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Old April 16, 2002, 02:23   #61
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I think if I have another of those threads I'll be sent to Mingapulco.
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Old April 16, 2002, 02:30   #62
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It got locked. No harm was done. I'd start it for you, but I'm on the wrong side of the date line. Besides, I think Markos appreciated a certain poster gettin a lickin.

[Edit] Did they tell you that? Well then... [/Edit]
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Old April 16, 2002, 02:51   #63
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a certain poster getting licked?
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Old April 16, 2002, 03:06   #64
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You don't remember the loyal subjects of the empire putting the drubs to a certain well known American poster. He was a very good sport about it.

[Edit] Hint. Time zones Flash, time zones. [/Edit]
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Old April 16, 2002, 03:10   #65
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Quote:
Originally posted by ixnay37
Nice. Firaxis has definitely shown a commitment to improving the game.
Some would argue that this is what beta-testing is there for...

Oh yeah, I forgot. this IS the be-thankful-for-the-crap-you-get-public-beta...
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Old April 16, 2002, 03:24   #66
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Quote:
Originally posted by Dominae
Ok people, the readme file on the new patch is coming out Wednesday, which leaves us with a day or so to make some predictions about what is definitely going to be in the patch.

Personally, I think the following aspects will be altered:

1. The AI will use Artillery.
2. Planes will now be able to attack ships.
3. Research will be viable on the higher difficulty levels.
4. The editor will contain more stuff.

Things that will remain unchanged:

1. ICS will still be exploitable
2. Corruption will still be as prevalent.

What do you think?


Dominae
What do I think? Lets see...

1) AI will still suck
2) Tech whoring will still exist
3) Corruption will still cripple every normal empire (+10 cities or so)
4) No MP
5) Late game tedium remains
6) B!tch
7) Whine
8) etc...

Face it guys, this game can´t be patched good

*eagerly awaiting MoO3 and RoN*
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Old April 16, 2002, 03:49   #67
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Quote:
Originally posted by Kamrat X

5) Late game tedium remains
Yeah, but late game tedium is pretty much intrinsic in any turn-based strategy game. You've got more units to move, more cities to manage and more territory to monitor while at the same time the game is generally less of a challenge because you're pulling away from the competition (or pounding them into the dirt). It's just part of the game, and there is no more a patch for it than for "late race fatigue" for marathon runners.

Quote:
Originally posted by Kamrat X

6) B!tch
7) Whine
8) etc...
Have you tried upping your alcohol intake? It just might be the "patch" you need to help with these last complaints....
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Old April 16, 2002, 03:56   #68
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Quote:
Originally posted by Kamrat X
6) B!tch
7) Whine
8) etc...

*eagerly awaiting MoO3 and RoN*
Well at least you are being honest.

MoO3. Hahahahahahahahahahahaha.

Welcome to civ3 in space. If you're lucky. Enjoy your newest
rushed-to-market-over-the-objections-of-the-programmers game.
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Old April 16, 2002, 04:02   #69
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Quote:
Originally posted by Barchan


Yeah, but late game tedium is pretty much intrinsic in any turn-based strategy game. You've got more units to move, more cities to manage and more territory to monitor while at the same time the game is generally less of a challenge because you're pulling away from the competition (or pounding them into the dirt). It's just part of the game, and there is no more a patch for it than for "late race fatigue" for marathon runners.
The late game tedium (LGT) has been extensively covered in this forum, (by Velocyrix and Libertarian among others). LGT-level for Civ3 is waaay higher than in any other turn-based game I´ve played. ´nuff said...



Quote:
Have you tried upping your alcohol intake? It just might be the "patch" you need to help with these last complaints....
When I drink alcohol I just whine more... Cannabis OTOH, that´s another issue
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Old April 16, 2002, 04:05   #70
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Quote:
Originally posted by notyoueither


Well at least you are being honest.

MoO3. Hahahahahahahahahahahaha.

