March 28, 2002, 18:50
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#1
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Prince
Local Time: 23:18
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Essen, Germany
Posts: 331
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The most important unit
What's the most important, most powerful unit?
The settler. And the caravan. Or vice versa.
What do you think about that?
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March 28, 2002, 19:43
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#2
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Emperor
Local Time: 22:18
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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I think I might go for Caravan & Diplo - but it is close
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March 29, 2002, 06:48
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#3
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King
Local Time: 23:18
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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Spy's have quite some power and they are reusable(vs diplo)
(settlers are just very much needed for developement and polution counteracting.)
Shade
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March 29, 2002, 13:34
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#4
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Emperor
Local Time: 14:18
Local Date: October 31, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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settlers to get your cities down....
diplos for "missions"
caravans to make your empire rich....
spies to continue your "missions"
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March 29, 2002, 15:34
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#5
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Emperor
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Location: Civ2 Diehard
Posts: 3,838
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well,you won't get far without some settlers but I would go with the mighty camel.They get the nod over dips as I can control things more with camels.If I'm using dips that means I am lagging most likely.And if you(the other guys) don't have any tech,the diplomat science program doesn't work.
Dips/spys would be very close second.Even first in some situations.
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March 30, 2002, 17:05
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#6
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Emperor
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Location: New England
Posts: 3,572
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Without the settler, you could never expand, making it the most important unit.
Now, in the end game, I'd give that title to mech. infantry. God I love them. Combined with SDI, City walls, Missle defense, coastal, etc... I can make nearly any city impenetrable!
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March 31, 2002, 18:26
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#7
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King
Local Time: 00:18
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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Without doubt its Spies.
From a cost/benifit point of view, they are brilliant
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April 1, 2002, 15:40
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#8
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Prince
Local Time: 23:18
Local Date: October 31, 2010
Join Date: Oct 2001
Location: of the Sarzaneers
Posts: 429
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Camel (and the 4 wheeled camel version of later stages) - it is the key to become "THE Civ".
Diplos (and the breasted version of later stages) - to mantain your "THE Civ" status.
Settlers of course are the Civ
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April 2, 2002, 15:17
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#9
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Emperor
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Location: Rechtsfahrgebot
Posts: 4,315
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camels
you can do OCC without settlers, but i don't think you can pull it off without caravans
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April 2, 2002, 15:44
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#10
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Emperor
Local Time: 00:18
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Location: of syrian frogs
Posts: 6,772
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Settler....
and howitzer!
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April 2, 2002, 15:53
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#11
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Prince
Local Time: 18:18
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Definately spies.
It's very very easy to buy entire civilizations with spies in a Fundamentalist government. The only city you need to attack is the capital. And even then, use a bunch of spies to knock down the walls before you do. With diplomats it's tough to destroy walls since they are used up and don't get to choose a target like the spy. Plus, all the units are still in the city you buy. No need to garrison.
I don't need many settlers... maybe on Deity. I will buy almost the entire map.
Caravans / Freight are good for rushing wonders, but nowhere as important as spies.
Howitzers are only important if the civ you're fighting is a democracy... otherwise you can buy their cities with spies.
Love those spies. And so shapely.
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April 2, 2002, 17:34
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#12
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Prince
Local Time: 23:18
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Join Date: Apr 2002
Location: Mm, sure could go for a hot dog right now
Posts: 562
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Pah! What can possibly beat the heart-attacks you get when yet another trireme sinks because the captain is drunk or something.
Sure, the spy and the settler are effective but as for entertainment: the trireme.
Plus it sounds freaky when you attack with it, like when someone flushes the toilet.
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April 3, 2002, 00:33
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#13
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Prince
Local Time: 16:18
Local Date: October 31, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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the only thing i can see against not saying the settler is OCC - granted you need to settler to build that city and improve the surroundings, but in games liek that caravans (!!!) and diplos/spies are far more important.
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April 3, 2002, 03:39
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#14
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Prince
Local Time: 23:18
Local Date: October 31, 2010
Join Date: Oct 2001
Location: of the Sarzaneers
Posts: 429
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Quote:
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Originally posted by Pavlov
Plus it sounds freaky when you attack with it, like when someone flushes the toilet.
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LOL
... even if the thread was about the most important unit!
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April 3, 2002, 11:21
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#15
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Prince
Local Time: 18:18
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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On second thought I would like to nominate the chariot. It's so overwhelmingly powerful I don't know how I could win without them.
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April 3, 2002, 12:41
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#16
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Chieftain
Local Time: 22:18
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Flip Fantasia
Posts: 30
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I think all of the units are very inportant, It just depends on what you are trying to do. Even if you ask the question who is the least important unit. You can answer but when you change the situation around the values of the units change around.
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April 3, 2002, 14:06
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#17
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Prince
Local Time: 23:18
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Mm, sure could go for a hot dog right now
Posts: 562
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Well, everyone was talking about settlers, caravans and spies, I thought the thread needed some development.
And I am a born spammer.
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