern naval units really should have been given a one move infinite range, followed by a 2 or 3 single square allowance, and the standard 1 attack move. I’m pretty much talking about giving modern ships a chess queen’s move, followed by the specifics necessary for combat.
35 - 89 technologies in civ2. 82 technologies in civ3. An increase was widely expected, but a decrease is just as good! Did the other 7 techs run off to join Snow White?
36 - Submarines are useless.
37 - Wonders are handed out on a near random basis, with great leaders and lack of ability to rush production. The only plus being that caravans were taken away in wonder production.
38 - Bombers are useless.
39 - Bombers can land on aircraft carriers. Next time you’re landing 50+ meters of wingspan on a quarter mile deck meant to hold fighters, tell me so that I might take a picture.
40 - Nuclear warfare was completely botched. An immediate counter launch chance upon initial launch system
should have been adopted, but that would have made things more realistic, right?
41 - Spying was completely botched. What suggestions would you like, seeing as how it’s irreparably screwed up?
42 - The tech tree. Simplified, and dumbed down with almost no real choice of direction. I’m beginning to wonder if the repeatedly aforementioned market range is that of the 8-12 year old developmentally disabled.
43 - Civ specific units. Yet another attempt to push this game over the not so fine line between classy and red-alert tacky. You’re lucky we can disable them.
44 - Privateers are useless.
45 - There are less governments than civ2. Unacceptable. It should have been expanded with the likes of democratic socialism, fascism, totalitarianism, whatever. Fundamentalism could have easily been dealt with to make for a more realistic model.
46 - Barbarians are absolute pushovers.
47 - All your base are belong to us? You say you want a revolution? How about grow the f*ck up. Lame cult classic sayings have absolutely no place in the game we were expecting.
48 - Armies are useless, especially in the modern era. Who in their right mind would give up a wonder for a useless army?
49 - Whoever decided that cruise missiles should have a range of 2 squares should receive an on-the-spot **** punching. A fitting follow up would be Jimmy’s suggestion to put them on a mental disability leave as soon as possible.
50 - Colonies are useless.
51 - Whoever decided that howitzer type artillery has a 2 square firing range deserves a swift elbow to the sternum. 155 mm canons are not capable of lobbing shells 500 mile distances. It is so bloody easy to exploit this, in rendering armored warfare near ineffective.
52 - The Iron Works is: A – rarely possible B – Useless, for the amount needed to build it.
53 - UN based victory??? Do I even need to pick on that one? Just who thought it up – seriously, which member of the team was it? Again, you’re lucky we can opt out. See a pattern here? Good players want MORE OPTIONS.
54 - Helicopters are useless.
55 - Unit hit points & firepower were brought back to a halfway point between civ 1 and 2. They should have logically been brought to a higher level than civ2; further specified so more accurate ratios could have been assigned according to unit type. Then the whole “my tank lost to a fehking spearman” complaint would have been less frequent, if not absent.
56 - Units can not use enemy roads. It’s fine enough that you can’t use enemy railroads, but roads??? Again, you’d like to render warfare in it’s entirety obsolete, I see. What’s the story here - are you a bunch of hippies, or what?
57 - A nuclear warhead halves a city’s population (point based) and infrastructure – whilst a warrior, a few hundred men with spears (or molotav cocktails, it’s irrelevant how you want to justify it), can destory EVERYTHING in an instant? Something is wrong here.
58 - Bombers can not sink ships
59 - Razing cities is a ridiculous option. It should only be an open choice to smaller cities, preferably 3 and under. A unit of a few thousand (or less) soldiers can not effectively murder and destroy an entire city of over a million people with them sitting idly by. It has not, does not, and will not happen - It’s just that simple.
60 - Bombers can not target specific improvements.
61 - Even less civs than number 2: too few to pick from. Redundant streamlining.
62 - “Random number generator” has been proven time and again to be completely out of whack.
63 - AI trades very poorly
64 – I want the two hours of my life which I spent writing this back.
65 - You have sold your souls to a ship of fools.

Now before all rhetoric is lost in telling the critics to go away and stop playing the game, do remember that the majority of us do believe civ3 is an overall improvement on civ2. Take, for examples, a few of my own pros hinting to why:

I applaud the improvements made to the AI.
I applaud the higher number of units.
I applaud the increase in number of AI at a time.
I applaud the implementation of borders.
I applaud the removal of bribing.
I applaud (some) of the graphic improvements.
I applaud the addition of stacked units upon popular demand.
I applaud the recent changes to cultural reversion upon popular demand.

Yet in light of the much larger opposing list, this is not enough. This game is civ2, sprinkled liberally with stupid, in a 3-d vein. At current stance, drastic change is needed.

Just as you have heard my thoughts, you have heard critical solutions from many of the brilliant minds at Apolyton. Keep in mind that these vivid theses, which I have now nailed to your door, are in no way a complete list of common complaints. Take, for example, the doctrines of Cal-Yin-ism – if you need more convincing of the universal disappointment. I am not doing this because I am angry, nor am I doing it because I have too much time on my hands (well, for the most part ). I am doing this for much needed change, and as fair warning. Single player is so easy, so overly streamlined, and so mediocre for replay value, that I have no want or need to continue playing. The only attractive reason to have hope in civ3 is the thrill of playing another human being, and therein lies the theme in its entirety:

Listen up, Firaxis. You had better get multi-player right.
Zylka is offline  
Old March 25, 2002, 20:11   #2
Zylka
Civilization II MultiplayerDiploGamesApolytoners Hall of Fame
King
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
And
Since this is not assumed to be complete, feel free to add your own thesis. The list can only get bigger
Zylka is offline  
Old March 25, 2002, 20:26   #3
Zylka
Civilization II MultiplayerDiploGamesApolytoners Hall of Fame
King
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
66 - My biggest, newest problem: even with the patch, cultural reversion of newly aquired cities is inevitable. I have loaded nearly 25 infantry in a recently captured size 19 city, only to have it revert back the next turn. I mean wtf is up with that? There are technically more f*cking troops than citizens (given conscripting ratios), and they can still revolt back to the home empire?

Quality effort on the patch.

Last edited by Zylka; March 25, 2002 at 21:45.
Zylka is offline  
Old March 25, 2002, 20:34   #4
Tuberski
 
Tuberski's Avatar
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
Why didn't you just post the last 30, I've already read and agreed with a lot of the first 65.

