Thread Tools
Old April 2, 2002, 10:28   #31
dunk
Prince
 
dunk's Avatar
 
Local Time: 18:25
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
Seems the concensus is pathfinding as the problem...

Well, I think it would be a time-consuming calculation. But, the computer players seem to move their units in circles all the time. If the computer players would have their units sit tight until needed, then a lot of time would be saved. Of course, this is usually a problem toward the end of the middle ages and beyond... once railroads are around, I wonder if AI units simply circle and circle and circle sometimes.

I play on huge maps with a Athlon 800 MHz / 128 MB RAM and it's not that bad waiting in between turns. Maybe 20-30 seconds.
dunk is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 18:25.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team