April 9, 2002, 10:46
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#1
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Warlord
Local Time: 18:47
Local Date: October 31, 2010
Join Date: Aug 2001
Location: USA
Posts: 169
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A Close Comparison of CIV III With Others
The AI is weak in Naval battles and Strategy;
Competitive land battles but AI will most likely lose one on one;
The AI usually needed to gang up on human to win;
Wall Street is like CDs;
Learn to trade with everyone to prevent wars;
Some times you have to wipe out your neighbor to win;
Cannot solve problems between other players;
The railroad is faster than Air force or Navy;
Nuclear age should begin around 1950s not 2025;
It is getting too crowded so starve if you keep profaning me;
Let us start again. It is getting too crowed;
Year 2050 and all I need is lasers;
Fun game but not finished yet.
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April 9, 2002, 10:48
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#2
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Deity
Local Time: 18:47
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
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Quote:
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Wall Street is like CDs;
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April 9, 2002, 10:51
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#3
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Deity
Local Time: 18:47
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
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Wait. Weren't you the one who started an incoherent thread asking about the specifics of "outposts" in Civ 3 because such things existed in some other games?
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April 9, 2002, 10:52
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#4
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Warlord
Local Time: 18:47
Local Date: October 31, 2010
Join Date: Aug 2001
Location: USA
Posts: 169
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In real life, Wall Street changes with war and rumors and economics. However, once Wall Street is built in Civ III, it always has a constant interest rate.
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Originally posted by KrazyHorse
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Wall Street is like CDs;
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April 9, 2002, 10:56
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#5
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Deity
Local Time: 18:47
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
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And in real life you also aren't a god with absolute power and a 6000-year lifespan.
There's realism and then there's overdoing it.
Unless you're a brighter man than I, you haven't come up with a way of modelling socioeconomics very well at all, so there's a certain level of detail beyond which we can't go, and an even lower level of detail that's practical for a game....
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April 9, 2002, 10:57
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#6
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Warlord
Local Time: 18:47
Local Date: October 31, 2010
Join Date: Aug 2001
Location: USA
Posts: 169
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My outposts worked well in Civ III. It is based upon my use of my Navy and my defense of my older cities.
I thought my input into the "Outpost" thread was excellent.
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Originally posted by KrazyHorse
Wait. Weren't you the one who started an incoherent thread asking about the specifics of "outposts" in Civ 3 because such things existed in some other games?
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April 9, 2002, 11:00
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#7
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Deity
Local Time: 18:47
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
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Yes, well, let's not delve back into the realm of dadaism that thread inhabited, okay?
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April 9, 2002, 11:04
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#8
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Prince
Local Time: 23:47
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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link?
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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April 9, 2002, 11:06
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#9
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Warlord
Local Time: 18:47
Local Date: October 31, 2010
Join Date: Aug 2001
Location: USA
Posts: 169
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I have not made it to the Deity level yet. I must have a win to move up a level (I am still on level four).
Modeling socioeconomically would make the game more fun, true. I must agree that it would take a lot of computations for sixteen civilizations. I would like to see banks with the power of standard CDs while Wall Street to be more like Wall Street. Most of my games are decided upon an economic victory (so that I can build things). The UN victory is all me against the other guy, and we will not vote for the other guy.
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Originally posted by KrazyHorse
And in real life you also aren't a god with absolute power and a 6000-year lifespan.
There's realism and then there's overdoing it.
Unless you're a brighter man than I, you haven't come up with a way of modelling socioeconomics very well at all, so there's a certain level of detail beyond which we can't go, and an even lower level of detail that's practical for a game....
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April 9, 2002, 11:14
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#10
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Prince
Local Time: 18:47
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Re: A Close Comparison of CIV III With Others
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Originally posted by SSBLoveU
Wall Street is like CDs;
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Of course it is. Take the stock market over any length of time more than 5 or 6 years and it consistantly grows. Invest money (with professional help) now and you will have more when you retire. I guarantee it.
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April 9, 2002, 11:17
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#11
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Deity
Local Time: 18:47
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
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Quote:
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Originally posted by Immortal Wombat
link?
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I believe it got lost in the forum shuffles, along with everything else that happened for the 9 months before January.
That thread did funny things to my mind when I read it. Anyhoo...
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April 9, 2002, 11:24
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#12
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Warlord
Local Time: 18:47
Local Date: October 31, 2010
Join Date: Aug 2001
Location: USA
Posts: 169
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Re: Re: A Close Comparison of CIV III With Others
I guess if it is a mutual fund, it will not go out of business or spin off. My mutual funds still needs more attention than CDs. I like CDs. The five or six years that I have been looking at Wall Street has done well over all. However, some individual companies have done badly. CDs though paid for college and my first real investment.
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Originally posted by dunk999
Of course it is. Take the stock market over any length of time more than 5 or 6 years and it consistantly grows. Invest money (with professional help) now and you will have more when you retire. I guarantee it.
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April 9, 2002, 11:26
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#13
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Warlord
Local Time: 18:47
Local Date: October 31, 2010
Join Date: Aug 2001
Location: USA
Posts: 169
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The links go back to the summer of 2001.
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Originally posted by KrazyHorse
I believe it got lost in the forum shuffles, along with everything else that happened for the 9 months before January.
That thread did funny things to my mind when I read it. Anyhoo...
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