Lancer, that remember me of WWII, where Italian Navy tried very often to send
unescorted ships carrying troops and supplies from Italy to Africa.
They usually ends sank by Royal Navy or RAF.
Guess what? The Ally intercepted and decipher every code message Italians used (a bit like the Enigma well know history related to German Kriegsmarine).
Of course Civ II AI
cheats as hell about intercepting routes, as usually does SMAC AI that find your
Cloacked Unit hidden in fungus
To be a bit more fair, ship units represent a fleet of ship, that you can suppose can patrol a bit more than [i]3 miles rounds[/] of sea...
and don't forget bad charma!
Rules of engagement
1) Always escort Transport ships
2) Always escort Capital ships (Carrier)
3) Try to escort the escorter, to outnumber the enemy
4) Don't putt all your eggs (unit) into same basket (transport)
5) Well, it's only a game and you lose a ship: no one is harmed
6) Reload and change route... AI cheats, why you can't?
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Admiral Naismith AKA mcostant