March 30, 2002, 16:59
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#1
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Emperor
Local Time: 17:22
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Obvious Cheats
i was playing on a standard archipeligo map. i was the zulu and the americans were on my island. the island was realively small, and our scouts found eachother on the 4th turn on the game.
the americans had 4 more techs than me, on THE 4TH TURN OF THE GAME.
so then i quit and went back to emperor
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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March 30, 2002, 17:27
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#2
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Prince
Local Time: 22:22
Local Date: October 31, 2010
Join Date: Apr 2001
Posts: 738
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Well they'd get Masonry free anyway, so thats 1
God knows how fast they can research - but I'm guessing the 4 minimum cap doesn't apply
The other 2 or 3 could have come from huts, and with 8 warriors and 2 scouts to begin with on Deity this is fairly conceivable - even in four turns (It helps when the AI seems to know where those huts are to begin with)
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March 30, 2002, 17:51
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#3
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Emperor
Local Time: 15:22
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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The way I most commonly 'cheat':
Sorry, I thought this was a thread of ways players cheat (not the way the AI cheats). So, as a hijack attempt:
As I am about to quit the game for the evening, I'll save the game, then spend all my money doing espionage city investigations, particularly when involved a wonder-construction race. After the intelligence gathering, I quit the program without saving again.
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March 30, 2002, 18:11
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#4
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Prince
Local Time: 17:22
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
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The Americans get Masonry and Pottery, IIRC. So getting two more from huts isn't unreasonable. Maybe their first city had a hut within their 9-tile cultural boundaries. I love to get that immediate bonus in 4000 B.C. .
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March 30, 2002, 18:47
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#5
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Emperor
Local Time: 17:22
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
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4 more techs than me includes my two techs. so they had 6 techs.
they also had 4 workers and a few archers running around.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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March 30, 2002, 18:49
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#6
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King
Local Time: 17:22
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Re: The way I most commonly 'cheat':
Quote:
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Originally posted by Jaybe
Sorry, I thought this was a thread of ways players cheat (not the way the AI cheats). So, as a hijack attempt:
As I am about to quit the game for the evening, I'll save the game, then spend all my money doing espionage city investigations, particularly when involved a wonder-construction race. After the intelligence gathering, I quit the program without saving again.
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I knew I wasn't the only one!
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
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March 30, 2002, 20:09
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#7
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Settler
Local Time: 17:22
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 18
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If you still have the 4000 bc auto save , why not change the name to multi and load it up to see the whole world and see if they could have gotten them from the huts. Maybe there was another Civ there besides you and the americans.
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March 30, 2002, 20:41
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#8
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Emperor
Local Time: 22:22
Local Date: October 31, 2010
Join Date: Jan 2002
Location: of poor english grammar
Posts: 4,307
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__________________
-Never argue with an idiot; He will bring you down to his level and beat you with experience.
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March 30, 2002, 21:16
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#9
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Settler
Local Time: 17:22
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 18
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I am sort of iffy on the whole AI cheating... I can put up with most of its cheats just because I doubt anyone could make an advanced enough AI to really give the better players a great match. However I do prefere the more non-cheating approach. Like in Civ 2 once you became a super power all the AI's hated you and it was very hard to stay out of wars with them. But since Civ 3 isn't a war game it doesn't suit everyone so well. A few techs gained by the AI wont kill you... because most likely you are gonna kill a civ early and get them anyways
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March 30, 2002, 22:48
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#10
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King
Local Time: 17:22
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Quote:
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Originally posted by Munroe
I am sort of iffy on the whole AI cheating... I can put up with most of its cheats just because I doubt anyone could make an advanced enough AI to really give the better players a great match. However I do prefere the more non-cheating approach. Like in Civ 2 once you became a super power all the AI's hated you and it was very hard to stay out of wars with them. But since Civ 3 isn't a war game it doesn't suit everyone so well. A few techs gained by the AI wont kill you... because most likely you are gonna kill a civ early and get them anyways
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I agree. If they did make an advanced AI, the system requirements might have been 286 CPU, oh... wait.... that's a good thing.
Actually, I suspect that firaxis (ok, one guy at least) is constantly tweaking the AI in the code. Perhaps we would see an advanced AI in an XP?
__________________
I drink to one other, and may that other be he, to drink to another, and may that other be me!
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March 31, 2002, 00:08
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#11
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Prince
Local Time: 17:22
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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Of course the AI cheats all the time, with techs, ocean-going galleys, and a host of other things that are irritating beyond words.
I am also convinced with 1.17 the AI gives a free instant settler to a military unit of every rival civ near a recently razed city. I raze an enemy city (Culture Flipping is another crock) and withing a few turns someone shows up with a settler heading for that piece of open territory.
And how stupid is the AI? Even the civ I am at war with sends a settler/pikeman combo boldly wandering into my territory. The AI is an effin joke.
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March 31, 2002, 00:36
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#12
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Emperor
Local Time: 16:22
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
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I've run into unused settlers parked in cities I capture often enough that I regard that as a plausible explanation for settlers quickly moving into the area of razed cities. It's almost as if the AI likes to have a spare settler or two on hand for just such a contingency, at least if it finds that it's built more than it has an immediate use for.
Nathan
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March 31, 2002, 01:23
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#13
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Chieftain
Local Time: 14:22
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Los Angeles
Posts: 67
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Quote:
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Originally posted by Munroe
If you still have the 4000 bc auto save , why not change the name to multi and load it up to see the whole world and see if they could have gotten them from the huts.
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Great idea! UberKruX did u try this??
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Image is just your imagination. Reality is rarely revealed. - Geri Halliwell
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March 31, 2002, 01:59
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#14
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Emperor
Local Time: 17:22
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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no, i quit and started a new emperor game lol
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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March 31, 2002, 02:51
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#15
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Chieftain
Local Time: 14:22
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Los Angeles
Posts: 67
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next time
Quote:
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Originally posted by UberKruX
no, i quit and started a new emperor game lol
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well next time u encounter the same problem, use the multi and post the results here!
__________________
Image is just your imagination. Reality is rarely revealed. - Geri Halliwell
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March 31, 2002, 13:37
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#16
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Emperor
Local Time: 15:22
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by UberKruX
4 more techs than me includes my two techs. so they had 6 techs.
they also had 4 workers and a few archers running around.
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Once again, Americans are an expansionist civ, which means that they are much more likely to get techs out of goody huts.
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