See, this newbie can post with out flaming or attacking.

But just because it says Feb of 2002,doesn't mean I am a newbie to the games. And does being a newbie mean that my opnion has less weight than yours?
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
Tuberski is offline  
Old March 25, 2002, 20:35   #5
korn469
Emperor
 
korn469's Avatar
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
i agree with many of your takes on the game and have tried to fix those things in the blitz mod, but you got one completely wrong

Quote:
30 - ICS has become even more a horrible necessity than it was in civ2. REX compounds the problem. Players used to work like hell to secure that perfect setting for a city; a river running through it, a nice patch of grassland, rich resources within hinterland radius… now it just doesn’t matter. Filling up the map is an immediate necessity, and it doesn’t matter where you choose to settle. Huge mistake.
civ3 fixed ICS and you should take it off of your list, here's why:

ICS worked because it exploited the rules in civ2, REX is completely different, and it doesn't present the same game breaking problems as ICS in civ2 did, ICS was a problem that ruined civ2, REX is easy to fix

but if you want a more comprehensive breakdown of ics, here you go
_____________________________
1) It exploited the growth rules. Ten size one cities grew much faster than one size ten city.
2) It exploited the unit support rules. Ten size one cities supported far more units than one size ten city.
3) It exploited the production rules. Ten pop points worth of settlers would give the player an equivilent of twenty pop points worth of production.
4) It exploited the happiness rules. Ten size one cities were far happier than one size ten city.
5) It reinforced the bigger is always better philosophy. No matter how many cities you had, a few more always made your stronger. The only limit to expansion was the player's patience
6) Once you started ICS it was self sustaining. Using ICS principles to continously churn out settlers meant that each settler came faster and faster since settler production was limited only by shields.

Civ3 has implemented various solutions to most of the exploits so that it really takes away the power of exploits.

1) Each city level has a fixed size food box which completely eliminates the smaller cities grow faster exploit. A size ten city in Civ3 with a granary takes the exact same amount of food to grow as a single size one city without a granary does.
2) With the different support levels for each city size means that larger cities aren't as poor support wise as what they were in Civ2.
3) In Civ3 it takes twenty pop points worth of settlers to give you the equivilent of twenty pop points worth of production.
4) No changes here
5) Corruption kicks in after you go beyond the optimal number of cities. This means that infinite expansion can slow your overall rate of production down.
6) Population limits means that in Civ3 continuosly churning out settlers isn't an advantage.
__________________________

one other one

Quote:
24 - AI cheats. However, it does its job just fine – and anything short of a human must cheat to be challenging. The issue here is admitting it cheats, against what was previously implied, and the programmer’s ego
and what cheats are you talking about?

by the way who is the girl in your pic? she's hot!
korn469 is offline  
Old March 25, 2002, 20:49   #6
faded glory
Civilization II Multiplayer
King
 
faded glory's Avatar
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Fascist party of apolyton.
Posts: 1,405
wheres that jackass flamer Iron..whatever. Who ruined the last thread.
faded glory is offline  
Old March 25, 2002, 20:52   #7
Aeson
Emperor
 
Local Time: 16:11
Local Date: October 31, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
Quote:
14 - Joan de Arc’s cleavage really sexed up civ. No really, you sexed it right up and into a filthy whore of half-wit humor.
Got a good laugh from this considering your avatar.
__________________
"tout comprendre, c'est tout pardonner"
Aeson is offline  
Old March 25, 2002, 20:59   #8
Tuberski
 
Tuberski's Avatar
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
Quote:
Originally posted by Aeson


Got a good laugh from this considering your avatar.
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
Tuberski is offline  
Old March 25, 2002, 21:17   #9
Kenjura
Chieftain
 
Kenjura's Avatar
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 39
Re: Zylka’s 95 theses on why Civilization 3 is an utter disappointment.
Outstanding! I'll make a few notes where I disagree. If I don't quote it, I agree completely.

Quote:
Originally posted by Zylka
7 - Lack of windows format, or anything close to not being a pain in the as* for minimizing. Alt + tab makes for an incredibly messy scheme, often crashes the program, and does not work without another program already running.
Actually, this depends greatly on your OS, video card, and various other things. I use the windows key when there is nothing to alt-tab to. I agree that the non-windows compliance is annoying, but most modern games are full-screen hogs as well.

Quote:
Graphics
Heh, I'll take civ2 graphics if they'd fix all the other problems. I think the terrain problems could have been easily fixed by using 3d. I mean, the level of complexity of the 2d terrain models is so ridiculous that 3d might even have been easier. Not to mention most modern 3d cards have poor 2d support, meaning 3d would scroll much easier and look better. It could also animate and do nifty things like zoom.

Quote:
21 - Cities need a subtle, blending grid outwards. Current form looks like a clumsily dense mass of buildings sticking up out of nowhere, more of an outpost than anything.
The city view should be removed. It's not only pointless, but poorly executed. Any time that goes into fixing it would be better spent elsewhere.

Quote:
Gameplay
29 - Limited terra-forming is needed.
The only terraforming I've had to do is make roads over mountains for wheeled units. But turning flat land into other flat land and such ideas might be good.

Quote:
32 - Resources. Oh goody, my civ has a near infinite cluster of gems. The concept of strategic resources was a noble one, but poorly executed. No civilization should have the need (due to shortage of) a resource as widely available as aluminum. Horses as a strategic resource - seriously? Oil is understandable, yet this kind of limiting factor will wreak havoc on multi-player. You must add an option which turns strategic limitations off. Back to the basics, to give multi-playing equality of opportunity.
Resources need to be overhauled severely. If they don't want to deal with resources that reproduce themselves (i.e. horses) they shouldn't bother. Where is lumber? I mean, half the units in the game use it! Every civ should have access to some resources, but the quality would vary. Perhaps highly available, good-quality resources would allow superior units. For instance, good, strong, tall trees allow bigger wooden ships. If they don't want to implement such a complicated resource system, they shouldn't have made one at all.

