Never mind the error, I just typed in some wrong info the the units.txt file.
Well, I'm almost finished with my scenario except that I don't have any events and could never get the veteran effect to work.
This is what i have changed:
I used Dale's World At War mod and changed a couple of things.
The civs in the scenario are 1.America 2.Germany 3.Great Britain 4.Canada 5.France Does anyone know who was the leader of Canada thru WW2?
I placed a "Cargo Plane" that can carry 6 units.(like a cargo helicopter)
I gave every civ their own marine and infantry.
I gave the allies two set of units to pick from
ex. tank II and tank III or fighter 1 and fighter2
I did the same for Germany.
So the units Germany can build the same as the Allies are Politician, Spy, Battleship, M1 and M2 Artillery, Transport Ship and Cargo Plane, and finally an Aircraft Carrier.
Their own units include: German Marine, German Infantry, Pzkpfw II tank, Pzkpfw III tank, Stuka Divebomber bf-109 fighter, U-boat. I made all these units with a stronger defence and more hit points.
There are pillboxes and barbed wire. Barbed Wire takes away two to three move points; i still haven't chosen how many points to put on the units. The ones already set seem like too many. Like the marine having 800 move points. I want to cut it down from 1-3.
Another thing I did was force America, Great Britain, Canada, and France to have Democracy as their government. Germany has to stick to Fascism. I took away their choices so they can't change no matter how much they want to. I've also put everyone to war on Germany and set alliances with the remaining civs to all attack Germany. I hope they don't set up peace treaties later in the game.
I couldn't think of anymore things right now. As i said before the only things remaining i wanted to put in were generals and events. I don't have any ideas right now, but i'm open to suggestions!
Just to remind everyone , this is a scenario on the D-Day Invasion.