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Old April 8, 2002, 11:07   #1
DDowell
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Everyone is making their WWII version...
...so I guess one of them must turn out great!

I've been working on a WWII scenario for the last few weeks or so.
So far it is based on the European theatre (including North Africa).
I will give you guy's a description of what is to be (I hope):

Scenario Name: Europe At War
Time Span: September 1st 1939-December 31st 1945
Turn Length: Week turns

Nations:
Axis (initially German territory only)
Allies (initially British and French territory)
(alll other nations)

Cities:
All (within reason) major cities of 1930s.

Advances:
Name: Prereq.
Early Tank Warfare none
Midwar Tank Warfare Early Tank Warfare
Late Tank Warfare Midwar Tank Warfare
Early Air Warfare none
Midwar Air Warfare Early Air Warfare
Late Air Warfare Midwar Air Warfare
Naval Warfare none
Wolfpack Tactics Naval Warfare
Basic Technology none
Electronics Basic Tech.
Radar Electronics
Jet Propulsion Late Air Warfare
Rocketry Electronics
Computers Electronics
Enigma Coding Computers
Guided Weapons Computers
Nuclear Weapons Electronics

Units:
Name: Prereq.
Infantry none
Bazooka Infantry Rocketry
MG Infantry none
Matilda Tank Early Tank Warfare
Char B Early Tank Warfare
Panzer III Early Tank Warfare
Panzer IV Early Tank Warfare
Crusader Midwar Tank Warfare
T-34 Midwar Tank Warfare
Panther Midwar Tank Warfare
Sherman Late Tank Warfare
SII Late Tank Warfare
Tiger I Late Tank Warfare
Tiger II (Königstiger) Late Tank Warfare
Bomber Early Air Warfare
Hurricane Early Air Warfare
Jak3? Early Air Warfare
Spitfire Early Air Warfare
Bf109 Early Air Warfare
Stuka 89 Early Air Warfare
Spitfire Late Midwar Air Warfare
FW190 Midwar Air Warfare
P51 Mustang Late Air Warfare
Meteor Jet Propulsion
Me262 Jet Propulsion
V1 "Flying Bomb" Rocketry
V2 Guided Weapons
Battleship Naval Warfare
Destroyer Naval Warfare
Cruiser Naval Warfare
Aircraft Carrier Naval Warfare
Wolfpack Wolfpack Tactics
Atomic Bomb Nuclear Weapons
Railroadgun none
Artillery none
Flak88 none
Truck none


More info to follow! I will continue to add replies to this thread (will not start a new thread). Maybe I should change the title though?
Thankful for any thoughts on this project of mine.

Finally, I'd just like to say Hi to everyone on this Forum! I hope we will
get along.
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Old April 8, 2002, 11:16   #2
tigger
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Hi to yoiu too.

There sure is a lot of interest in WWII scenarios!

Looks good so far, what events have you planned for the scenario?
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Old April 8, 2002, 11:59   #3
Pedrunn
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Re: Everyone is making their WWII version...
Quote:
Originally posted by DDowell
Finally, I'd just like to say Hi to everyone on this Forum! I hope we will get along.
Be very Welcome.
No question WW2 is a very interesting (if not the most) idea for scenarios. And one of the best to play.
Dont wory. since i am here at CTP2 community (about an year). I hanvent seen a single mean insult or enemies. It is a very friendly community.
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Old April 8, 2002, 13:42   #4
DDowell
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Quote:
Originally posted by tigger
Looks good so far, what events have you planned for the scenario?
Well, I have planned a few event:
Ribbentrop-Molotov pact as Axis captures Warsaw.
Will cause russia to occupy the Baltic states of Lithuania, Latvia and
Estonia. Bessarabia will not be considered. War will be declared between
Finland (will not cause convertion) and USSR.

Leader Generation:
Defeating foreign army may spawn military leader.
Capturing VP city may spawn military or civilian leader.
(I'm trying to come up with leaders and possible properties for them.
I'll be thankful for any ideas on great leaders...example at bottom)

Aces:
Instead of Leader, army may get a special unit (an ace) that
will have special properties (like veteran status etc.).
Types: Tank Commander, Flying Ace and Naval Commander.
Each major nation have their own representation of an Ace.

Invasion (proposition):
When a player enteres a neutral minor country, that nation's cities
will convert to the allied or axis player depending on attack. This
does not include Italy, USSR and Spain (major countries).
Converting nations will bring additional units to the cause.

Occupation of foreign nations:
As a player has captured 75% or more of a foreign nationsVP, that
nation will surrender.

Lend Lease:
For each turn after start, there will be a chance for the US to send
destroyers (5-10) to the allies. The chance will increase each turn.

