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Old April 13, 2002, 10:42   #1
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Next weekend...
...this should be available (don´t kill me if I need some days more)

Damn, I had to resize the pic to post it

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Old April 13, 2002, 10:56   #2
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Re: Next weekend...


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Old April 13, 2002, 14:56   #3
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finally
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Old April 15, 2002, 08:29   #4
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Re: Next weekend...
Quote:
Originally posted by BeBro
...this should be available (don´t kill me if I need some days more)
If you fail, we expect to fall on your own sword.

Seriously, did you use some sort of 3D modeling software in making your logo?
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Old April 15, 2002, 10:14   #5
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Yup, making 3D gfx is one of my hobbies. The knight the sword between the text are modelled and rendered with a raytracer named Maxon Cinema 4D, the rest is done with normal gfx software.
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Old April 15, 2002, 11:58   #6
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I was not waiting before, but I am now drooling! Get it out!
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Old April 15, 2002, 12:02   #7
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I'm gonna get that title screen tattooed on my back! Sorry, Warvoid.
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Old April 17, 2002, 11:50   #8
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Sooner than you think...
Yup, the English version of Cross&Crescent 2.0 is released, even sooner than the German version (which will follow in the next days). Enjoy!

http://www.civ2000.civ2.gamigo.de/en...ndCrescent.htm

And a big thanks from here to all who helped me


Some hints: the scn comes with a html help instead of a readme text file. After unzipping all files into the scn folder, view the file "CrossHelp.htm" in your browser. The scn has multiple events files for each of the playable civs, so please follow the intructions under "Installation" and "Scenario Setup" carefully. If anything is unclear or does not work, please post here...

Another thing. you´ll get a lot of "xy has made peace with..." messages in the first turn, simply ignore them And don´t worry if some conquests are very difficult in the beginning, this is intendet. It will get better when you discover new techs.

Any feedback is of course welcome...
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Old April 17, 2002, 12:17   #9
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Thanks BeBro!!!

Die Nacht wird kurz sein...
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Old April 17, 2002, 12:46   #10
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Small update
A modified game.txt (thanks Henrik), it replaces the older file

If you dl the entire scn now you don´t need it, the zipfile contains now this newer file
Attached Files:
File Type: txt game.txt (90.8 KB, 9 views)
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Old April 17, 2002, 14:21   #11
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Yee Haa!

Time to break out the old Civ II.

Thanks BeBro!

I forget, are the Byzantines playable? Actually, never mind, I'm sure it's in the readme.
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Old April 17, 2002, 14:40   #12
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Nope, I concentrated on the Europeans, English, Franks and Germans are playable...
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Old April 18, 2002, 02:10   #13
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Woohoo!
Three cheers for the Bebrobot

Downloading now. That city screen looks fantastic!
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Old April 19, 2002, 10:49   #14
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This looks excellent, BeBro. I'm looking forward to playing it, just as soon as I can upload a certain project of my own. Good work!
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Old April 19, 2002, 14:04   #15
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great job

I´ve just download the scenario
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Old April 19, 2002, 16:29   #16
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Old April 20, 2002, 16:09   #17
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Thanks for the comments so far
There are minor things that need to be changed, nothing serious, mainly spelling errors and German "leftovers". I´ll post some modified rules, labels, etc in the next days. The game itself seems to run fine.

If anybody has more feedback, esp. to the gameplay and game balance, let me know...

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Old April 20, 2002, 20:41   #18
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Are the European powers supposed to be at war with each other from the beginning? I played as the germans, and got invaded by the Franks the first few turns...
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Old April 21, 2002, 06:35   #19
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Yep, that is intendet. I tested it in other versions, with a cease fire between Europeans, but then I had enourmous trouble to get the AI to attack later - the MakeAggression triggers did work sometimes, but sometimes not

In the end I took the version with constant wars everywhere, because I think it is also more challenging. It is not very historically accurate I know, but the scn is more a "what-if" scn from an accurate starting point on...
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Old April 21, 2002, 09:13   #20
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Expect some -constructive, of course- criticisement as soon as I'll be able to download it...
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Old April 21, 2002, 16:34   #21
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Damn, does that mean I have to mail you, Maciej? BTW, What is your current adress?
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Old April 21, 2002, 23:30   #22
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I played this more than I would care to admit over the weekend.
My biggest (and totally unconstructive ) criticism is that the Spanish city graphic looks so good onscreen that I don't want to capture any Spanish cities for fear of changing them.

