We will be using the ZWEITER WELTKRIEG (Second World War) version 2.2
'You could say that the purpose of the scenario is to discover which other ways WWII could have unfolded if different personalities were involved. Another departure from other war scenarios is the heavy emphasis on research. So this is not your typical tactical battle type scenario. Consequently, there are no restrictions on negotiations or the transfer of technology other than forbidding the Allies and Axis to negotiate with each other.
ZWK is different from other WWII scenarios in that it was designed with multi-player in mind. So do not expect any events or programing to ensure that the War takes its rightful course and there are no free units to beef up the AI. However, the map, tech tree and the political/military balance is such that it steers the players towards the initial phases of the War simply for the sake of maximize their chances of winning. '
Positions for the game:
Axis:
Independents: AI
Neutrals: AI
Allies:
Me
Minor Axis:
Soviets:
Minor Allies:
The Main Files
The Update
Sound File 1
Sound File 2
Remember to read the rules (readme). We allso need a Keymaster to look after the passwords in case anyone quits during the game.
-Sas-