Quote:
34 - Modern ships do not take 20 years to trek the globe, in parallel with soldiers who can travel a continent via rail instantly (realistic given the time frame). Modern naval units really should have been given a one move infinite range, followed by a 2 or 3 single square allowance, and the standard 1 attack move. I’m pretty much talking about giving modern ships a chess queen’s move, followed by the specifics necessary for combat.
I agree with the problem but not the solution. Units move too slowly. I toyed with the idea of war-time (slower increment) and normal time, but that would preclude production. It does NOT take 2000 years to build a harbor. However, the changes required to make the time realistic and keep the game playable would make it a new game. Still, ships should all move faster, especially in the industrial age.

Quote:
38 - Bombers are useless.
In my few massive industrial- and modern-age wars, I've had some use for bombers. I complement teams of 8 offensive units with about four bombers. The four bombers make short work of enemies outside cities, and occasionally help against city defenders. Given the amount of bombers we had to use against germany and japan to get any real results, I somewhat agree with the mechanic.
Quote:
39 - Bombers can land on aircraft carriers. Next time you’re landing 50+ meters of wingspan on a quarter mile deck meant to hold fighters, tell me so that I might take a picture.
Ah, but what about Pearl Harbor? Piece of crap movie, sell-out director.
Quote:
41 - Spying was completely botched. What suggestions would you like, seeing as how it’s irreparably screwed up?
The suggestion to firaxis is this: play master of orion!
Quote:
43 - Civ specific units. Yet another attempt to push this game over the not so fine line between classy and red-alert tacky. You’re lucky we can disable them.
They could've been done well...if there were at least one per age per civ.
Quote:
47 - All your base are belong to us? You say you want a revolution? How about grow the f*ck up. Lame cult classic sayings have absolutely no place in the game we were expecting.
The hell? Where does that appear?
Quote:
48 - Armies are useless, especially in the modern era. Who in their right mind would give up a wonder for a useless army?
Build a military academy, that will free up your leaders for wonders. But still, armies are useless. The fact that the only way to upgrade them is by exploiting a bug is inexcusably horrible and proof of Firaxis' satanic ties.
Quote:
58 - Bombers can not sink ships
I really don't care about this issue, personally. If there's an enemy warship within 8 squares of one of your bombers, and you still can't manage to scrounge up a ship to relieve it of its one hit point, you have a very poor navy. If we were going for historical accuracy, this game would need many swift kicks to the groin.

Quote:
59 - Razing cities is a ridiculous option. It should only be an open choice to smaller cities, preferably 3 and under. A unit of a few thousand (or less) soldiers can not effectively murder and destroy an entire city of over a million people with them sitting idly by. It has not, does not, and will not happen - It’s just that simple.
There should be requirements. In the first two eras, enemy conquerers often razed cities. In the industrial age, city size and building materials (brick, iron, etc) would make burning cities far more difficult. In the modern age, only nukes or prolonged, gratitutious bombing should be able to devastate a city.

Quote:
I applaud the improvements made to the AI.
I do not applaud all the new problems these improvements opened up.

Quote:
I applaud the higher number of units.
I do not applaud the uselessness of most of them.

Quote:
I applaud the implementation of borders.
The developers should go to hell for allowing the AI to seek out tiny pockets of your territory to settle.


I have a few additions.

The AI.

66 - AI Values.
The AI value system is poorly balanced, even in its own domain. For instance, the AI seems to think that my three luxuries aren't enough to buy one of his. EXCESS luxuries are useless, and the value should be calculated as such: useful only if their target trader finds it useful.

67 - Opponent values.
The AI does not even venture a guess at the values of other players. Half of trading is knowing what the other guy will pay for your stuff. The AI shouldn't be under the illusion that I'm willing to pay three techs for it's world map. The AI should know that I will ask one of it's luxuries for one of my own.

68 - Trading advice.
The AI does not communicate with other AI. France does not tell Germany that, despite asking me 6000 times, I don't want to buy The Republic for nine thousand gold. Thus, Germany comes and asks me as well. They try to include me in their horrific game of tech trading.

69 - AI secrets.
The AI does not guard its secrets. Selling world maps is the easiest way to get enemy settlers in your territory. They do this to each other, and the result is like some sort of Picasso painting: cities of multiple civs, all splattered randomly, with no regard to corruption, constantly changing hands due to culture. Also, the AI will happily sell the secret of cavalry or tank building to someone, then get in a war and wonder why they lost their technological advantage. Tech trading does not happen much in real life. Look at our government and their secrets.

Warfare.

70 - Gaining Military Alliances.
It's relatively easy to gain a military alliance. Consequently, civs produce a tangled web of alliances randomly. Odds are good that if Germany is allied with France and Persia, France and Persia aren't actually allied with each other, and may even go to war with one another. Military alliances with an AI as a player are useless because of their tactics.

71 - Using Military Alliances.
If you get an alliance with an AI against another AI, it will be a painfully long time before they send a single warrior to help you. Instead you should be able to do the following:
Borrow or purchase military units from the AI, gaining them instantly.
Gain assistance supporting your troops. Effectively, the AI would give you some of their military budget for troop support. It would value this differently than just handing out money in trade.
Have your ally pressure your enemy. Your enemy should reevaluate its standing in the war, perhaps offering peace in favor of being crushed by multiple enemies.

72 - AI declaring war.
The AI rarely declares war for any good reason. Even if they want a particular resource that you won't give up, they never seem to actually attack that resource. Instead, they send whatever troops are available in a stream toward your weakest target. They are easily distracted from even the most valuable targets (like your capital) by an undefended worker or weak unit. They are very easy to defend against if you are careful. They should determine what goals they have, then gather an army, then, when the army is near its goal, finally declare war, perhaps in a surprise attack. This is what humans do.

73 - AI defending.
It seems when you attack an AI, it's every city or unit for itself. Defensive units cluster in cities, indifferent to your pillaging and cutting off supply routes. Offensive units in the area attack the first of your units that they see, providing no more threat than well-armed barbarians. Cities easily fall to the blitzkrieg strategy, because the AI never launches a well-prepared counterattack. It isn't hard to take any given AI city.

74 - Technological balance.
Firaxis maintains that firepower is unnecessary, that it has been integrated into the numbers. Well, then, change the numbers. In the thousands of gameplay tests that players have done, the balance has been PROVEN wrong. The differences in technology do not stand out as well. If you have to, double all the numbers. Or add +10 per era to everything. Whatever needs to be done, do it.

