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Old April 7, 2002, 23:49   #1
St Leo
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Dual Europe 1.0
http://aventine.cf-developer.net/min...r_dualeuro.zip

Whew, I finally got around to finishing it.

ERRATA: Dwarves are MUCH easier to play than Saurs.



Dual Europe
by St. Leo (Leons Petrazickis)
petrazi@sprint.ca

INTRODUCTION

Mmm, fantasy slugfest.

FIRST OF ALL

Please run dualeuro.exe to generate an events file based on which civs are goind to be played by humans and which are going to be played by the AI.

PREMISE

Yadda yadda yadda and the humans from Europe invaded the lands of the Six Races populating the mirror one. As the humans were about to achieve total victory, the invasion petered out. The Six Races have to strike back now before the human scum comes back to finish the job.

CIV PRIMER

Saurs - This is the civ of Basilisks and amphibious Turtle Catapults (helicopters). They are positioned between the hammer (human Europe) and the anvil (their allies).

Dwarves - Baruk khazad! Khazad ai-menu! The Dwarves aren't in a particularly comfortable position either, but their units are better (I think).

Elves - The Elves are isolated and will not be able to grab that many cities before the human counterattack and the AI infighting strikes.

Orcs - Defensively, the Orcish position is excellent; offensively, it's not. Fortunately, their units have a generous movement allowance and are dumb enough to pretend that giant mountains and impenetrable jungles are roaded grasslands.

Hobbits - Their isle of gardens is not hard to defend once the humans are cleared off of it.

Azracs - Azracs have good units and decent offensive position.

Humans - Humans own all of their Europe and most of yours. Crush them.

ORIGINS OF INSPIRATION

Hmm. I wasn't drunk at the time. Dunno.

CREDITS

Cities: Age of Wonders

Terrains: Tim Smith(forests, mountains), Stefan Hartel(river deltas), and many others

Units: Age of Wonders, Heroes of Might and Magic III, a few third parties

Icons: Nothing special

Playtesting: Next to none
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Last edited by St Leo; April 8, 2002 at 11:35.
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Old April 7, 2002, 23:51   #2
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Mmm, Italy...
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Old April 7, 2002, 23:53   #3
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Ach!
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Old April 8, 2002, 00:20   #4
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Um. I get the cannot find server "page cannot be displayed" message when I try to dl.
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Old April 8, 2002, 11:40   #5
St Leo
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Fixed it.
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Old April 8, 2002, 16:09   #6
giz.moe
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Bierkanal? kewl hehe
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Old April 8, 2002, 19:13   #7
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Burgburg?!?! ROTFLMAO!!!

BTW, I think you've recycled that tech tree enough times now.

And I did find one error so far...

Playing as the Orcs i've been able, through allying with the Dwarves and Azracs, to push all the way to Paris and take her. Though when I captured the City of Lights, I got the message "Vienna, capitol of booming France, has been taken by the eldritch hordes".

Are you sure you wern't drunk when you made this?

All in all, this scenario rocks and you get two thumbs up from Kinky and Spewbert.
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Old April 8, 2002, 20:26   #8
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Burgburg?!?! ROTFLMAO!!!

I aim to please.

BTW, I think you've recycled that tech tree enough times now.

[Darn]! Oh, well. I guess I am going to have to recycle the Imperial Ambition tech tree next.

And I did find one error so far...

Though when I captured the City of Lights, I got the message "Vienna, capitol of booming France, has been taken by the eldritch hordes".

That allegation is totally unfounded. I used "capital", the correct word. Oh, wait...

All in all, this scenario rocks and you get two thumbs up from Kinky and Spewbert.

Who?
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Old April 13, 2002, 18:48   #9
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Kinky and Spewbert, you know, the Apolyton scenario critics. They sit in that little balcony of theirs and point and ridicule all the designers.

UPDATEZ:
I am now kicking the living hell outta the Humans and Hobbits and thusly fighting a dual war on each side of my empire. I am, however, still winning. mwahahahaha

When taking London, the events told me I took Vienna. Me thinks St. Leo uses copy & paste function wayyyyyy too much.
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Old April 15, 2002, 15:45   #10
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Do you have any recommendations with regards to unit balance? If I were to release Dual Europe 1.1, I would rename a few techs, make the Orcs show the correct city style, tweak the Elven landbridge, and replace the currect unit imbalance with a new one. Oh, and the events would name the correct cities.
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Old April 15, 2002, 17:58   #11
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I think the Hobbit Lord's (Elders or whatever they're called) should be a tad bit weaker. On Chieftan level they're kicking my arse on cities with heavy defenses....

The Azracs seem to have a wider array of extremely powerful units.

The Orcs don't seem to have enough units.

My suggestion is to change the tech tree around a little. Reduce the science penalty, since according to the game it'll take me 214 turns to discover the next tech...

Add a few more units for each civ that are reachable through research, and not just available en-masse at the start. Maybe like some crossbreeds Half-Orcs or somethin created due to the mix of the two worlds. Or like a Death Knight or somethin. Ok, I play too much WarCraft, so sue me...

Concerning the various landbridges, I highly suggest changing the tile graphic. It looks like either snow or sand but just dosen't look right... Maybe use the shallow sea graphic from the Midgard scen and put little mine openings at each end so it loks like a real tunnel... Just a suggestion tho.
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Old April 15, 2002, 19:53   #12
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Quote:
Originally posted by WarVoid
Kinky and Spewbert, you know, the Apolyton scenario critics. They sit in that little balcony of theirs and point and ridicule all the designers.
I hate those guys
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Old April 16, 2002, 20:02   #13
St Leo
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I think the Hobbit Lord's (Elders or whatever they're called) should be a tad bit weaker. On Chieftan level they're kicking my arse on cities with heavy defenses....

Kewl.

The Azracs seem to have a wider array of extremely powerful units. The Orcs don't seem to have enough units.

I'll see what I can do. Perhaps the Orcs will get to play around with Scorpions now.



My suggestion is to change the tech tree around a little.

Right, that will happen around the time Cthulhu awakes.

Reduce the science penalty, since according to the game it'll take me 214 turns to discover the next tech...

Sounds good.

Add a few more units for each civ that are reachable through research, and not just available en-masse at the start.

Excuse for not doing it: I am pretty sure I've maxed out my use of the unit slots already.

Maybe like some crossbreeds Half-Orcs or somethin created due to the mix of the two worlds. Or like a Death Knight or somethin. Ok, I play too much WarCraft, so sue me...

I highly suggest changing the tile graphic. It looks like either snow or sand but just dosen't look right...

Hmm...
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