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Old March 29, 2002, 22:21   #1
Zylka
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Supressing cultural reversion
Am I missing something here? 1.17 supposedly fixed this so you are able to stop reversion of recently aquired cities with enough military units - doesn't seem so. Is there a formula that applies to this? I'm trying to supress a size 21 city, and it keeps flipping back the next turn after capture. How many units will it take, I've already tried stuffing it full of a few dozen troops.

Genuinely pissed off,
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Old March 29, 2002, 22:53   #2
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*Tapping fingers patiently*
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Old March 29, 2002, 23:12   #3
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I have a link to the formula..... but as a "worthless newbie" it must be wrong, huh? Or is this a trick? Surely someone with a "May 2000" knows the answer.

keep tapping.
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Old March 29, 2002, 23:13   #4
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i heard rumors it was 2 men per pop point.

what i do myself, is i STARVE / rush/kill the city until it's down to a controllable number.
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Old March 29, 2002, 23:14   #5
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Zylka, your icon seems boobless you got a collection of this girl's pics? i think i have my new domestic nag
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Old March 29, 2002, 23:50   #6
Zylka
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I don't have a collection of the pics and I most definitely do not obsess over some day meeting her







or something...
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Old March 29, 2002, 23:53   #7
Zylka
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Two men per pop?!

If they're conscripted units, that often averages out to two soldiers for every damn citizen. Even more if the conscripts come from a variety of large cities.

Patch, thy name is civ3
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Old March 30, 2002, 00:49   #8
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The best way they could fix it is to give you units back.

No they did not fix it. They changed it a little. Very little.

In the explanation by Firaxis an example was given. The example had a city that had full control of all its 21 tiles. Such cities rarely flipped before so whatever they did do it doesn't change much of anything. My guess is they moved the check for your units up a notch in the check list. They were at the bottom before apparently.

Since you still lose your units it would be foolish to try to hold a city by stacking a dozen units in it. So I put a few units outside and only leave enough units to defend the city from a counterattack. I had to use those outside units in my last game. First game in a quite a few that I had two cities revert.
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Old March 30, 2002, 00:52   #9
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All goes well with the aforementioned city after piling 45 units in it. This will be a killer if not fixed for multiplayer.

I'd also like to point out that one of my full health assaulting marines just lost to a spearman
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Old March 30, 2002, 19:52   #10
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and
My full health submarine just lost to a galleon.

I assume the galleon crashed into it, and that the sub got some nasty splinters.

edit: the sub was attacking

Last edited by Zylka; March 30, 2002 at 20:01.
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Old March 30, 2002, 22:18   #11
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also one of the best ways to stop switches is to change the nationality of the population, but cultural assimilation doesn't start until half of the population is your nationality, so for smaller cities adding workers to the population can get you a national majority which should stop culture flips and allow assimilation to occur

if you want to fix combat results try out the blitz mod

btw everyone want to know who the hottie is
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Old March 30, 2002, 22:20   #12
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yes, that breat just looks so grabbable, the way it's trying to push it's way out of her shirt.

set up a gallery @ poly!
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Old March 30, 2002, 22:55   #13
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Quote:
Originally posted by UberKruX
yes, that breat just looks so grabbable, the way it's trying to push it's way out of her shirt.

set up a gallery @ poly!
So that IS drool from your avatar's mouth.
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Old March 31, 2002, 00:18   #14
Zylka
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She is my sacred angel and I will meet her this summer.

An update, I'm trying to supress a size 3 city and it hasn't worked with even 10 units in it. It's the enemy's old capital, is there a different formula?
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Old March 31, 2002, 02:52   #15
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Yes.


Wipe them out. All of them.


Guaranteed to supress all reversion to the original owner. Not guaranteed to protect from other civs. You milage may vary with time, space and the Heizenberg Uncertaintity Principal.
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