75 - Movement speed.
The biggest annoyance in preparing for war is how long it will take. Not only will it take 40 turns to achieve your target technologies, upgrade old units, build new ones, and mass your units in ships or rallying points prior to attack, and this whole process may take hours depending on your era...but then you have to spend 12 turns getting there! Can you imagine if it took twelve years to sail the ocean? There's nothing more annoying than pushing your troops square by square, spending half your turn managing your domestic stuff back in your home country. And of course, if you do mount offensives, this is the only way.

76 - The role of warfare.
It seems the developers have determined that warfare is a poor means of acquiring things. But time and time again, I've found no better solution. Good offensive strategies coupled with a sound defense secures your position forever. I'd far rather mount an offensive on a neighbouring country to get it's coal than have to give it the technology it needs to know what coal is, then wait for them to get two coal deposits, then pay horrific prices for their coal. I don't have that kind of time to wait for my railroads. In every difficulty from chieftain to monarch (I don't bother higher than that , and I'll tell you why later), warfare has been the best way to get anything. It gives you more cities (higher score, more science, more money, more production, etc), more resources (no dependence on trading), and, of course, it's fun.

77 - Victory conditions.
They're all stupid. My first regent-level game was a long struggle that lasted well into the modern age. I finally won by space race, which was disappointing. Had I the stomach to wait for many hours, I would have definately won with culture. I could have handed out gifts aplenty for a long time, and may have eventually won the UN election. Domination is impossible, even if you cheat in chieftain and are very patient. My only pure military victory took me some six hours, and I had modern armor. In 3000 BC. I can't imagine trying to get a military victory in 1500 AD in a normal game. I generally play until it's very clear that I am the winner, then I start a new game. The score victory is perhaps the most realistic, but you have to wait until 2050. When you have the spaceship complete in 1800, that's a long time to wait for your enemy to catch up to you.

78 - Scoring.
The score system is crap. It's based almost entirely on your territory and population. The number one way to get territory and population is warfare. Forget this culture crap. You eventually run out of new culture to build, while your enemy catches up to you. Time and time again, I dominate the scoreboards with my aggressive warmongering. So much for peaceful solutions to winning.



That's as many as I've thought of. Perhaps I'll find the inclination to improve civ3 with the meager tools I have (like an editor where you can't ADD or DELETE UNITS!!!!). I'll probably just buy Master of Orion III.

Last edited by Kenjura; March 27, 2002 at 05:43.
Kenjura is offline  
Old March 25, 2002, 21:29   #10
Zylka
Civilization II MultiplayerDiploGamesApolytoners Hall of Fame
King
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
Quote:
Originally posted by Aeson


Got a good laugh from this considering your avatar.
It has place on a message board, not a world domination game
Zylka is offline  
Old March 25, 2002, 21:31   #11
ACooper
Prince
 
ACooper's Avatar
 
Local Time: 16:11
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
You promised 95 theses and you only delivered 65!!!!!
I think I found out your secret identity!!!!

Come on out Sid, show yourself!
__________________
Sorry....nothing to say!
ACooper is offline  
Old March 25, 2002, 21:36   #12
Zylka
Civilization II MultiplayerDiploGamesApolytoners Hall of Fame
King
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: May 2000
Location: Hidden within an infantile Ikea fortress
Posts: 1,054
Quote:
Originally posted by Tuberski
Why didn't you just post the last 30, I've already read and agreed with a lot of the first 65.

See, this newbie can post with out flaming or attacking.

But just because it says Feb of 2002,doesn't mean I am a newbie to the games. And does being a newbie mean that my opnion has less weight than yours?
Good on the lack of flaming. You're not a newb if you have the right attitude. Guess it all depends, no?
Zylka is offline  
Old March 25, 2002, 21:40   #13
KrazyHorse
Deity
 
KrazyHorse's Avatar
 
Local Time: 18:11
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
Quote:
I'm not a history expert, but I don't think bombers are historically responsible for too many ship kills, especially against larger ships like battleships and carriers
Good Lord. I'd go so far as to say the 90% of the capital ships sunk in WWII were lost as a result of bombing or torpedoing from the air.
__________________
04-06-04 Killdozer NEVER FORGET
Stadtluft Macht Frei
In Memoriam Adam Smith: a brilliant man, taken too soon
Get Rich or Die Tryin'
KrazyHorse is offline  
Old March 25, 2002, 22:17   #14
Coracle
Prince
 
Coracle's Avatar
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
Quote:
Originally posted by KrazyHorse
Quote:
I'm not a history expert, but I don't think bombers are historically responsible for too many ship kills, especially against larger ships like battleships and carriers
Good Lord. I'd go so far as to say the 90% of the capital ships sunk in WWII were lost as a result of bombing or torpedoing from the air.
Firaxis knows NOTHING about Military History.

I can think of only ONE battle where a battleship (not a battlecruiser, which were more lightly armored) was sunk by surface gunfire - Surigao Straight during the Leyte Gulf campaign in 1944. An old Japanese battleship was sunk by American BB's.

Warships get sunk by AIRPOWER; battleships almost exclusively by airpower.

BTW, the Bismarck was scuttled after being shelled. It was not sunk by gunfire.
Coracle is offline  
Old March 25, 2002, 23:03   #15
Tuberski
 
Tuberski's Avatar
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
Quote:
Originally posted by Coracle



BTW, the Bismarck was scuttled after being shelled. It was not sunk by gunfire.

Isn't that splitting hairs? If you scuttle a ship chances are it cannot be repaired.

That's like someone being shot, and the reports says they died from loss of blood.

__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
Tuberski is offline  
Old March 25, 2002, 23:06   #16
awesomedude
Chieftain
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 49
Quote:
Originally posted by KrazyHorse
Quote:
I'm not a history expert, but I don't think bombers are historically responsible for too many ship kills, especially against larger ships like battleships and carriers
Good Lord. I'd go so far as to say the 90% of the capital ships sunk in WWII were lost as a result of bombing or torpedoing from the air.
EDIT: After reading my little reply here, it's basically just a repeat of the above... I'll spare myself that not-so-brilliant comment .

Quote:
Originally posted by Kenjura

I applaud the higher number of units.

I do not applaud the uselessness of most of them.
Maybe I shouldn't talk too much since I haven't been counting the present number of units or anything , but to me it seems like the number of, and/or at least the diversity of units has sadly decreased from Civ2. Where are the Dragoons? The Ski-troops (damn, can't remember the actual name of them)? The missing naval units (Crusiers)? There's just too much use of a single unit during a certain age...first of it's swordsmen (leaving out civ specific units), then the knights, the cavalry, the tanks etc.

