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Old March 27, 2001, 07:36   #1
Norinel
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Nontotal Control?
In every Civ game up to now, you can control almost everything that you choose not to relinquish control of: every single military unit, every single city, every single diplomatic coup (except for the very limited power of the Senate in a Democracy). This is just silly. For one, it would be impossible in a civ with any more than 1-2 cities before good long-distance communication. Also, only in dictatorships and monarchies (in real life) does the head of state have that kind of power. How can this be fixed?
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Old March 27, 2001, 09:33   #2
Henrik
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I'm afraid this can't be fixed in a civ game whitout spoiling it
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Old March 27, 2001, 14:22   #3
Ilkuul
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I know what you mean, Norinel. It used to bother me that, for instance, if one of your cities was captured, *poof*, ALL its units vanished -- even ships 100's of miles away at sea! Along similar lines, if your trireme lands on a distant shore and attacks an enemy city, declaring war for the first time, that same enemy can attack you immediately at a completely different location, MUCH further away than the most dedicated runners could reach!

But to add communication delays to the early game would really slow it down. It already used to boggle my mind that I could be involved in the same war with the same enemy for many centuries, if not millennia! (While in real history the "Hundred Years' War" in Europe is considered to have been pretty long drawn out!)

So however much I puzzle over how these kinds of problems could be solved, I keep ending up with the basic fact that a game is always a game, it can never totally simulate real life. One just has to accept some degree of unreality -- and this is one of them in Civ.



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Every time you win, remember: "The first shall be last".
Every time you lose, remember: "The last shall be first".
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