Submarines:
If the axis keeps his submarins at sea, they will serve as blockade
ships, causing the income for the allies to be reduced.

Blockade:
If the allied player keeps his warships at sea, they will serve as
blockade ships, reducing the losses from axis submarines.

Pacific Theatre:
Depending on the Pacific war (randomized) additional resources
from the US may become available to the allies.

Assassination:
If Axis is losing the war there will be a chance that the player will be
assassinated. This will cause the game to be lost if Axis is human.

Axis Minor Countries:
If Axis attacks the Soviet Union, there will be a chance that Rumania,
Bulgaria and Finland joins the axis.

Free French and Vichy Regime:
If France is occupied (see above) there will be 50% chance that
Marocko, Algeria, Tunisia will join either the axis or the allies.
-------------------------------------------------------------------------------
Leader Example:
Name: Rommel
Nation: Germany (Axis)
Properties:
-Will cause all tanks at location to become veteran.
-Increases movement points for tanks at location by x2.
-Adds 5% chance to assissination attempt.
-------------------------------------------------------------------------------
I will post a tech tree as soon as possible.

Question:
I don't want the messages about destruction of civilization to appear.
Can I somehow intercept that message (conversion!=destruction)?

Well, back to work!
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Old April 9, 2002, 09:54   #5
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Woohaa! Sounds *really* cool
Can't wait to see this in action, the events you posted are great

Quote:
Originally posted by DDowell
I don't want the messages about destruction of civilization to appear.
Can I somehow intercept that message (conversion!=destruction)?
Well, you can change the contents of the message but I don't think you can get rid of it entirely.
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Old April 9, 2002, 12:40   #6
Pedrunn
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Quote:
Originally posted by DDowell
I don't want the messages about destruction of civilization to appear.
Can I somehow intercept that message (conversion!=destruction)?
Try writting inside the message code the following line:
Code:
Abort();
I think this will give the effect DDowell is looking for.
But i never test it.
Keep me informed.
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Old April 9, 2002, 13:19   #7
Immortal Wombat
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Or find the message concerned, change it to messagebox if it is an alertbox, and remove the line
Code:
Show();
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Old April 9, 2002, 14:16   #8
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Quote:
Originally posted by Immortal Wombat
Or find the message concerned, change it to messagebox if it is an alertbox, and remove the line
Code:
Show();
I think this would be the best. After all no message or even a small warning after such important event
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Old April 9, 2002, 16:01   #9
Locutus
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D'oh! Pedrunn, you're right! For months I've unsuccessfully been trying to remove messages with the Kill() command, but this doesn't work outside of buttons. I was convinced that this was possible in CtP1 and never understood why it didn't work in CtP2, but of course I was confused with the Abort() command, with which you *can* indeed prevent a message from being displayed at all. Thanks a ton for the reminder

IW, no removing Show() won't work as that will only 'minimize' the message in the messagebox, it will still exist. With Pedrunn's suggestion it should be possible to prevent the message from being displayed at all, minimized or otherwise (I'm yet to test this though).
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Old April 10, 2002, 18:09   #10
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Quote:
Originally posted by Locutus
IW, no removing Show() won't work as that will only 'minimize' the message in the messagebox, it will still exist. With Pedrunn's suggestion it should be possible to prevent the message from being displayed at all, minimized or otherwise (I'm yet to test this though).
I was working from the assumption that nobody reads those messages that are minimised. I don't even click the message tab.
Just me then...
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Old April 10, 2002, 18:48   #11
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You don't? The vast majority of messages goes there, some of them pretty useful/important. I only occasionally open them to read them entirely but I certainly read the 'headlines'...
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Old April 10, 2002, 19:02   #12
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Quote:
Originally posted by Locutus
You don't? The vast majority of messages goes there, some of them pretty useful/important.
Like what? I never opened it to see
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Old April 10, 2002, 19:23   #13
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Declarations of war, trade related info, city production info, wonder race info, celebrations, riots, revolutions, unconvential attack reports, etc... Loads and loads of stuff...
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Old April 10, 2002, 19:30   #14
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Quote:
Originally posted by Locutus
Declarations of war, trade related info, city production info, wonder race info, celebrations, riots, revolutions, unconvential attack reports, etc... Loads and loads of stuff...
Declarations: show.
trade: never use
city production: doesn't bother me. If I end up with excess units, I change, and empty queues I find at the end of each turn
wonder race: shows
celebrations, riots and revolutions almost never occur in my games, I don't tamper with happiness. I will pick up most of them as I zoom across the world with my units.
unconventional units: centre the screen giving a meaningful icon.
Sorted
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