Last edited by awesomedude; March 25, 2002 at 23:16.
awesomedude is offline  
Old March 25, 2002, 23:10   #17
awesomedude
Chieftain
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 49
Quote:
Originally posted by Coracle


Firaxis knows NOTHING about Military History.

I can think of only ONE battle where a battleship (not a battlecruiser, which were more lightly armored) was sunk by surface gunfire - Surigao Straight during the Leyte Gulf campaign in 1944. An old Japanese battleship was sunk by American BB's.

Warships get sunk by AIRPOWER; battleships almost exclusively by airpower.

BTW, the Bismarck was scuttled after being shelled. It was not sunk by gunfire.
What about Hood? Wouldn't you consider that a battleship?
awesomedude is offline  
Old March 26, 2002, 00:13   #18
nationalist
Warlord
 
nationalist's Avatar
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 221
Re: Re: Zylka’s 95 theses on why Civilization 3 is an utter disappointment.
Quote:
Originally posted by Kenjura
My only pure military victory took me some six hours, and I had modern armor. In 3000 BC
How did you possibly get Modern Armor in 3000 B.C.? That's like 5 turns.
__________________
"The great rule of conduct for us in regard to foreign nations is to have with them as little political connection as possible... It is our true policy to steer clear of permanent alliances with any portion of the foreign world, so far as we are now at liberty to do it." George Washington- September 19, 1796
nationalist is offline  
Old March 26, 2002, 00:58   #19
Ninot
PtWDG RoleplayC4DG Sarantium
Emperor
 
Ninot's Avatar
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Centre Bell
Posts: 4,632
Quote:
Originally posted by Coracle


Firaxis knows NOTHING about Military History.
I dunno, Coracle didn't answer to the excelent point made about the Hood yet... but from his post, i'm gathering that the above quote is missing a word. "Firaxis knows NOTHING about Pacific Military History."

Dude! the Hood! The pride of the British Navy... downed by the Bismark. Bismark wasn't an Me-111 last i checked (sorry, i had to throw that in ).

Oh, and as far for how military history applies to Naval warfare, well....

Battleships can very well destroy each other. Just cuz the naval war in the pacific was pretty much in the air, and the naval war in the atlantic was U-boat centric (other than Bismark vs. Hood), doesnt mean Firaxis screwed up here. Like, should Firaxis have coded fighters to have the ability to go kamikaze, solely because the Japanese used it to bring some of the heaviest naval loses on the US fleet? And, in any case, they are fixing the ability to choose wether you want to make bombing lethal.

But in any case, the Bismark was damaged by bombing, but not sunk. It took a purely naval battle before the captain of the Bismark threw away the pride of the German Navy.

Anyways, i'll give Firaxis an once of credit on Nukes. Hiroshima IS still a city after all. But... i would have made the nuke slightly more powerful, and much more of a tool to bring the enemy to the diplomatic table. The Japs didn't refuse to talk to the Americans for 20 turns worth of years after the Americans gave them enough of a microwaving.
Ninot is offline  
Old March 26, 2002, 01:18   #20
dikwhit
Settler
 
Local Time: 16:11
Local Date: October 31, 2010
Join Date: Mar 2002
Location: illinois
Posts: 27
you say above that the domination victory is impossible. No not really. Tedious yup.... time consuming sure..... mindless and just pumping score absolutely. Huge/continents/maximum land about 100 cities roughly 55-60% of land is mine and monarch difficulty. however the game has been over for 500 years its 1970ish.domination is fairly easy but my god the game duration..... pushing 40 hours. Gives quite the empire feel to the game but ya know domination is way too many headaches for too little reward. A complete civ2 techhead forced to warmonger to score points in civ3. which just a rambling way to ask the question burning in all our minds WHEN WILL THIS BETA TEST BE OVER AND THE FINISHED PRODUCT COME OUT??
__________________
if it is referred to as commen sense why is it not commen?
dikwhit is offline  
Old March 26, 2002, 01:21   #21
BucksRock
Settler
 
Local Time: 22:11
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Columbus
Posts: 19
While I don't agree with all of Zylka's points I agree it was a major disappointment, and I don't even play multiplayer games.

One thing I take exception with is flaming the programmers. It is not their fault the game was rushed. Firaxis bought major shelf space for Christmas and beyond. How much? Check out your local software store. Is Civ III stlll in the front with the "hot" titles? Sure is. Is it because it's such a great game? Uh, no. It's because that space is bought and paid for.

Now, you think Firaxis was going to eat at least five months of nationwide shelf space because their sweatshop minions were whining because the game wasn't finished? NOT. That's why they released it even though it was still in beta, because not releasing it would have cost them more. If you want to blame someone, blame Soren for the poor game design and not being able to meet deadline (if in fact it was a reasonable deadline, which we'll probably never know).
BucksRock is offline  
Old March 26, 2002, 02:09   #22
notyoueither
Civilization III MultiplayerCivilization III PBEMInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamApolytoners Hall of FameCiv4 InterSite DG: Apolyton TeamPolyCast TeamPtWDG Gathering StormC4DG Gathering Storm
Deity
 
notyoueither's Avatar
 
Local Time: 16:11
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
Oh man. BucksRock, do some reading willya.

1. Infogrames is the publisher, not Firaxis. [My opinion now] The only option Firaxis would have had was whether to blow the dead line (and be in default of a contract with the publisher) or to brush it up enough before release and stick with it later (which they are doing). [/My opinion]

2. The guts of the development team were ripped out a while after the project was begun when Brian Reynolds and a bunch of *his guys* walked. That left Firaxis with the deal, but no team. [My opinion now] I think it's a small wonder (pun intended) that the final team created as decent a game as they did. And, again to their credit, they are not abandoning it. [/My opinion]

*One thing I take exception with is flaming the programmers.* This I agree with, only as I pointed out, Firaxis is in the camp of the programmers. Actually, it is the camp of the programmers, or whatever. As for the evils of publishers, ever heard of BattleCruiser3000?

