April 6, 2002, 21:49
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#1
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Prince
Local Time: 22:40
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Kentucky USA
Posts: 388
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Placing cities on hill squares to maximize tile radius
Is this ok or are hill squares to be avoided if possible? I have a capital city in my current game that is surrounded by all grassland and wehat squares major growth city. The next city will have to be placed on a hill square in order for me not to cut into my capital cities squares. Is this a bad idea? Shousl I place it on grassland at the cost of cutting into a few of my capital cities squares. hmmm.. I am stumped.
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April 6, 2002, 21:54
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#2
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Prince
Local Time: 17:40
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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I think wherever you buld a town you get the same production. Which is weird.
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April 6, 2002, 22:16
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#3
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Prince
Local Time: 22:40
Local Date: October 31, 2010
Join Date: Apr 2002
Location: Kentucky USA
Posts: 388
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hmm so even on a mountain? hmm I'll have to test that out. I guess in that case it is benificial to place cities on the worst possible tile (mountains).
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April 6, 2002, 22:20
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#4
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Deity
Local Time: 16:40
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Coracle is correct that you get the same result from any base terrain.
Settle on the hill if that is the best place. Just remember that you will get more shields from a mined hill later. If you are short on hills you might want to reconsider.
BTW. It is proably better overall if you allow for minimal overlap. Let the capitol have nearly all squares. The first ring loses all possible squares to the capitol, but they get all squares further out. The next ring, same thing, and so on. Like the ripples moving out from the stone dropped in the pond. This arrangement with 3 or 4 tiles between cities will reduce corruption for more cities.
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April 6, 2002, 22:23
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#5
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Emperor
Local Time: 16:40
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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You cannot put cities on mountains.
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April 6, 2002, 22:23
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#6
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Deity
Local Time: 16:40
Local Date: October 31, 2010
Join Date: Aug 2001
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No not Mountain. You can build a city anywhere else, but not on Mountain. The game doesn't allow it.
Yes, the Tundra square is better than the Grassland square near the poles. The Desert square is a better city site than the Plains square. etc.
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April 7, 2002, 00:39
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#7
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Prince
Local Time: 17:40
Local Date: October 31, 2010
Join Date: Feb 2002
Posts: 915
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Just thought of this. . .
How come there are no swamps in Civ III??
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April 7, 2002, 00:51
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#8
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Emperor
Local Time: 16:40
Local Date: October 31, 2010
Join Date: Nov 2001
Location: orangesoda
Posts: 8,643
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If you build on a gold hill you get the commerce bonus. Building on a Fur tile gives an extra production.
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April 7, 2002, 00:56
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#9
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Deity
Local Time: 16:40
Local Date: October 31, 2010
Join Date: Aug 2001
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Posts: 21,300
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Quote:
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Originally posted by Coracle
Just thought of this. . .
How come there are no swamps in Civ III??
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Because the designers knew you, in particular, would be annoyed by the omission. I've heard they lost 2 whole days of work to remove them.
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April 7, 2002, 03:53
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#10
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Emperor
Local Time: 16:40
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Location: orangesoda
Posts: 8,643
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I just built a city on a Fur resource, no extra production. I'm reasonably certain that it did give the extra production in 1.16f. Gold Hills still give their commerce bonus in 1.17f.
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April 7, 2002, 14:59
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#11
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Prince
Local Time: 17:40
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
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Defense bonus
The defense bonus makes hills excellent city sites.
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April 7, 2002, 22:27
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#12
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Emperor
Local Time: 16:40
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Huntsville, Alabama
Posts: 6,676
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Quote:
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Originally posted by Aeson
I just built a city on a Fur resource, no extra production. I'm reasonably certain that it did give the extra production in 1.16f. Gold Hills still give their commerce bonus in 1.17f.
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I got a bit of a surprise in my first 1.17f game when building a city on a cattle tile didn't give it any extra food, since it had in 1.16f. It's actually more realistic this way, but finding out about that sort of rules change the hard way can be a bit annoying.
Nathan
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