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Old March 30, 2002, 16:59   #1
Inverse Icarus
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Obvious Cheats
i was playing on a standard archipeligo map. i was the zulu and the americans were on my island. the island was realively small, and our scouts found eachother on the 4th turn on the game.

the americans had 4 more techs than me, on THE 4TH TURN OF THE GAME.

so then i quit and went back to emperor
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Old March 30, 2002, 17:27   #2
John Paul Jones
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Well they'd get Masonry free anyway, so thats 1
God knows how fast they can research - but I'm guessing the 4 minimum cap doesn't apply
The other 2 or 3 could have come from huts, and with 8 warriors and 2 scouts to begin with on Deity this is fairly conceivable - even in four turns (It helps when the AI seems to know where those huts are to begin with)
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Old March 30, 2002, 17:51   #3
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The way I most commonly 'cheat':
Sorry, I thought this was a thread of ways players cheat (not the way the AI cheats). So, as a hijack attempt:

As I am about to quit the game for the evening, I'll save the game, then spend all my money doing espionage city investigations, particularly when involved a wonder-construction race. After the intelligence gathering, I quit the program without saving again.
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Old March 30, 2002, 18:11   #4
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The Americans get Masonry and Pottery, IIRC. So getting two more from huts isn't unreasonable. Maybe their first city had a hut within their 9-tile cultural boundaries. I love to get that immediate bonus in 4000 B.C..
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Old March 30, 2002, 18:47   #5
Inverse Icarus
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4 more techs than me includes my two techs. so they had 6 techs.

they also had 4 workers and a few archers running around.
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Old March 30, 2002, 18:49   #6
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Re: The way I most commonly 'cheat':
Quote:
Originally posted by Jaybe
Sorry, I thought this was a thread of ways players cheat (not the way the AI cheats). So, as a hijack attempt:

As I am about to quit the game for the evening, I'll save the game, then spend all my money doing espionage city investigations, particularly when involved a wonder-construction race. After the intelligence gathering, I quit the program without saving again.
I knew I wasn't the only one!
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Old March 30, 2002, 20:09   #7
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If you still have the 4000 bc auto save , why not change the name to multi and load it up to see the whole world and see if they could have gotten them from the huts. Maybe there was another Civ there besides you and the americans.
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Old March 30, 2002, 20:41   #8
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Read this please and tell me what you think.
http://www.civgame.com/Forum/?board=...num=1014235384

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Old March 30, 2002, 21:16   #9
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I am sort of iffy on the whole AI cheating... I can put up with most of its cheats just because I doubt anyone could make an advanced enough AI to really give the better players a great match. However I do prefere the more non-cheating approach. Like in Civ 2 once you became a super power all the AI's hated you and it was very hard to stay out of wars with them. But since Civ 3 isn't a war game it doesn't suit everyone so well. A few techs gained by the AI wont kill you... because most likely you are gonna kill a civ early and get them anyways
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Old March 30, 2002, 22:48   #10
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Quote:
Originally posted by Munroe
I am sort of iffy on the whole AI cheating... I can put up with most of its cheats just because I doubt anyone could make an advanced enough AI to really give the better players a great match. However I do prefere the more non-cheating approach. Like in Civ 2 once you became a super power all the AI's hated you and it was very hard to stay out of wars with them. But since Civ 3 isn't a war game it doesn't suit everyone so well. A few techs gained by the AI wont kill you... because most likely you are gonna kill a civ early and get them anyways
I agree. If they did make an advanced AI, the system requirements might have been 286 CPU, oh... wait.... that's a good thing.

Actually, I suspect that firaxis (ok, one guy at least) is constantly tweaking the AI in the code. Perhaps we would see an advanced AI in an XP?
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Old March 31, 2002, 00:08   #11
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Of course the AI cheats all the time, with techs, ocean-going galleys, and a host of other things that are irritating beyond words.

I am also convinced with 1.17 the AI gives a free instant settler to a military unit of every rival civ near a recently razed city. I raze an enemy city (Culture Flipping is another crock) and withing a few turns someone shows up with a settler heading for that piece of open territory.

And how stupid is the AI? Even the civ I am at war with sends a settler/pikeman combo boldly wandering into my territory. The AI is an effin joke.
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Old March 31, 2002, 00:36   #12
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I've run into unused settlers parked in cities I capture often enough that I regard that as a plausible explanation for settlers quickly moving into the area of razed cities. It's almost as if the AI likes to have a spare settler or two on hand for just such a contingency, at least if it finds that it's built more than it has an immediate use for.

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Old March 31, 2002, 01:23   #13
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Quote:
Originally posted by Munroe
If you still have the 4000 bc auto save , why not change the name to multi and load it up to see the whole world and see if they could have gotten them from the huts.
Great idea! UberKruX did u try this??
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Old March 31, 2002, 01:59   #14
Inverse Icarus
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no, i quit and started a new emperor game lol
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Old March 31, 2002, 02:51   #15
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next time
Quote:
Originally posted by UberKruX
no, i quit and started a new emperor game lol
well next time u encounter the same problem, use the multi and post the results here!
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Old March 31, 2002, 13:37   #16
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Quote:
Originally posted by UberKruX
4 more techs than me includes my two techs. so they had 6 techs.

they also had 4 workers and a few archers running around.
Once again, Americans are an expansionist civ, which means that they are much more likely to get techs out of goody huts.
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