April 1, 2002, 06:54
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#1
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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New Scenario
Its called History
the peroid from.... Jan 1901... to whenever you want
its b4 the period of 'protectorates' or provices under 'influence of a major power, namely, France will not have Tunis, so its up for italy, france, ottomans, or even british and austrian.. maybe russian.... also, cyprus is not a protectorate of england..... neither with portugal, greece, crete, norway.... spain can not be conquered, i made it that way hehehe....
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intro
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"War does not determine who is right, war determine who left" - Plato.
Its 1901, the Entente Corial between England and France has not been signed, and Italy-Austria-Germany are still holding there alliance together, Russia remains sided with France... will war break out or will peace and common sense prevail?
Weak-Worst
Medium
Good
Strong-Best
German Empire
Army-1,000,000
Economy- Strong
Navy- Medium
Rail Network- Strong
British Empire
Army- 250,000 (BEF, does not include commonwealth)
Economy- Strong
Navy- Strong
Rail Network- Good
French Empire
Army- 850,000
Economy- Good
Navy- Good
Rail Network- Strong (north) Medium (south)
Russian Empire
Army- 1,200,000
Economy- Weak
Navy- Good/Weak
Rail Network- Weak
Austrian Empire
Army- 800,000
Economy- Good
Navy- Weak
Rail Network- Medium (weak other than inner Austria)
Italian Empire
Army- 750,000
Economy- Medium
Navy- Medium
Rail Network- Good (north) Medium (south)
Ottoman Empire
Army- 800,000
Economy- Weak
Navy- Weak
Rail Network- Weak
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April 1, 2002, 07:01
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#2
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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File 1:
Version 2 down the bottom!
Last edited by Soundwave; April 2, 2002 at 21:50.
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April 1, 2002, 07:14
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#3
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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sound file1:
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April 1, 2002, 07:16
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#4
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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Sound file2:
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April 1, 2002, 07:22
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#5
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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Sound FIle3:
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April 1, 2002, 07:23
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#6
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King
Local Time: 00:26
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
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Great!!!
Guess who was the fastest downloader...
I'll try to check it tonight!!
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April 1, 2002, 07:25
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#7
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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Sound File4:
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April 1, 2002, 07:28
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#8
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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Sound File 5:
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April 1, 2002, 07:35
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#9
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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Sound File 6:
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April 1, 2002, 07:39
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#10
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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Sound file 7:
Sorry guys, i have no idea why they are so big, coz i cant post anything larger than 500k for soem weird reason!  if i could it would be 2 files not 8!!  Somethings wrong!
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April 1, 2002, 07:41
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#11
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King
Local Time: 00:26
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
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Great!!!
Guess who was the fastest downloader...
I'll try to check it tonight!!
Edit: Sorry, but where did this second post come from?? weird...
Last edited by Cyrion; April 1, 2002 at 07:49.
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April 1, 2002, 08:01
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#12
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Emperor
Local Time: 08:26
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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Some very quick feedback
I've had a quick look at the scenario and here are a few thoughts on it:
1. You really need to include credits in the readme. This is especially true as much of the scenario (the map, the tech tree, some events) is lifted from Exile's 'Age of War'.
2. All the graphics are great
3. The grammar used in many of the events is rather poor. For example:
Quote:
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After the agrument over argument Italian finally gives up with the French and invades Tunis to
create a Colonial Empire
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4. Some of the prerequisite techs for units don't make sence. For example, why does 'Advanced Balistics' let you build flame thowers, armoured cars and machine guns?
5. City placement and the choice of civs is done well
6. I like the concept of Border posts, but lots of them seem to be missplaced, and this will make movement very difficult (ie the Neutral ones on the border between Germany and Austro-Hungary)
BTW, as it says below the 'attach file' heading, the maximum size of files that can be attached to a post is 500 Kb, so nothing is wrong.
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April 1, 2002, 11:59
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#13
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Emperor
Local Time: 00:26
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of syrian frogs
Posts: 6,772
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Downloading...
__________________
"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs
Middle East!
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April 1, 2002, 16:15
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#14
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Emperor
Local Time: 23:26
Local Date: October 31, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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first scenario in a while,
i´ve just downloaded
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April 1, 2002, 17:43
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#15
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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THIS IS JUST A TEST!!
1. Okies i'll do that
2.Thank you
3.OOps i thought i fixed that!!
4.Well in 1901, they had rifles, as soon as the arms race started there were alot of advances in ballistics.
