April 5, 2002, 14:16
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#1
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King
Local Time: 19:37
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Another tile improvement question
How do i make a tile improvement become unbuidable after a certain advance is discovered?
I want its button become empty again like if it wasnt discovered yet.
e.g.
Farms can be chosen since the ancient age but i dont want them after Genetics and i dont have any tile imp to cover its place. And i really dont want them!!!
So how would i get them off!!!!
Can someone help me here
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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April 5, 2002, 14:54
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#2
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Super Moderator
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Open the GM1_tileimp.txt there you find this unfinished inprovement:
PHP Code:
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## 39 ##########################################################
TILEIMP_UNDERSEA_FORTIFICATIONS {
Icon ICON_TILEIMP_UNDERSEA_FORTIFICATIONS
Tooltip TOOLTIP_TILEIMP_SELECT_FORT_BUTTON
Statusbar STATUSBAR_TILEIMP_SELECT_FORT_BUTTON
Level 2
IntBorderRadius 2
SquaredBorderRadius 5
Class:OceanDetector
GLHidden
ConstructionTiles 50
ConstructionTiles 911
ConstructionTiles 913
CantBuildOn TERRAIN_BROWN_HILL
CantBuildOn TERRAIN_BROWN_MOUNTAIN
CantBuildOn TERRAIN_DESERT
CantBuildOn TERRAIN_FOREST
CantBuildOn TERRAIN_GLACIER
CantBuildOn TERRAIN_GRASSLAND
CantBuildOn TERRAIN_HILL
CantBuildOn TERRAIN_JUNGLE
CantBuildOn TERRAIN_MOUNTAIN
CantBuildOn TERRAIN_PLAINS
CantBuildOn TERRAIN_SWAMP
CantBuildOn TERRAIN_TUNDRA
CantBuildOn TERRAIN_WHITE_HILL
CantBuildOn TERRAIN_WHITE_MOUNTAIN
Excludes:Farm
Excludes:LandDetector
Excludes:Mine
Excludes:OceanFarm
Excludes:OceanDetector
Excludes:Structure1
Excludes:Structure2
Excludes:OceanMine
TerrainEffect {
Terrain TERRAIN_WATER_BEACH
Terrain TERRAIN_WATER_DEEP
Terrain TERRAIN_WATER_RIFT
Terrain TERRAIN_WATER_SHALLOW
Terrain TERRAIN_WATER_SHELF
Terrain TERRAIN_WATER_TRENCH
Terrain TERRAIN_WATER_VOLCANO
VisionRange 2
DefenseBonus 0.5
EnableAdvance ADVANCE_STONE_WORKING
ObsoleteAdvance ADVANCE_STONE_WORKING
ProductionCost 2000
ProductionTime 4
TilesetIndex 912
}
}
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The ObsoleteAdvance flag is the entry for that you are searching, note that this improvement must be obsolete for all kinds of terrain. Yeah you can make it so that it will be obsolete for one kind of terrain and not for another kind. The above example becomes soon as you got the enabling advance the result is that you will never be able to build it.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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April 5, 2002, 15:04
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#3
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King
Local Time: 19:37
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Thanks Martin,
I didnt know about that entry
As i read today:
There is no such thing as stupid questions
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; April 5, 2002 at 15:18.
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April 5, 2002, 15:38
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#4
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Super Moderator
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by Pedrunn
As i read today:
There is no such thing as stupid questions
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Actual there are no stupid questions just stupid answers.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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April 7, 2002, 06:49
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#5
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King
Local Time: 19:37
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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April 7, 2002, 19:04
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#6
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Emperor
Local Time: 08:37
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 3,944
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*BUMP*
Ooops! Did I do that?
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April 8, 2002, 07:45
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#7
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King
Local Time: 22:37
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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Let it go down never
Any way you got to finish the underwater fort its so much easier to make the underwater tunnels
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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April 8, 2002, 11:43
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#8
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King
Local Time: 19:37
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Who is this pedrunn guy? Do i know him?
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; April 8, 2002 at 15:06.
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April 8, 2002, 18:13
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#9
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King
Local Time: 19:37
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Off Topic:
WWooohhhhooooooooo!!!!!!!!!!!!!!!!!!!!!!
I have been accepted in the Federal medical university (those are better than private ones here in Brazil and more difficult to join) of my state.
Time to celebrate
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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April 9, 2002, 05:45
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#10
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Prince
Local Time: 23:37
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Yeah! Nice on Pedrunn
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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April 9, 2002, 06:12
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#11
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Super Moderator
Local Time: 00:37
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by The Big Mc
Any way you got to finish the underwater fort its so much easier to make the underwater tunnels
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If someone could give me a nice discription for the Great Library of this tile imp than no problem.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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April 9, 2002, 08:33
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#12
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King
Local Time: 22:37
Local Date: October 31, 2010
Join Date: Oct 2001
Location: Of the universe / England
Posts: 2,061
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You have your self a deal. Is it OK if a presume it will look like a force field and can be build after nanites BECASE THATS WHAT MINE LOOKS LIKE
__________________
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website
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