September 12, 2002, 16:47
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#91
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Deity
Local Time: 00:36
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Well, welcome on board Mark!
No, the 20 turn thing is not a problem (but it does explain why we're ahead of the other time in the timeline while we started later ). Let's just all try to stick to 10 from now on...
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October 7, 2002, 14:02
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#92
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Prince
Local Time: 18:36
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Hoboken, NJ, USA
Posts: 894
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Um, who has the game? I sent a copy to Locutus a long, long time ago.
__________________
"...your Caravel has killed a Spanish Man-o-War."
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December 7, 2002, 14:33
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#93
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Super Moderator
Local Time: 00:36
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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So when will this game continue?
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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December 7, 2002, 16:07
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#94
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Emperor
Local Time: 22:36
Local Date: October 31, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
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I can't even remember what Mod it was running under!!
Warriors of wind - nows that's a memmory to savour
I guess we are all too busy at the momment
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you. info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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December 7, 2002, 17:02
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#95
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Super Moderator
Local Time: 00:36
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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That is Cradle v1.2 for both succesion games.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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December 7, 2002, 17:26
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#96
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Emperor
Local Time: 22:36
Local Date: October 31, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
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Ah yeah thats it - thanks Martin
Question: I've now updated my Craddle files to 1.34b, i guess that is a problem - if this gets started again what's the best way to get my Craddle back to 1.2?
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you. info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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December 7, 2002, 17:56
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#97
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Super Moderator
Local Time: 00:36
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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If Dave removed the city expansion set and the visible wonders and of course all the accoroding tileimps then savegames from Cradle v.1.2 should be compartible with Cradle v.1.34b. In this case I would go the easy way and play with Cradle v.1.34, just reloadslic. Otherwise the attemp to run a Cradle v.1.2 savegame will crash CTP2. In that case the easiest thing would be to use the Cradle v1.2 *.zip file and install it over the most up to date version. Or if you like it a little bit more complicate then try to find out all the differences between the two versions and make an own ModSwapper option for it.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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December 7, 2002, 19:17
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#98
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Emperor
Local Time: 22:36
Local Date: October 31, 2010
Join Date: Jan 2002
Location: UK
Posts: 3,272
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Quote:
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Originally posted by Martin Gühmann
.......edit......Or if you like it a little bit more complicate then try to find out all the differences between the two versions and make an own ModSwapper option for it.
-Martin
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I think you have got me confused with someone else.....really confused thanx for the unzip over tip - i think i'll use that one
__________________
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you. info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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