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Old April 11, 2002, 03:22   #1
ColdFever
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Sometimes a city automatically is razed when it has a size of 1 and is conquered, sometimes not. Does anybody know on what factors this depends? I prefer to keep the cities I win and to be perfectly sure I sometimes even wait until they have a size of 2 before I take them. But it would be nice to know if a size-1-city may also have the chance to survive a capture.

As Dan often enlightened us in the forums, perhaps he knows the answer?

btw: I gathered some of his answers and more interesting stuff in a Custom Civilopedia, for example the data on "We love the King day", as this one is missing in the original Civilopedia. I also customized some advisor event messages to have more links into the Custom Civilopedia to make the game even more accessible and understandable. But I still can't publish anything, as any mods that change the original Civ3 files are still interdicted over here in Germany . But at least a little contact to Infogrames exists and I hope that they perhaps may change their opinion somewhere down the road - perhaps when the big sales are over and they must not be worried about fan interventions anymore .

Wouldn't it be nice to have a "living" Civilopedia including a community maintained ingame FAQ, strategy guide and community links? I even could imagine a "Communitypedia" if Firaxis would be so nice to expand the concept a little, perhaps together with the multiplayer expansion. Not everybody enjoys to read through a dozen of forums each day to stay up-to-date, IMHO it would be great if one could just download a compiled ingame Civ3 pedia-file with the core of relevant data (sources: Civ3Home, Apolyton, CivFanatics, German CivWebring..., data: FAQ, strategy guide, Mod overview...).

Last edited by ColdFever; April 11, 2002 at 05:45.
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Old April 11, 2002, 03:27   #2
Barchan
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I recall reading somewhere that unless the a 1-pop city has generated some culture points, it will be razed instead of captured.
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Old April 11, 2002, 03:51   #3
ColdFever
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Quote:
Originally posted by Barchan
unless the a 1-pop city has generated some culture points, it will be razed instead of captured.
So if the city radius did already expand because of the culture, the city is safe to be taken and not to be automatically razed? This is good knowledge!
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Old April 11, 2002, 03:58   #4
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Seconded. The autoraze does not apply when

a) the city is size 2 or more - or -
b) it has at least once expanded culturewise.

Note, that it's not sufficient to have a few culture points, but it must have at least once expanded, thus normally (unedited) 10. Sometimes this sucks, when you want to capture an enemy capital in the ancient era and the palace has just jumped there from the old capital. You have to wait 10 turns then.
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Old April 11, 2002, 16:13   #5
ALPHA WOLF 64
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i had a city of size 2 automatically razed. I was wondering if the city lost a pop during my assault and had no culture, thus the auto raze. Do cities lose pop when attacked or just when bombarded?
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Old April 12, 2002, 09:23   #6
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Quote:
Originally posted by ColdFever
btw: I gathered some of his answers and more interesting stuff in a Custom Civilopedia, for example the data on "We love the King day", as this one is missing in the original Civilopedia. I also customized some advisor event messages to have more links into the Custom Civilopedia to make the game even more accessible and understandable.
Cool! Would you be so kind to tell me more about your adding?(on a personal basis, using Apolyton Private Mail I suppose Infogrames won't care nor have law basis against us).

Quote:
Wouldn't it be nice to have a "living" Civilopedia including a community maintained ingame FAQ, strategy guide and community links? I even could imagine a "Communitypedia" if Firaxis would be so nice to expand the concept a little, perhaps together with the multiplayer expansion. Not everybody enjoys to read through a dozen of forums each day to stay up-to-date, IMHO it would be great if one could just download a compiled ingame Civ3 pedia-file with the core of relevant data (sources: Civ3Home, Apolyton, CivFanatics, German CivWebring..., data: FAQ, strategy guide, Mod overview...).
Well, I don't think anyone really can put the effort to chose every relevant post and strategy guide into another... linked strategy guide. An open tool to import and mix help expansions would be interesting, but... it doesn't seems on the same line with Infogrames ban to main text modify.

