April 9, 2002, 23:25
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#1
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Chieftain
Local Time: 00:48
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Denmark
Posts: 42
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Thanx ! Two first levels of CTP2 are without ruins .
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April 9, 2002, 23:38
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#2
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Chieftain
Local Time: 00:48
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Denmark
Posts: 42
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AND a little resume ...
I have transferred the previous correspondence/dialogue
from two other threads to the space here below :
--------------------------------------------------------------------------------
PDA-CIV
Settler
Denmark
Jul 2001
10-04-2002 04:34
Just bought CTP2 with no ruins ...
HI there !
Installed the game : no ruins/huts !
Updated with Activisions 1.1-patch : no ruins/huts !
Then tried modswapping Apolyton & BlueOrange : no ruins/huts !
Now I'm here at the forum : no ruins/huts ?????
The game was sealed in the Activision-box ;
manual , techtree , cd-case and CD is OK ...
What's going on ???
And please don't tell me to close my antivirus/firewall !
Thanx if you can help me
PS : There is a working ruin/hut-spray in the cheat/edit-tool ,
but I don't wanna make maps before i've even played it !
I feel so
Pedrunn
Prince
Brazil, RN
Jul 2001
10-04-2002 05:03
I remember reading that at the easiest level you dont have ruins.
Since the AI has a higher chance of getting good things out of ruins.
But i never played at lowest level so i dont know for sure.
Try a harder level.
And keep us informed.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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April 9, 2002, 23:39
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#3
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King
Local Time: 19:48
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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I guess this was suppose to be a reply of your last thread.
But no problem.
Glad to help.
Locutus, dont you think this info should got to the FAQ?
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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April 10, 2002, 09:35
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#4
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Deity
Local Time: 00:48
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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PDA-CIV,
3 threads on the same topic? Don't be surprised if one or two of them get closed in the near future.
Edit: or deleted, whatever...
Pedrunn,
It's your idea, so why don't you add it to the FAQ? You should get the credit for having the idea of adding it...
Edit: too late...
Last edited by Locutus; April 10, 2002 at 10:00.
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April 10, 2002, 11:06
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#5
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Super Moderator
Local Time: 00:48
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by Locutus
PDA-CIV,
3 threads on the same topic? Don't be surprised if one or two of them get closed in the near future.
Edit: or deleted, whatever...
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Yeah I was close to say something about. But I decided to wait some threads.
Quote:
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Originally posted by Locutus
Pedrunn,
It's your idea, so why don't you add it to the FAQ? You should get the credit for having the idea of adding it...
Edit: too late...
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So next time Pedrunn you have to know on your own what has to be in the FAQ on your own: Next time don't ask just post.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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April 10, 2002, 11:16
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#6
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Chieftain
Local Time: 00:48
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Denmark
Posts: 42
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You're welcome to delete them ...
Thanx and sorry about my overdoings (hyperactive child ,
you know !) and please delete all the threads about this -
but I think it should be accepted in the FAQ !
What about modding the easy level - is there a bug ?
And now another candidate for FAQ :
The only thing I miss from Civ2 is the randomizing of the content in the Goody Huts/Ruins ; can this be "fixed" ?
Thanx and
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April 10, 2002, 11:34
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#7
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Super Moderator
Local Time: 00:48
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Re: You're welcome to delete them ...
Quote:
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Originally posted by PDA-CIV
Thanx and sorry about my overdoings (hyperactive child ,
you know !)
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I know therefore I waited , it is just for the future to help you to keep you from some overdoings again.
Quote:
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Originally posted by PDA-CIV
The only thing I miss from Civ2 is the randomizing of the content in the Goody Huts/Ruins ; can this be "fixed" ?
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As I started to play CTP1 I missed this feature, too. But actual the CTP1/2 version is a bug, because if it would be in than it would mean for me hundret procent city change for me, everytime I entered a hut in Civ2 I saved before and reloaded until I got my city. So the result was a pretty fast expansion actual a cheat, the Civ3 method I think would be to remove huts from the game entirely, at least the did it with a lot of not at 100% working features.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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April 10, 2002, 11:52
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#8
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Chieftain
Local Time: 00:48
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Denmark
Posts: 42
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Let's get it ou in the open ...
I am gonna start a thread about that (for me) serious subject ,
the randomizing of the content in the Goody Huts/Ruins !!!!
Actually I quickly found it very silly to restart to get a better GOODY ...
I realized that it gave the game a "live-touch"
which a game like chess totally lacks . In this way you could
use your skills to rule etc. as well as "making up history as we
went along ..."(Linda Hamilton in Terminator2) . I'm a great
backgammon-player too , it has this dice-element of uncertainty
that Heisenberg and our danish Niels Bohr discussed with Albert
Einstein ... Maybe I'm just a crazy Physics-student !?
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April 10, 2002, 23:48
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#9
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King
Local Time: 19:48
Local Date: October 31, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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