Welcome to civ3 in space. If you're lucky. Enjoy your newest
rushed-to-market-over-the-objections-of-the-programmers game.
Well, yeah. MoO3 seems to be going down the drain as well But no way in hell I´m gonna buy it. I´ll get the cracked version first and then decide. I will not make the Civ3 mistake again...
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Old April 16, 2002, 04:34   #71
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Quote:
Originally posted by Dominae
Ok people, the readme file on the new patch is coming out Wednesday, which leaves us with a day or so to make some predictions about what is definitely going to be in the patch.

Personally, I think the following aspects will be altered:

1. The AI will use Artillery.
2. Planes will now be able to attack ships.
3. Research will be viable on the higher difficulty levels.
4. The editor will contain more stuff.

Things that will remain unchanged:

1. ICS will still be exploitable
2. Corruption will still be as prevalent.

What do you think?


Dominae
I have come to assume nothing about the patches. Its hard to say what they will fix/alter. Though, I tend to agree about the Corruption PROBLEM.

BTW- I am your antithesis.
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Old April 16, 2002, 06:05   #72
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LGT(Late Game Tedium) could be diminished by making the A.I. more willing to build space ships. Late game A.I. has no will to win so the game gets more tedious than necessary. The A.I. also could avoid Communism and play much better to make more of a competition.

I think that A.I. tech whoring will be adressed.
Improving bombard A.I would surprise me because it's not easy to implement.

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Old April 16, 2002, 07:08   #73
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i hope they will employ some of player 1's ideas from the mod, slow the techs and reshuffle them a bit, it is realistic to have SDI before alpha centauri ship. also, spaceship should have coulple of very expensive components, as it is now, it is very easy to build.

also, un needs a rehaul unless it still begs to be turned off all the time

oh christ, i am in belgrade on friday, on my (theoretically) 33K connection (effectively 5K). That means 1 hr of download
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Old April 16, 2002, 07:22   #74
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I am sure they will fix the Tech trading 'cause Soren has admitted it is a problem on a couple of occasions.
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Old April 16, 2002, 08:24   #75
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Quote:
Originally posted by Kamrat X
LGT-level for Civ3 is waaay higher than in any other turn-based game I´ve played. ´nuff said...
I take it that while you are waiting for MOO3 you have never played MOO the original. That game was exeeding tedious towards the end with massive fleets that were only limited in size by the signed two byte integer limit of 2^15.

Civ3 is nowwhere like that kind of tedious except maybe for the people insist on playing on a huge map with their 350 MH celerons and 64 megs of ram machines.

Of course I was playing MOO on the biggest galaxies then. Now I know better.
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Old April 16, 2002, 08:39   #76
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WILL THIS PATCH HAVE SPECIFY PLAYER STARTING LOCATION?

Also, would someone kindly tell me if I am right by assuming downloading v1.21f or whatever this new patch is called will be fine, even though I do not have v1.17f. Thank you.
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Old April 16, 2002, 08:42   #77
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What should be in the patch?
I hope this include movies for building wonders. They don't even have to make new ones. Just use the ones already on the "net". For example, for Pyramid Construction they could use the Pamela Anderson and Tommy Lee video.

I was also thinking cathedrals should have a 50/50 chance of being good or bad depending on the priest...if he is a pedophille..morale and productivity go down.

I also hope they include suicide bombers.

We the fans should get realism...not fantasy.
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Old April 16, 2002, 09:33   #78
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Quote:
Originally posted by LaRusso
oh christ, i am in belgrade on friday, on my (theoretically) 33K connection (effectively 5K). That means 1 hr of download
I needed 1-2 hr for last patch.
Toghether with broken connections. (luckly I had getright installed)
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Old April 16, 2002, 09:37   #79
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Quote:
Originally posted by Ethelred


I take it that while you are waiting for MOO3 you have never played MOO the original.
No, I actually discovered MOO quite recently

Quote:
Civ3 is nowwhere like that kind of tedious except maybe for the people insist on playing on a huge map with their 350 MH celerons and 64 megs of ram machines.
I played on standard maps and I have a PIII 500 and 192 Mb RAM. LGT is not about the speed of the play, rather about that late in the game there is not much to do but move an obscene amount of settlers around and not that many improvements to build among other things.
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Old April 16, 2002, 10:13   #80
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what's getright?
oh well i have 1.17 on cd. if it were released tonight, i could download it and save it on cd....damn


