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View Poll Results: Shall we build Granaries?
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Yes, get the population growing
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3 |
23.08% |
No, they're not worth the effort
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9 |
69.23% |
Ah, let them eat Bananas!
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1 |
7.69% |
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April 13, 2002, 14:58
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#1
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Emperor
Local Time: 17:58
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Granaries
Your Minister of City Planning has observed that much of our precious grain supply goes to spoilage each year. I have developed an idea for storage of the food supply, in special buildings safe from weather and rodents, that I call "Granaries". My talented Staff has calculated that we can effectively DOUBLE our usable grain supply in this manner.
More Grain equals more Workers. More Workers equals more production. More production equals more Caravans, more Diplomats, more Marketplaces, etc.
I propose that we should build Granaries in our cities in stages, 4 cities at a time (to allow for other demands), until each city has one of these wonderful and valuable structures!
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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April 13, 2002, 15:09
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#2
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Emperor
Local Time: 23:58
Local Date: October 31, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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if i don´t build the pyramids i don´t build them,
and while playing an scenario i sell them if i need money
so I voted no
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April 13, 2002, 15:21
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#3
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Emperor
Local Time: 17:58
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Investment in the future always pays off, and we waste more grain as the cities grow larger.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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April 13, 2002, 15:26
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#4
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Deity
Local Time: 17:58
Local Date: October 31, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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Before libraries? Before marketplaces? Before 2nd defender or diplomat?
We need many things but can only buy one at a time. Please clarify your plan, Planner.
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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April 13, 2002, 15:31
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#5
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Technical Director
Local Time: 00:58
Local Date: November 1, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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They are useful. I say build them.
__________________
ACS - Technical Director
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April 13, 2002, 15:42
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#6
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Prince
Local Time: 17:58
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Jacksonville, FL
Posts: 732
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Not no, but h*ll no!
Once we finish expanding, we can switch to Republic and WeLoveTheKingDay our way to a massive population. Not sure what this is?
Under We Love The King Day, every city that qualifies will expand by 1 worker each turn up to its maximum. To qualify, your city needs to have at least 50% happy workers and the rest content. How do you achieve this? Set the Luxuries to 40% or 50%. To gain full effect, we need to make sure cities have aquaducts and sewage systems to expand to maximum size. Once all your cities ballon, you adjust the luxuries down to the level needed to maintain order.
So no, never build a single granary, ever!
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April 13, 2002, 15:45
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#7
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Emperor
Local Time: 17:58
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Quote:
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Originally posted by -Jrabbit
Before libraries? Before marketplaces? Before 2nd defender or diplomat?
We need many things but can only buy one at a time. Please clarify your plan, Planner.
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I am proposing that we build Granaries in only a few cities at a time. The rest will continue with the other requirements of our Civ.
The effort we put into Granaries now will continue to pay off forever, and will assist us in producing even more (and faster) the first time we get a new Worker (in half the time). This is one of those things that will improve the capacity of our cities to produce the *other* things we will need in only a few turns from now. Granaries are relatively inexpensive, and they only cost 1 gold per turn each.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
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Civ2 Demo Game #4 Despot, City-Planner, Consul
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April 13, 2002, 16:20
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#8
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Emperor
Local Time: 16:58
Local Date: October 31, 2010
Join Date: Dec 1998
Posts: 3,215
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I say no granaries - we've got too much else to do...
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April 13, 2002, 16:40
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#9
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Prince
Local Time: 17:58
Local Date: October 31, 2010
Join Date: Apr 2002
Posts: 327
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Keep in mind that having more people is NOT a good thing if we cannot keep those people from being unhappy.
So, until we have Mike's built, I am opposed to building granaries, except in cities which are at their max population and are just pumping out settlers.
We should avoid overproduction of food, however, as this detracts from our production, research, industry, and so forth...
And perhaps granaries would assist this by allowing us to store up extra food - But as I have said, they should only be built in places where they won't lead to an increase in population which throws a city into civil disorder or forces us to make more citizens into entertainers.
__________________
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April 13, 2002, 17:13
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#10
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Emperor
Local Time: 17:58
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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Granaries don't lead to the production of more food (they don't cause us to use Workers on food tiles), they just save the loss of food each time a new Worker is completed. In other words, we get new workers faster. Workers usually produce their own food needs, *and* they contribute some shields and trade.
We shouldn't have unhappiness problems after Mike's (in 2 turns).
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
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Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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April 13, 2002, 21:03
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#11
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King
Local Time: 16:58
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
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Granaries are a very low priority right now. I agree with targeting WLT*D instead. Also, libraries should come first. There are too many other things from which we gain benefit.
While the minister is correct that growth means we reap more later, we could do that anyway if we irrigate plentifully and celebrate!
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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April 13, 2002, 21:17
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#12
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Emperor
Local Time: 08:58
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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Build diplos for embassies and stealing not bloody graineries
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The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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April 13, 2002, 22:20
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#13
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King
Local Time: 23:58
Local Date: October 31, 2010
Join Date: Jun 2000
Location: London, UK
Posts: 1,267
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No, not now. We're too busy expanding.
And with the WLT*D technique, I doubt if we ever build one.
__________________
"BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
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Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1
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April 13, 2002, 23:49
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#14
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Deity
Local Time: 10:58
Local Date: November 1, 2010
Join Date: Nov 2001
Location: That's DR WhereItsAt...
Posts: 10,157
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If we have cities that are producing more food than resources - settlers to change the terrain. If the city has healthy amounts of both or more resources than food - no problem, continue with the caravans/diplos/military for seizing Adam's.
I really don't think granaries are high priority at the moment, we still have a Wonder or two to go for (Leo definitely), and need to expand further after Mike's, also get info on our enem- neighbours and compose strike plans against the city building Adam's for the near future. This should be more than enough for the moment.
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April 15, 2002, 10:33
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#15
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Emperor
Local Time: 17:58
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
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The People have spoken! I will not recommend Granaries in my next Report to the President.
__________________
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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April 16, 2002, 13:25
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#16
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King
Local Time: 23:58
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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why build granaries when we can "use" the piramids the Egyptians build.
Shade
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ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
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April 16, 2002, 19:27
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#17
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Emperor
Local Time: 23:58
Local Date: October 31, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
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Quote:
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Originally posted by shade
why build granaries when we can "use" the piramids the Egyptians build.
Shade
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we should go to visit them as soon as they build adam´s
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April 16, 2002, 20:54
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#18
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Prince
Local Time: 13:58
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Alaska
Posts: 434
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I am opposed to the production of Granaries, both because there arte other things we should build, and because Granaries are expensive for what they gain for us.
Steele
__________________
If this were a movie, there'd be a tunnel or something near here for us to escape through.....
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