The thread is very entertaining, although I disagree with many of Zylka's theses. Just call me catholic.
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
notyoueither is offline  
Old March 26, 2002, 06:38   #23
Ethelred
King
 
Ethelred's Avatar
 
Local Time: 14:11
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
Quote:
Now since this thread turned into a ridiculous flame war the first time round, I’d like to try again in hopes of rational debate. This thread is geared towards influencing change for multiplayer. If you have problems with criticism and complaint, I’d advise you to avoid posting below.
You mean you are back from a well earned trip to Mingapulco from the last time you posted this and were unable to deal with criticism and flames. Since your post IS a flame you really shouldn't be suprised that it might generate more flames.

If you had really wanted rational debate you would have changed the parts of your rant that were blatently wrong this time around. Some of your complaints are reasonable and valid but others weren't and were clearly shown to be wrong the first time. Yet they are still there. Many of the others are a matter of taste.

If YOU have problems with complaints and criticism about your rant then you shouldn't have posted this again. Clearly you are demanding that you be allowed to rant unapposed this time. Too bad.

I had two instances of IE open for this. That way I could look at the original and comment at the same time. It may be good to read it this way as well if anyone actually wants to read the whole monstrosity. Its more than huge enough without quotes.

Yes I do actually comment in some way on EVERY point. No one else has so I did.

1 - Yes. Infogrammes is responsible for that garbage. However it has nothing to do with you claim the GAME is an utter disapointment.

2 - There weren't many bugs. Most people could play the game as is. A few couldn't. Gamebreaking bugs only effected a few hardware configurations. Some were do the drivers being changed AFTER the game was finished.

3 - That one is your problem. Others have it as well but the fact is Civ was always a single player game first. I personally have no interest in multi-player. So that was not a disapointment to me or a very percentage of the buyers.

4 - I never played a single scenario in Civ II. However they really did a poor job on this one. It doesn't affect all players and even most of those effected got their moneys worth without any scenarios. A disapointment yes but hardly a fatal one for most of the buyers.

5- Yes. AND no. It takes more than 20 minutes to make a good map. First time anyway. You had no need for hyperbole on such and obvious issue. The problem is real yet you felt the need to overstate it. At least the random maps are decent.

6 - Redundant. You covered that with Scenarios allready. Padding?

7 - You need to learn Windows. You have a lot of gall calling people newbies if you are this unskilled with windows. More evidence that you don't want criticism as you should have removed this after you lack of knowledge was pointed out the first time.

8 - More of a sign of impatience on your part than a sign that Firaxis isn't doing anything. The first came out in a timely manner. The second did take rather a long time but considering how much complaining accompanied the release it is apparent that if needed more testing and tweaking. A case of damned if they and damned if they don't.

9 - Quit playing on HUGE maps. Its very simple to speed up the game that way. Flogging 400 to 1000 units around is a self inflicted torture I do not engage in. Doubling the linear dimensions quadruples the the area and therefor the number of actions the game engine must perform on top of which many functions are not linear in nature. Doubleing the area as opposed to the length can also result quadrupled time for many subroutines.

10 - The water is a touch green. Not Jade. The mountains are a reddish brown. More hyperbole. Water is often greenish and if you think mountains are never red you haven't got around very much. They are also usually red on elevation maps so its not at all unreasonable. This is a matter of taste and anyone that becomes dispointed in the game over this would also note that your avatar is skinny. Maybe not even then as I am the one noticing she is need of some more flesh and I don't mind the colors.

11 - Again you think your taste is universal.

The common idiot and even the very inteleligent around here have no problem. Perhaps you are an Uncommon idiot. Dont' go flaming and expect none back.

12 - Taste. I like it. Others do as well. Close your eyes.

13 - Maybe not exactly lame. Certainly a waste of effort and it makes modification harder. Again this isn't a game killer even it was a less than good idea.

14 - Taste and you have made it very clear that is something you don't have much of. See things too. There is no cleavage. This was pointed out last time. Yet you left this falsehood in. How can you expect others to learn if you refuse to do so yourself.

15 - Taste. They mostly look fine to me. I think the aluminum trash cans are funny. True they supposed to be soft drink cans but the don't that way. In your unreason you missed the ONE resource that trully has a bad icon. COAL. That is the one that needs changing. Lots of people don't see it.

16 - Taste. Go play Command and Conquer if you need that sort of stuff to like a game.

Still on this I agree a bit. It could use improvement but again it doesn't break the game for most.

17 - Taste. It does look a bit like a place holder though. You have a lot of nerve to call anything tacky though with what you have next to your avatar. Hypocrite.

18 - I take it you needed to pad a lot.

19 - Didn't you just complain about the Nukes. Make up your mind.

20 - Taste. Silly too. 16 civs that need to be readily differentiable by color mean the colors must be strong and different. At least they are better than the 16 that IBM chose for the EGA pallate.

I would like to CHOOSE my color though. I want RED. If I can't have red I want green. With yellow highlights. And nice path running down the middle.

21 Taste. Not a bad idea but it would difficult to implement. I don't see your idea as adding anything to gameplay though. I wouldn't mind if it was done that way.

22 - Realistic or not it was devised to deal with the ICS nonsense. It does the job. I would really like for there to be a few more building that counteract corruption. Telephony for instance. Newspapers would be good. I can deal with it as it is though.

23 - I like it. I am not the only that likes it. Its there for the builders not for the warmongers. Adds to the depth of the game. Good idea that might be improved. Your solution is unwieldy and a pain. Funny how you flame all over this post yet expect none in return. Sad the way the some people think they are immune from criticism.

Culture is not about emigration. It could be handled with emigration but it would be difficult time consuming and you are allready complaing the game is slow.

24 - False. You were called on this before as well. The AI gets a bonus. However it other wise plays by the same rules as the human. A pleasant change from Civ and Civ II where the AI was obviously producing thing out of thin air.

25 - Are you expecting the AI to be Hannibal. Come to think of it Hannibal did what you are complaining about.

26 - I can see you have strange ideas about how long it takes to come up with FUNCTIONING ideas. Your spittwadding on imigration is what comes from that sort of lunchtime planning.

Smart people want less micromanagment. Smart people want more micromanagement. Depends on which smart people are talking. You are hardly the perfect example of what smart people want. Not sure you are smart in the first place. You repeated a lot the same mistakes this time. Didn't change anything at all. Not smart.