I've tried both the Brits and the Germans so far and they both seem to play pretty well too.
Very nice job.
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Old April 22, 2002, 10:42   #23
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Thanks
Quote:
Originally posted by ravagon

My biggest (and totally unconstructive ) criticism is that the Spanish city graphic looks so good onscreen that I don't want to capture any Spanish cities for fear of changing them.
And I think I can live with that...
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Old April 22, 2002, 13:40   #24
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Thanks for the credit bernd, but all I did was play it, you did all the work.
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Old April 22, 2002, 18:22   #25
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well, trading is almost impossible because you are at war with the europeans powers and the muslims, but i´m discovering techs every five turns and earning money so is not a probem, i´ve changed to the second part I´m two turns aways from mobile war engine,

i will unles war

i like that you change the victory conditions to objective cities,
in the 1.0 i didn´t go to midle east becuase i started war with the germans and the english

i´ll try to post a few screenshots
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Old April 23, 2002, 04:35   #26
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Of course it does, Bernd. Everything I say means it!
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Old April 23, 2002, 14:09   #27
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Quote:
Originally posted by Shaka Naldur
well, trading is almost impossible because you are at war with the europeans powers and the muslims...
Try the English if you want to play a trading strategy. You get the two continent bonus, but, yes, the constant state of war makes it somewhat difficult to keep a ship chain alive. That challenge, though, makes this strategy fun; many scenarios become too easy if you succeed in exploiting a trading strategy. The Spanish/African muslims seem the best trade partners (reasonably close, reasonably lucrative, not too many enemies between you).

You can just ignore the French and Germans...maybe put an outpost in Bretagne or try to seize the Viking town that gives access to the Baltic (Hedeby, IIRC), but those aren't critical. Since you'll be having ships in the vicinity, you're well positioned to start taking over some of the Portuguese and other coastal areas once you get some decent techs (Empire = galley!). Then onward to selected cities on the N.African coast, Sicily and selected Med islands, and finally...the holy land! I suspect I'm a bit ahead of schedule, in my second game, having Crete and an eye on Cyprus, just as the first Crusade events occur. First attempt as France was a bit of a flop.

I still like the option to negotiate, but since the permanent wars transform an overly easy exploit into a fun alternative strategy, it's definately a good call in this scenario.
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Old April 23, 2002, 18:19   #28
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Quote:
Originally posted by RobRoy
First attempt as France was a bit of a flop.
Why? Do you think it was too easy? I always want to find out where improvements are needed.

Shaka Naldur, if you have ships, you can trade (as Franks) with North Africa. As Germans, it is even easier if you conquer Southern Italy ASAP, then you can also trade effectively with Byzantium.
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Old April 24, 2002, 09:27   #29
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Quote:
Originally posted by BeBro
Why? Do you think it was too easy?...
No, no, no, no, no. It's too early to make any statement about too hard or too easy, at least from my perspective.

When I play for fun (unlike when I test), I avoid looking at the event files. So, playing as the Franks, I got bushwacked a few times, rather painfully. It was particularly painful, since I was trying the trading strategy with the Franks, meaning I was sinking resources into units that weren't helpful for recovering, so I had to switch gears, so ended up behind the curve tech-wise (in my hubris, I insisted on playing at deity despite your recommendation). So basically, I lost! I'm sure the next Frankish attempt will be more satisfactory; when playing as the English, I still didn't know the event specifics, but could guess the approximate frequency and severity of your raids and rebellions, which partially explains the English' relative success.

I'll try to e:mail you if I have any significant comments. Are you anticipating a 2.1 version?
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Old April 24, 2002, 13:59   #30
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Quote:
Originally posted by RobRoy
I'll try to e:mail you if I have any significant comments.
That would be great. Currently I plan only to correct some minor errors, but if you have ideas for significant improvements - I´m open for every suggestion.

Oh, and if you want to mail me please use my new adress: templar68@web.de
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