OTOH, it seems a bit like a request a person vent to me a couple of years ago: "I understand Internet is full of interesting stuff, but there is so much unrelevant things and garbage... can't someone clean it and made one tight and better?"
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Old April 12, 2002, 10:49   #7
ColdFever
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Quote:
Originally posted by Adm.Naismith
Cool! Would you be so kind to tell me more about your adding?
It is pretty easy to expand the civilopedia and to insert new links into the advisor messages as well to use the new content. This way you can offer more civilopedia keywords to chose from and have a better "knowledge base access".

But in contrary to my hopes I just got fresh notice from Infogrames that they do not see any possibilty to revive the fan translation project again, so I guess that was it, as everything was building on that.

Quote:
Originally posted by Adm.Naismith
I don't think anyone really can put the effort to chose every relevant post and strategy guide into another... linked strategy guide.
Hmmm, I know many people who do not read any forums and would welcome some regular notes about what is going on. Of course I did not think about writing down ALL stuff, only the most important informations to gather. Of course this compilation would be subjective, but that is every website - you see what I was aiming at: a kind of "ingame website". But as Infogrames won't allow things like that for us in Germany (at least with the US version) it simply was wishful thinking so I better forget about it.
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Old April 12, 2002, 11:30   #8
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I think a fan generated Civlopedia is a great idea!
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Old April 12, 2002, 23:42   #9
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Quote:
Originally posted by ColdFever
But in contrary to my hopes I just got fresh notice from Infogrames that they do not see any possibilty to revive the fan translation project again
How the hell could it possibly be an issue now?!?

infogreed
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Old April 13, 2002, 00:22   #10
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AW64. Yes, sometimes a pop is lost from the last assault, from what I recollect. I cannot remember this resulting in auto-raze of a 2 pop city. But I suppose it could.
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Old April 13, 2002, 01:21   #11
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This is odd because I led an assault against the city of Nuremburg and it had advanced culturally several times and it was destroyed... but when I captured it, it was also in the hands of the Chinese, so maybe that reset the culture for the city? I would assume that's probably it.
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Old April 13, 2002, 01:28   #12
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Quote:
Originally posted by Dom Pedro II
This is odd because I led an assault against the city of Nuremburg and it had advanced culturally several times and it was destroyed... but when I captured it, it was also in the hands of the Chinese, so maybe that reset the culture for the city? I would assume that's probably it.
That is very strange. It sounds like a bug. The city should not be destroyed from what I know, because it should have a culture value for the Germans.

Do you have a save from some time prior to the auto-raze? It might help the designers.
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Old April 13, 2002, 05:45   #13
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Quote:
Originally posted by ColdFever But in contrary to my hopes I just got fresh notice from Infogrames that they do not see any possibilty to revive the fan translation project again, so I guess that was it, as everything was building on that.
So they responded after 2 months? Wow, that was quick, at least for Infogrames . But I'm not surprised at all, remember what I wrote in the Infogrames forum?

As for the Custom Civilipedia... Ain't this also a "change of files" and is disallowed by Infogrames Germany? As you know, the only right you have as Infogrames customer, is to buy the game. Playing it is optional, and customizing is a crime.
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Old April 13, 2002, 06:36   #14
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in my experiences, size 1 cities are razed based on if the city contains any city improvements.

normal city improvements, and any improvements that are normally destroyed when the city is captured, such as a temple, will count towards preserving the city

that's why in ancient times, most size 1 cities are razed when conquested since the AI hasn't had the chance to build any improvements.. I think this was implemented to prevent early warmongers from following the AI settlers around and capturing their new cities.
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Old April 13, 2002, 13:17   #15
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Bingo on the reason. But, it's supposed to be based on Culture, which depends on some buildings.

You can test for yourself though. Do you have a save where you are at war? Build a city near the fighting. Rush a Barracks. Let the enemy occupy the city. Gone. Try again, but rush a Temple. Let the enemy take the city. Not gone.
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Old April 13, 2002, 17:01   #16
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To rush a temple is not enough, the city needs 5 turns to expand once. If the city is captured before the culture border expanded, it's razed regardless of the temple.
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