Thread Tools
Old March 27, 2002, 11:43   #1
tigger
Chieftain
 
Local Time: 22:14
Local Date: October 31, 2010
Join Date: Feb 2002
Location: UK
Posts: 91
Roman scenario
I threatened to put something together for a Roman scenario so here we are. Comments and ideas please? I'll make a start sometime next week as I've a RL situation this weekend. I must get round to the 80 years war scenario I have in mind as well.

Tigger

CAESAR Scenario

- Dates: January 56BC to August 14AD.
- Turns: 924. Each month is a turn.
- Based on the history of the Roman Empire.

Civs:
Caesar
Pompey
Crassus
Gauls
Perthians
Dacians
Numidians
Barbarians

- Starting situation:
- Start with all established Italian cities, Cisalpine Gaul and Illyricum
- Size: 8?
- Starts with Granary, City Walls, Ballista Towers, Aqueduct, Shrine.
- Start with 1 hoplite.
- Start with pre-established governments. (Monarchy or Tyranny)

- Gameflow Aims:
- To simulate the political, economic, scientific and military upheaval during the fall of the republic.
- To allow for a game full of diplomatic intrigue, alliances, betrayals, aggressors, defenders.
- To allow the player to have a full-length game based on classical warfare using ground and sea forces common to the period.

- Features:
- Limited tech tree based on the period (Classical).
- No wonders of the world.
- Variety of units based on the period.
- An AI that attacks, defends, researches and is diplomatic according to their personality.
- Historic events like rebellions, mutiny and piracy.

-------------------------------------------------------------

Units:
Land:
Warriors
Hoplite
Phalanx
Archer
Horsemen
Roman Legion
Chariot
Catapult

Sea:
Caracle
Trieme
Galley
Merchantmen


Special:
Caesar (if killed after 47 BC– Octavian)
Pompey
Crassus

-------------------------------------------------------------
Diplomacy:

Gauls hate Caesar, Pompey & Crassus
Parthians hate Caesar, Pompey & Crassus
Barbarians hate Caesar, Pompey and Crassus


-------------------------------------------------------------
Events:
Gaul revolts
If Pompey or Crassus dies the other creates civil war on Caesar
If Caesar conquers Gaul then Pompey and Crassus hate you (civil war? Not sure yet)
Civil war means all Italy is lost bar Ravenna
Civil war ends when special unit dies
Octavian created if over 16 when Caesar unit is killed
At 30BC Caesar dies and Octavian created
Octavian means Mark Antony is created….civil war
Pirates (random barbarian sea units)
__________________
Diplomacy is the art of saying 'Nice doggie' until you can find a rock.
Will Rogers (1879 - 1935)
tigger is offline  
Old March 27, 2002, 13:48   #2
Hermann the Lombard
Prince
 
Local Time: 18:14
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Hoboken, NJ, USA
Posts: 894
Pardon my ignorance, but (roughly) how will this compare with the SPQR scenarios (which are 200 years earlier). I've heard good things about the Dacian War scenario, and nothing about the Hannibal's War scenario (which apparently never left the Beta stage).
__________________
"...your Caravel has killed a Spanish Man-o-War."
Hermann the Lombard is offline  
Old March 29, 2002, 05:30   #3
tigger
Chieftain
 
Local Time: 22:14
Local Date: October 31, 2010
Join Date: Feb 2002
Location: UK
Posts: 91
Shortage of Hard disk space means I've never played them Hermann but I've noticed they were there. So I don't know how the scenario compares at all.
__________________
Diplomacy is the art of saying 'Nice doggie' until you can find a rock.
Will Rogers (1879 - 1935)
tigger is offline  
Old March 29, 2002, 12:48   #4
Hermann the Lombard
Prince
 
Local Time: 18:14
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Hoboken, NJ, USA
Posts: 894
Well, that means you have a clean slate to work on, and your period is significantly later. Best of luck on developing it!
__________________
"...your Caravel has killed a Spanish Man-o-War."
Hermann the Lombard is offline  
Old March 29, 2002, 18:01   #5
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 00:14
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Once again, sounds great Perhaps you should add the Germans, Nabataeans and/or Armenians as well (perhaps even Thracia and Pontus too)?
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old March 31, 2002, 05:19   #6
tigger
Chieftain
 
Local Time: 22:14
Local Date: October 31, 2010
Join Date: Feb 2002
Location: UK
Posts: 91
Its something I had considered Locutus but I must confess up to now I've only ever used 8 civs and in this scenario the romans take upo 3 civs between them. I could cheat and combine Crassus with Caesar as historically I don't think Crassus would ever have taken Caesar on...but then that was the point of his Parthia campaign, to prove himself as a general in order to challenge the others. I think maybe I should just start dealing with more civs. I could go up to 32 after all.
__________________
Diplomacy is the art of saying 'Nice doggie' until you can find a rock.
Will Rogers (1879 - 1935)
tigger is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 18:14.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team