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Old September 12, 2002, 16:47   #91
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Well, welcome on board Mark!

No, the 20 turn thing is not a problem (but it does explain why we're ahead of the other time in the timeline while we started later ). Let's just all try to stick to 10 from now on...
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Old October 7, 2002, 14:02   #92
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Um, who has the game? I sent a copy to Locutus a long, long time ago.
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Old December 7, 2002, 14:33   #93
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So when will this game continue?

-Martin
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Old December 7, 2002, 16:07   #94
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I can't even remember what Mod it was running under!!
Warriors of wind - nows that's a memmory to savour
I guess we are all too busy at the momment
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Old December 7, 2002, 17:02   #95
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That is Cradle v1.2 for both succesion games.

-Martin
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Old December 7, 2002, 17:26   #96
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Ah yeah thats it - thanks Martin

Question: I've now updated my Craddle files to 1.34b, i guess that is a problem - if this gets started again what's the best way to get my Craddle back to 1.2?
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Old December 7, 2002, 17:56   #97
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If Dave removed the city expansion set and the visible wonders and of course all the accoroding tileimps then savegames from Cradle v.1.2 should be compartible with Cradle v.1.34b. In this case I would go the easy way and play with Cradle v.1.34, just reloadslic. Otherwise the attemp to run a Cradle v.1.2 savegame will crash CTP2. In that case the easiest thing would be to use the Cradle v1.2 *.zip file and install it over the most up to date version. Or if you like it a little bit more complicate then try to find out all the differences between the two versions and make an own ModSwapper option for it.

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Old December 7, 2002, 19:17   #98
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Quote:
Originally posted by Martin Gühmann
.......edit......Or if you like it a little bit more complicate then try to find out all the differences between the two versions and make an own ModSwapper option for it.

-Martin

I think you have got me confused with someone else.....really confused thanx for the unzip over tip - i think i'll use that one
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