5. Thank you
6. Trento one, stops italians going deep in austria, not the historical way... and thei placed the border posts inbetween austria and germany, coz its to easy for germany to invade
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April 1, 2002, 20:14
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#16
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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And get it, and tell me what you like and dont like, then post it, so i can sort it all out, this is just a test so far... i have talked to cyrion adn lowered the consrcipts to 6/4 and infantry 7/5 (A/D)
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April 1, 2002, 21:22
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#17
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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A few changes and heres the new file, with all Cases and Cyrions help, btw read the historyread.txt file
Last edited by Soundwave; April 7, 2002 at 21:30.
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April 1, 2002, 21:58
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#18
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King
Local Time: 17:26
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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I'll DL this one--Soundwave knows what I'm talking about
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April 2, 2002, 05:49
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#19
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Emperor
Local Time: 00:26
Local Date: November 1, 2010
Join Date: Jun 2000
Location: of syrian frogs
Posts: 6,772
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Sorry, but where can I download sth to open php file with?
__________________
"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs
Middle East!
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April 2, 2002, 16:10
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#20
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Emperor
Local Time: 23:26
Local Date: October 31, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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russia is not very well comunicated, do you think is going to be a threat to the human player??
the escenario looks very good but there is no way of researching all the tech tree, i guess i´ll have to choose
i´ve seen the borders posts between germany and austria, why is that? to make it more difficult to attack each other??
maybe a road between germany and italy for trading...
other way it´s a very good scenario, the events, and it looks balance,
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April 2, 2002, 17:48
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#21
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King
Local Time: 17:26
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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Soundwave:
1. The Sound7.zip is corrupted or something, it doesn't work
2. Two of the sound zips have files that overlap.
Otherwise, everything is AOK.
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April 2, 2002, 18:02
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#22
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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Well for the Broder Posts it means, Germany and Austro-Hungarian can still attack each other though two corridors, they can still atack each other, but i put them there, because its a wide front, were Germany would win 99% certain so thats why i put them there... With Germany and Italy road, i dont think so, it would be closed off by one of the players, being to supicious...
So all and all its good YAY!!~
(working on my coldwar scenario now!)
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April 2, 2002, 18:04
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#23
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King
Local Time: 23:26
Local Date: October 31, 2010
Join Date: Aug 1999
Location: Dilbert
Posts: 1,839
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Quote:
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Originally posted by Heresson
Sorry, but where can I download sth to open php file with?
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Give the file a .zip extension by renaming it, and then it can be opened in Winzip or whatever zip utility you use.
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April 2, 2002, 18:08
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#24
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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Thanks Hanson!!
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April 2, 2002, 21:52
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#25
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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ummm, i know this is quick but me and anzac are starting a pbem of this, anyone esle interested?
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April 3, 2002, 00:58
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#26
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Prince
Local Time: 17:26
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Indiana
Posts: 498
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I'll play.
*calls Germany*
And is it really, really too much to ask for you people to give credit to the people you copied units, icons, flags, and such from?
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April 3, 2002, 01:24
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#27
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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Sorry Scott, you want credit too? Sorry i'll put you in, in Version 2... i dont know when it will come out, but thatnks, in the @nd History.zip file, its got credits to nearly everyone in the historyread.txt .
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April 3, 2002, 01:45
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#28
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Emperor
Local Time: 08:26
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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Quote:
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Originally posted by Soundwave
Sorry Scott, you want credit too? Sorry i'll put you in, in Version 2... i dont know when it will come out, but thatnks, in the @nd History.zip file, its got credits to nearly everyone in the historyread.txt .
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Soundwave, it's generally considered good form to explicitly credit each unit rather then just list the people who made them.
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April 3, 2002, 02:36
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#29
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Prince
Local Time: 10:26
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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I didn't know that! Ok, well can someone help me, i have no idea which are which...
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April 3, 2002, 02:37
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#30
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King
Local Time: 00:26
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
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Well, it seems that Soundwave will have a lot of work for the "credit list", which means I'll have plenty of time to make further comments...
I'm still not sure I'm happy with the unit balance, but I speak only from looking at the rules.txt, not from playing, so it might be a bit early for me to make such comments!!
Anyway, as there is only 1 improvement in infantry units, I think I would prefer it to be a bit bigger, something like:
Conscript 5/4 and Infantry 7/5
Or maybe Conscript 5/4 and Infantry 6/5, but Infantry ignoring City walls (and so being needed to take cities, where tanks are not really the best units).
And I agree with Case, the grammar in the events is a bit "surprising" (at least for a non english speaker like me...  ) and includes a few typos: it wouldn't be long to correct it and the result would be worth it!!
Last, for now: as I already told you, I really like the graphics!! And the theme!! Good job !!!
BTW: about your coldwar scenario, I found a few things that could be interesting, I'll try to make a quick summary or catch you on MSN!! No promise, though...
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