Games:
Civ - (ha, ha, ha) Civilization
Civ 2 - (ha, ha, ha) Civilization 2
Civ ToT - Civilization Test of Time
Civ FW - Fantastic Worlds
MPGE - Civilization II Multiplayer Gold Edition
Civ 3 - (ha, ha, ha) Civilization 3
SMAC - Sid Meier's Alpha Centauri
Ctp - Civilization: Call to Power
Ctp 2 - Call to Power 2
MOO - Masters of Orion
MOO2 – Masters of Orion 2
MOO3 – Masters of Orion 3
RRT - RailRoad Tycoon
SBotf - Star Trek Birth of the Federation
AOE - age of empires, designed by Bruce shelly, a civ1 designer, it was supposed to be "Civ in real time" it wasnt, but it was still a good game.
ROR - Rise of Rome -expansion pack for AOE
AOK - Age of Kings - sequel to AOE, considered by some a major landmar in RTS games.
AOK:TC AOK, the conquerors, expansion pack for aok. Supposed to have fixed the notorious "town center push" bug.
EE - Empire earth, being designed by rick goodman, one on the diegners of AOE (damn small world, aint it?) Supposedly will truly be "Civ in real time".
EU - Europa Universalis - out some months in Europe, soon to be published in US, a civ like game, real time pausible, covering period 1492-1789, supposedly much more realistic ( to the point where discussion of it has been kept off of grognard newsgroups only because you can win without going to war)
Strategies/Challenges:
ICS - Infinite City Sleaze/Sprawl/Strategy ... a very effective, but much hated strategy of perpetually founding new cities without regard for city improvements, etc. The root of the problem is that every city has a "free" worker on the city tile, which results in many small cities having a higher output than few large cities.
OCC - One City Challenge ... this is an attempt to win the game at Deity level by sending a ship to Alpha Centaury, but never building/conquering/bribing more than one city.
Concepts:
WLTCD - We Love The Consul Day
Occurs when more than half the population of a city is happy and there are no unhappy people. Allows one unit per turn growth under Republic and Democracy. There are many variations on this abbreviation depending on the government type (eg. We Love The King Day under Monarchy).
SE - Social Engineering
PBEM - Play By E-Mail
MP - Multiplayer
KISS - Keep it Short and Simple / Keep it Simple, Stupid
LASS - Land, Air, Sea, and Space
CLAS-D - Close, Land, Air, Sea, -Defense
SSC - Super-Science City: A city (usually the capital) that when it is complete will contain the Colossus, Copernicus's Observatory, Isaac Newton's College, a library, university, Research Lab (or benefits from S.E.T.I. Project), and 3 great trade routes. Will result in a city that grants your civ most of it's science output. In OCC games the one city is ALWAYS a SSC.
Civilization II Wonders:
MPE should be Marco Polo's Embassy
MC also=Michelangelo's Chapel
JSB= J.S. Bach's Cathedral
KRC= Kind Richard's Crusade
HG = Hanging Gardens
Mike's = Michaelangelo's Chapel
SoL = Statue of Liberty
Non Apolyton specific acronyms:
IMHO: In My Humble Opinion
IMO: In My (Certainly not humble) Opinion
BTW: By The Way
AFAIK - As Far As I Know
LOL: laughing out loud
LMAO: laughing my a- out
ROFL: rolling on the floor, laughing
ROFLMAO: rolling on the floor, laughing my a- out
etc. - Et Cetera (and so forth)
ASAP - as soon as possible
DL - Data Link / Data List / Double Login
IIRC - If I Remember Correctly
BICBW - But I Could Be Wrong
j/k - Just kidding
AFK - Away From Keyboard
BRB - Be Right Back
Other:
OT - Off Topic
DL - Double Login
Acronym Finder:
www.Google.com
[This message has been edited by Roman (edited February 20, 2001).]
[This message has been edited by Roman (edited February 20, 2001).]
[This message has been edited by Roman (edited February 20, 2001).]