May 2, 2002, 19:37
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#31
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Emperor
Local Time: 18:00
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
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that would be El Awrence.
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May 2, 2002, 22:34
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#32
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Deity
Local Time: 20:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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Excellent, I shall play at once, Comrade Komissar.
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May 2, 2002, 22:35
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#33
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Deity
Local Time: 20:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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I would play if I could download the zip.
*cries*
m_carreras@hotmail.com
Unzipped if possible MC, please.
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May 5, 2002, 11:21
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#34
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Deity
Local Time: 20:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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I've played it, whose email do I need to send it to next?
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May 5, 2002, 20:06
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#35
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Emperor
Local Time: 18:00
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
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damn troublesome that we can't use zipped files, but whatever. That would be me to e-mail to. I suggest we don't e-mail every time, and post every turn except for the one E.L. has to download.
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May 5, 2002, 22:02
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#36
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Deity
Local Time: 20:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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Should I post it? If not, please post your email so that I can send it to you.
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May 5, 2002, 22:15
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#37
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Emperor
Local Time: 18:00
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
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posting it would be better, if your winzip works.
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May 27, 2002, 09:24
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#38
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King
Local Time: 18:00
Local Date: October 31, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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*BUMP* I just wanted to see what was happening and if this giga map version will get off the ground
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May 27, 2002, 15:00
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#39
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Emperor
Local Time: 18:00
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Join Date: Mar 2002
Location: Smith, Wesson, and Me
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Still el's turn I guess.
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May 27, 2002, 17:32
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#40
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Deity
Local Time: 20:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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Shite, let me post the sav which I did play...
I clean forgot about this one.
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May 27, 2002, 17:37
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#41
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Deity
Local Time: 20:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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Argh, can't attach, please post the email of the next player please!
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May 27, 2002, 18:09
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#42
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Emperor
Local Time: 18:00
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Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
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Are you sure you zipped it? Anyway, send it to
darius8712@hotmail.com
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May 28, 2002, 19:40
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#43
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Deity
Local Time: 20:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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Sent.
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May 30, 2002, 22:07
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#44
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Emperor
Local Time: 18:00
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
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It’s a shame that Pap made a new version before we even finished the first round, but I guess this’ll just be for fun instead of a playtest since this still seems to be on.
A big month:
- Tarakan captured at the cost of seven Japanese divisions.
- Japanese construction engineers discover that sewer systems decrease pollution, and mass transit is what allows a city to grow beyond size 12. This resulted in hundreds of gold units lost to unnecessarily rush-built sewer systems.
- Port Moresby completely destroyed.
- An empty carrier was found southeast of Pearl Harbor and sunk by a U-boat.
- One destroyer sunk southeast of Dutch Harbor.
- Midway and Wake Island captured. The same troops will occupy the Hawaiian Islands in the next month.
- In Asia, Palembang, Calcutta, Mandalay, Changsha, Hohot, Taiyuan, and Xian were all captured.
- 2 British destroyers sunk in the Bay of Bengal
- Forces fresh from the attack on Pearl Harbor are so motivated by their success that instead of returning to Japan they have decided to move east, and empty the seas off California and California itself. The death toll was one B-17, one full British transport, one American carrier, two destroyers, three Warhawks, two transports, four infantry divisions, one artillery regiment, three M4 Sherman divisions, and two motorized infantry divisions. Japanese casualties were high but worthwhile. Just stay out of the Pacific, and you won't get hurt!
Last edited by Darius871; June 10, 2002 at 22:07.
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May 30, 2002, 22:25
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#45
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Emperor
Local Time: 18:00
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
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While I was playing the turn, something came to mind. As frustrating as it is at this point, I thought I would at least bring up the possibility of ending this game, for four reasons:
1) As I said earlier, Pap has finished a third version of this scenario since we began this PBEM. Since this is a "test" PBEM, it seems kind of frivolous when the version is obsolete.
2) Also, the new version has fixed a lot of the many problems with this one, so this version is not only obsolete but it is actually flawed.
3) We made a mistake in not having a human Chinese player. The stupid AI ended pumping the dozens of Nationalist armies in its cities out into the field. All I had to do was kill the one or two units left in a city, occupy it, and then all the units it supported disappear.
4) Just some historical and technical inaccuracies, such as the excessively meager defenses of India or the impregnability of Ambon.
These problems would warrant ending the game, but I note that we still could restart the game (again) using the new scenario and continue, and we could just have any of the Allied players play the Chinese turns as well.
If you still wish to continue I'll keep playing too, since, as you're beginning to see, most of the errors in the scenario and in AI China benefit the Axis, and we'll win anyway.
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June 8, 2002, 04:14
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#46
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Emperor
Local Time: 18:00
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
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Is anyone checking here?
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June 10, 2002, 07:35
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#47
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Deity
Local Time: 20:00
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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Whpo's next?
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June 10, 2002, 21:55
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#48
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Emperor
Local Time: 18:00
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
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Pap's. It was kinda convenient that this game was so slow that it wasn't his turn until after the month he was gone, and he's back now.
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June 11, 2002, 17:26
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#49
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Prince
Local Time: 17:00
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Chicago, IL
Posts: 669
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I agree with Darius, let's use the new version.
Playing with this version is pointless because it has so many problems. Version 0.3 is out, but I think we should wait 2 days, because version 0.4 is almost ready, and that fixes a slew of other problems. Let me know, if we do not agree, I will play my turn.
Pap
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June 11, 2002, 17:30
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#50
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Emperor
Local Time: 18:00
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Join Date: Mar 2002
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I agree, let's do v4. I don't see why the others would disagree, since the allied civs have pretty short turns anyway and they wouldn't be losing much.
BTW pap, what do you think we should do about the two civfan games?
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June 14, 2002, 11:02
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#51
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Emperor
Local Time: 18:00
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Join Date: Mar 2002
Location: Smith, Wesson, and Me
Posts: 8,028
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Ok, on Thursday, June 20, I will be leaving for a three-week vacation that will end on July 11th. On most of my PBEM's I will get subs, but for this game and a few others I decided not to since they are moving so slow anyway that it'll be two weeks until my turn. If surprisingly this gets going quickly, you guys can try to find somebody to play it, or just have the player who is playing my ally Germany play it.
I may have civless internet access a few times while I'm gone, so I can still see what's going on and talk strategy with anyone who takes over for me her if that happens.
Thanks.
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