27 - The Domestic Moron could be vastly improved by vanishing without a trace. Hey one I agree completly on. The Domestic Irritant is only good for derision. I suppose some find it usefull. Those that find the Domestic Idiot the most irritating however are the ones that insist on playing on huge maps. More contact with her Idiotness means more irritation.

28 - You do like hyperbole don't you? It usually takes at least FOUR turns and then only if you start a war shortly after another war. I have gone at least twenty turns sometimes before the first sign of war wearness.

If Firaxis wanted to make warefare useless they sure did a bad job of it. Warmongers can win the game before the year 1 AD. Perhaps you just aren't any good at it.

29 - I don't see why. Irrigation and removal of jungle and swamp is about all people do in the real world. Terraforming is for science fiction games.

30 - Bogus. ICS is not REX. Do try to learn the difference. Someone has covered that well allready. Both were standard for players in Civ II. Why should Firaxis cripple the AI? Just to make it easy for players to REX their way to an easy deity win?

31 - Yes. Then again you also said bombers were worthless. Do try for some consistency. Self contradiction is a sure sign of poorly thought out ranting.

32 - I like them. Many others do as well. I suppose it would be nice if the lazy and strategicaly inept had the option to turn off resources. Sorry I was following your lead on that one. You seem to think only those that agree with you are inteligent.

33 - Some people have no tolerance at all for things not being exactly the way THEY want. The obsolete units don't bug me at all. Just ignore them and they won't hurt you. I promise they don't bite if you don't build them.

34 - The problem on this one is two fold. One is that fixing it would break the game. The other is that this traditional in the Civ games. Greater range would be good but then it would hard to interdict the other players ships as can be done in the real world. This problem is at least partly inherent in a turn based game. Without an opportunity fire option I don't see where a major increase in range would be a good idea.

Invasions would be intantaneous in your scenario. No chance to bombard or position troops. Bad idea.

35 - I am afraid this one is a legacy of the rushed nature of the game. That was caused by Brian Reynolds and Infogrammes. Fortunatly the game is still fun for of the buyers.

36 - Not true. I use them. You just don't know how. Try learning instead of spending your time ranting. Even the AI can use them succsesfully. Surely you can match the AI can't you?

37 - Carravans were a pain and the AI couldn't be expected to use them well. Of course they don't seem to use the GL for this either. In any case I disagee. They aren't random in my games.

38 - Bogus. Very usefull. Could be more usefull if they sunk ships. This will be an option with the next patch. You really should have updated your rant.

39 - As they could and did in WWII. Your imaginations seems a bit limited. 50 meters?! No plane has ever had that much wingpan. More egregious hyperbole. You must have known your position was too weak to stand on reality.

40 - This is a turn based PC game for a wide audience . Not a board game for grognards. Opportunity fire is an advanced board game idea for serrious grognards.

Nuclear realism requires the end of civilization and possibly life on earth itself. Even Ronald Reagan finally understood this. We stopped hearing that stupid claim from his administration that such a war could be won with a shovel and two feet of earth.

41 - Well some of the spying options sure are expensive anyway. I am not sure they are overpriced though.

Exposing a mole is handled wrong though. Spying could use some work.

I don't think its irreparibly screwed up though. In fact by this point I have come to the conclusion that if you say something is irreparable that means its close to perfect.

Well I felt I should use some hyperbole myself.

42 - The tech tree could use some work. So could your constant use of derogatory terms for those that don't agree with you.

The modern era in particular need a few more techs and it definitly needs to be rearanged.

43 - Some of the UU units don't work. There is no need to disable them though.

44 - Wrong as you were on subs. I use them. So do others. Your lack on talent is not indicative of broken units.

They WERE pretty useless originally though. Now they aren't. When did you last play the game?

45 - Well then return the game if its unacceptable and then quit complaining about a game you don't own.

I do think if there had been more time there might have been more governments. They can be added yet. Personally I am never going to use those other governments you want. I don't even like religous buildings myself but they are part of the game.

A reasonable complaint but again you felt the need to engage in hyperbole. Is your postition that weak even in your own mind?

46 - Depends on the level. They aren't supposed to be a real problem on low levels. On deity the player recieves no bonus at all. Even on Regent a rampageing horde of 24 horsemen can be hard on the nerves. More hyperbole.

47 - I liked it. You need an elbow transplant. Your lack of humerus is a tragic shortcoming.

48 - Apparently those that are much better than you at warmongering and are in their right minds use leaders for wonders AND armies. Don't do it myself but others do. Their success makes it clear that you have yet again insulted people for disagreeing with you.

49 - Hey a legitamate complaint that nearly everyone can agree with you on. Then you had to engage in hyperbole again anyway. So sad that you don't know when to stop.

50 - The AI disagrees with you. I find them nearly useless but not completely so. There are two good threads on the issue at the moment. I think what they need is a name change.

51 - Whoever decided to make it two tiles was useing their head. Its a good idea. If you can't use armour you sure don't have any business ranting about any one being an idiot.

52 - I take it you have never actually built the IronWorks as it is VERY worthwhile. Sure would be nice to get more often. I think the game might be better off without it as it is awfully random.

53 - I disable the UN. Its seems broken to me. I like the diplomatic victory in MOO II but the option for war is not available and that makes it a poor implementation.

Bad players also want more options. Since you can't use armour or subs or privateers I think its clear which camp of player wanting more options you are in.

54 - Some people disagree. I don't. I built one helicopter. I don't think I will build another.

On this I could have understood the hypebole you used in so many other points. See how you don't use it when you have something to your postion. Makes it clear you knew those others were weak at best.

55 - Firepower is an unneeded concept. Changing the A/D gets the same effect. Firaxis chose not to do that so that a civ that was short an important resource might have a chance. Maybe they shouldn't have done that.

Still I have NEVER lost a tank to a spearman. Came close once and that was a hoplite in a city. That was this weakend and I have been playing since the day after Civ III came out.

56 - Another semi reasonable complaint followed by uneeded garbage. I kind of like the idea. At least for Railroads. Troops do move slower on enemy roads though and how can an invading force make use of rails unless they can bring their engines and cars accross the juncture. The enemy is not going to leave theirs lying around.

57 - I think this one is clearly a compromise between reality and playability. I would be just as happy if there ware no nukes at all in the game. Again you have reasonable point. And again you didn't use the hyperbole that is rampant in most of your points.

