March 29, 2002, 16:58
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#1
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Prince
Local Time: 15:20
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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How do we get rid of green slime mines?
I give up, what is the process for getting rid of the green slimmy cappped mines?
can't destroy them
can't unpollute them
what do you do? ignore them?
If they are pollution, should be able to
clean them up.
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March 29, 2002, 17:11
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#2
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Warlord
Local Time: 17:20
Local Date: October 31, 2010
Join Date: Dec 2001
Posts: 208
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green slimy capped mines? I usually stay out of question threads when I'm not sure of the answer, but - possibly it's lack of sleep - this one _really_ has me stumped. I'm quite curious about the gscs, but I have absolutely no idea what you're talking about.
If you're refering to the game's mine graphics, there are some graphics replacements available.
You obviously don't mean pollution.... or vegetation...... I don't suppose you've recently gained the tech that allows you to see uranium, have you?
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March 29, 2002, 17:40
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#3
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Prince
Local Time: 15:20
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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No, it always happens to some mines about the modern era. Last game a line of 30 mines suddenly changed. Instead of the standard mine image, the image looks like there is a greenish mushroom cap on the mine with some excess spilling over. At first I thought this was just an image for a polluted mine along the lines of the orange grasslands pollution image. But land units can't destroy it and workers cannot unpollute it.
I am not positive, but last game I think I tried to irrigate it, hoping that would correct the problem. Don't have the situation in the present game, but know I am about to have more of these droppings from the green slime monster.
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March 29, 2002, 17:46
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#4
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King
Local Time: 17:20
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Green round blobs are uranium. That has to be the slim creature you are describing.
Perhaps you should post a save.
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
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March 29, 2002, 17:49
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#5
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Prince
Local Time: 15:20
Local Date: October 31, 2010
Join Date: Jan 2002
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Uranium is more like 4 bright green cubes.
This is different. It is only on mine tiles and is a darker green not the bright green of uranium.
I will see if I can get an image from an older saved game. Not sure if the saved games I retained still had it.
I will get back when I get an image.
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March 29, 2002, 18:20
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#6
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Emperor
Local Time: 17:20
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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are you talking about modern fortresses? they're kind of green with camo stuff on top.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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March 29, 2002, 18:22
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#7
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Deity
Local Time: 08:20
Local Date: November 1, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
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precisely !!
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GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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March 29, 2002, 19:01
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#8
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Prince
Local Time: 15:20
Local Date: October 31, 2010
Join Date: Jan 2002
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I guess so, come to think about it I had a double row of fortresses over mines that changed in the modern era.
Looks like it is time to reinterpret the image.
Thank you for your assistance in understanding the graphic.
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March 29, 2002, 19:21
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#9
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Prince
Local Time: 13:20
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Alaska
Posts: 434
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Good call UberKrux. I was thinking that while reading this thread.
Steele
__________________
If this were a movie, there'd be a tunnel or something near here for us to escape through.....
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March 29, 2002, 21:03
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#10
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Prince
Local Time: 16:20
Local Date: October 31, 2010
Join Date: Mar 2000
Location: USA
Posts: 788
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There are some replacement images for fortresses in the files forum, I believe.
__________________
Yours in gaming,
~Luc
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March 29, 2002, 21:06
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#11
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Emperor
Local Time: 15:20
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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If you want to get rid of Fortresses, just Pillage them. You'll have to destroy your other improvements first though. Fortresses are always the last thing to be destroyed.
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March 29, 2002, 22:21
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#12
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King
Local Time: 14:20
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
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I much prefer the Industrial Age star fortification. I don't care if the green blob of concrete is realistic. Its ugly. I don't think the shape is particularly realistic either.
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March 29, 2002, 22:47
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#13
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Emperor
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Quote:
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Originally posted by Ethelred
I much prefer the Industrial Age star fortification. I don't care if the green blob of concrete is realistic. Its ugly. I don't think the shape is particularly realistic either.
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Well you could always copy and paste it over the modern fortress. I believe you'll find the .pcx file in the Terrain folder.
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March 29, 2002, 22:59
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#14
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Local Time: 09:20
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Skanky Father
Posts: 16,530
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If you don't like the modern fortresses, just open up the TerrainBuildings.pcx file in the civ3/art/terrain directory, and copy the industrial fortress over the modern one, or whatever you want over the modern one.
Problem solved.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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March 29, 2002, 23:18
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#15
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King
Local Time: 14:20
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
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Quote:
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Originally posted by Skanky Burns
Problem solved.
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Its not a major problem. More like an observation. I don't build many of them anyway.
The problem is the star fort is obsolete in the modern age. So I don't think it would be an appropriate replacement for the ugly green blob.
Thanks for the suggestion though.
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March 30, 2002, 04:07
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#16
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Prince
Local Time: 17:20
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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Quote:
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Originally posted by UberKruX
are you talking about modern fortresses? they're kind of green with camo stuff on top.
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Yea, they look like something slimey someone stepped on. Some graphics.
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March 30, 2002, 13:38
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#17
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Emperor
Local Time: 17:20
Local Date: October 31, 2010
Join Date: May 2001
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Posts: 4,625
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Quote:
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Originally posted by Coracle
Yea, they look like something slimey someone stepped on. Some graphics.
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where's sn00py when you need him
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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April 1, 2002, 10:35
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#18
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Prince
Local Time: 15:20
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Willem-- tried pillaging, but only once. Maybe it takes a second pillage to remove the fortress.
Others-- again now that I know what is happening, it is not that big of a problem. I may edit the image to add more brown so it looks typical camouflage instead of multi green tones.
I forgot about picking up files from the civfin forum. Thanks for the ideas.
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April 1, 2002, 11:30
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#19
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Emperor
Local Time: 15:20
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by planetfall
Willem-- tried pillaging, but only once. Maybe it takes a second pillage to remove the fortress.
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Yes, Fortresses are the last to go when you pillage, you have to do it at least twice if there's any other improvements.
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