Quote:
Originally posted by player1


I needed 1-2 hr for last patch.
Toghether with broken connections. (luckly I had getright installed)
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You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
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Old April 16, 2002, 10:21   #81
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Quote:
Originally posted by Barchan


Yeah, but late game tedium is pretty much intrinsic in any turn-based strategy game. You've got more units to move, more cities to manage and more territory to monitor while at the same time the game is generally less of a challenge because you're pulling away from the competition (or pounding them into the dirt). It's just part of the game, and there is no more a patch for it than for "late race fatigue" for marathon runners.
It's around 1880 AD or so in my current game, and all but one computer player is at war with me, I'm in 3rd place score-wise, and the Japanese have been slowly grinding me into the dirt for the past 50 years, and I just started to push them back! Boring? No! Does it resemble World War I? Very much so, rofl!

(I'm defending with 3-5 veteran or elite infantry per city, and using infantry for attacking until I get Tanks in about 10 turns... Japan was attacking with hordes of cavalry and some samuri and a few infantry.)

Oh yeah, here's something that probably needs fixing. I sent some Infantry on "special missions" - I sent them deep into Japanese territory, and fortified them on the Japaneses' Strategic Resources. They didn't even bother attacking said Infantry. I guess they have all their forces committed to the war, eh?
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Old April 16, 2002, 12:00   #82
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Quote:
Originally posted by lockstep
And Firaxis, if you were still busy correcting Civilopedia typos: Just don't mention it in the readme.
exactly what I was thinking. you are 200 % right on the spot.
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Old April 16, 2002, 12:12   #83
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I'm hoping for a tweak to the AI tech trading. They've already indicated there will be optional "bombard kills units." I doubt we will get any more corruption changes.

Hopefully (though I'm not holding my breath), the editor will be improved, including the ability to specify start locations.

As for late game tedium... I've gotta agree that any turn based strat game will have a certain amount of it. Ever played MOO2? The sheer number of things to build... yeesh. I remember having a single battle that took half an hour (the first ten minutes I handled, then I turned it over to the computer). All the planet building, terraforming, mining... it took forever. Yet, for some reason, I did it.

Civ II had late-game tedium. I remember trying to max out my score, moving 300+ engineers around turning siberia into farmlanded grassland. I still have a game saved somewhere in the 20th century that I'm simply unwilling to finish off.

So as far as I'm concerned, CivIII has an acceptable amount of tedium. Clearly, since I'm still playing it.

-Arrian
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Old April 16, 2002, 14:12   #84
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Quote:
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what's getright?
Utility for resuming downloads.

Pretty usefull.

For more info try here:
www.getright.com
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Old April 16, 2002, 14:23   #85
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Getright?
Getright?...is a Viagra generic....usually cures impotence
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Old April 16, 2002, 14:40   #86
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Quote:
Originally posted by exeter0
I am sure they will fix the Tech trading 'cause Soren has admitted it is a problem on a couple of occasions.
I just hope they won't do like in previous patches and restrict the possibilities even more to close a loophole (aka "how to generate two bugs while patching one" syndrome).
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Old April 16, 2002, 15:31   #87
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You'd think they've made so many bugs by now, that this patch will be all the original source code fixed. Patch size 650MB.
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Old April 16, 2002, 15:42   #88
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KazaaLite? Download time remaining: 86hrs, 48min.
Sounds like how long it took me to download the 150 some MB single player AvP2 demo. If only my cable company supported cable modems. My constantly stupid 14888 bps connections on a 56K modem are more irratating that getting into a MPP with a civ that declares war on someone the next turn.
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Old April 16, 2002, 15:57   #89
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I hope they fix the phantom civ bug.
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Old April 16, 2002, 16:15   #90
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Well my 56K modem is stuck on 26400. Stupid Telecom.
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