58 - I agree. Soon to be an obsolete complaint. You really should have updated this post. See above for hyperbole.

59 - Its not ridiculous. It has happened all the time in history. Samarkand and Damascus were both razed by the Mongol hordes. Both were large cities before the atrocity.

60 - And your point? Why should they? If you had said Stealth Bombers you might have had a point. That one would require some sort of spying and targeting method greatly complicating things for little improvement in gameplay.

61 - It would be nice to have more civs. More time might have made it possible I suppose. I believe Firaxis has stated that they had thought about 32 civs and decided the time would be better spent on other things.

"Redundant streamling" is an oxymoron.

62 - False. The random number generator is definitly random. This has been shown many times. No one doing the complaining has ever shown any evidence to support their claims.

63 - OK. The AI is never going to be good at trade.

Although a lot that complaint is based on the AI insisting on a fair value trade. People often have funny ideas about what a good trade is. If you think the offer is bad then don't take the trade.

What I am saying on this one is that people often claim the AI wants too much for a trade. Then they often PAY the AI what it wants. Showing that the AI was right in its valuation.

64 - Stupid point. Your choice. Blame yourself. I want the two hours I just spent on your poorly constructed package of hyperbole mixed with a minority of accurate claims back. But I chose to do it myself. Actually its fun. Well spent time. If nothing else I need the typing practice.

65 - Remarkably stupid that one was. You aren't very good at padding things out.

Quote:
I applaud the improvements made to the AI.
Good you do have some clue then.

Quote:
I applaud the higher number of units.
See complaint number nine. That is a major cause of the slowdown on larger maps.

Quote:
I applaud the higher number of units.
I could swear you were razzing them for that in 23. Borders and culture are related in Civ III.

Quote:
I applaud the recent changes to cultural reversion upon popular demand.

You have been conned. Really. The change was miniscule. Perhaps you have simply learned how to deal with cultrural reversion. Carefull reading of what Firaxis has said on this shows the change mostly effected cases where reversion was unlikely in the first place. Note that the Example given by Firaxis was for a city with full cultural controll of all twenty-one tiles. Cities like that rarely flipped before 1.17f.

I think what they did was increase the effect of units without changeing the effect of uncontrolled tiles. Getting controll of another cities 21 tile is the key to achieving a cultural flip.

Quote:
Listen up, Firaxis. You had better get multi-player right.
Or what? You will post another bloated toad like this one?

I understand that a lot of people really want multiplayer. I don't care one bit myself. If all that ranting was because you want multiplayer you sure could have said more succinctly. And not earned a vactation the first time.


Sorry if there are a bunch of typos. I am not going to edit this thing. Took long enough allready.
Ethelred is offline  
Old March 26, 2002, 06:41   #24
Ethelred
King
 
Ethelred's Avatar
 
Local Time: 14:11
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
Quote:
Originally posted by ACooper
You promised 95 theses and you only delivered 65!!!!!
I think I found out your secret identity!!!!

Come on out Sid, show yourself!
What I want to know is why your name Sh@ggy was censored and he is getting away with all the penis and vagina stuff.

I am interested to see how much of that gets past the censor bot.
Ethelred is offline  
Old March 26, 2002, 09:57   #25
SpencerH
Civilization III PBEMCivilization III MultiplayerBtS Tri-League
Emperor
 
SpencerH's Avatar
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
Quote:
Originally posted by Tuberski



Isn't that splitting hairs? If you scuttle a ship chances are it cannot be repaired.

That's like someone being shot, and the reports says they died from loss of blood.

Ships like the Bismark and Graf Spee were scuttled in order to prevent their capture by the brits. Its cheaper to rebuild such a ship than to build it from scratch.
__________________
We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
SpencerH is offline  
Old March 26, 2002, 10:11   #26
Thrawn05
King
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
Quote:
Originally posted by SpencerH
Ships like the Bismark and Graf Spee were scuttled in order to prevent their capture by the brits. Its cheaper to rebuild such a ship than to build it from scratch.
That's what the German naval leaders get for not following Hitler's orders NOT to deploy. At least, that's why the Bismark left shore and sank.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
Thrawn05 is offline  
Old March 26, 2002, 10:12   #27
ACooper
Prince
 
ACooper's Avatar
 
Local Time: 16:11
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In a dark and scary hole!
Posts: 728
Quote:
Originally posted by Ethelred


What I want to know is why your name Sh@ggy was censored and he is getting away with all the penis and vagina stuff.

I am interested to see how much of that gets past the censor bot.

I've wondered that alot myself. I wonder if there is selective censorship? Nah! It must be something else.
__________________
Sorry....nothing to say!
ACooper is offline  
Old March 26, 2002, 10:23   #28
SpencerH
Civilization III PBEMCivilization III MultiplayerBtS Tri-League
Emperor
 
SpencerH's Avatar
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
Quote:
Originally posted by Ninot

Battleships can very well destroy each other.

But in any case, the Bismark was damaged by bombing, but not sunk. It took a purely naval battle before the captain of the Bismark threw away the pride of the German Navy.
I have to agree with coracle, there are very few examples of battleships being sunk by gunfire. The loss of the Hood was an aberation.

The Bismark was not damaged by bombing, but by aircraft (swordfish) launched torpedos that jammed her rudders and made manoever difficult to impossible. At the end, after being shelled at virtually point blank range it still required torpedos to sink her (after the demolition charges).

Captain Lindemann did not "throw away" the pride of the German Navy. Radar and naval-airpower made it impossible for the Bismark to escape from the superior numbers of ships that the british navy could bring to bear.
__________________
We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
SpencerH is offline  
Old March 26, 2002, 10:28   #29
SpencerH
Civilization III PBEMCivilization III MultiplayerBtS Tri-League
Emperor
 
SpencerH's Avatar
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
Quote:
Originally posted by Thrawn05

That's what the German naval leaders get for not following Hitler's orders NOT to deploy. At least, that's why the Bismark left shore and sank.


What??????
__________________
We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
If any man be thirsty, let him come unto me and drink. Vampire 7:37
Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.
SpencerH is offline  
Old March 26, 2002, 10:35   #30
Thrawn05
King
 
Local Time: 17:11
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
The bismark sank 'cause the commander of the ship left shore without hitler's permission. She were chased around by the brits in the north atlantic and basicly died out there.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
Thrawn05 is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 18:11.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team