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Old September 7, 2002, 15:11   #271
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And on to Flubber.
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Old September 7, 2002, 15:58   #272
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Old September 9, 2002, 14:47   #273
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Old September 9, 2002, 21:28   #274
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Old September 9, 2002, 23:18   #275
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congrats to darius on the CBA
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Old September 11, 2002, 02:23   #276
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{Edit} Forgot to apologize for the reload - program crashed out with terranx.icd.exe (never seen both the suffixes together before, but probably just didn't notice) error when I was scanning through the base view screens to refresh my memory. Fortunately I had saved an intermediate file (for dinnertime), but strange that it would crash so soon after loading, before I had really done anything in that session.

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Old September 11, 2002, 18:11   #277
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Old September 12, 2002, 09:43   #278
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Old September 12, 2002, 19:38   #279
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Quote:
program crashed out with terranx.icd.exe
The only place I've ever heard of two suffixes together was in reference to a virus. In that case, I believe the second suffix was something more insidious like .vb but, just to be safe, is your anti-virus software up to date?

Mutter, mutter... check my own anti-virus... mutter, mutter
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Old September 13, 2002, 03:56   #280
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My virus checker is definitely not up to date, if I even have one on this machine. Didn't you have all sorts of problems with your av software causing interceptor crashes? Are you still getting any of them, or have they fixed that or are you getting used to disabling it whenever you play? Not that it proves anything, but the .icd part is what the suffix of a major part of the program looks like. I don't know what .icd files are, perhaps something to do with compression, copy protection or overlays, but I know that on the NT family of OS's you can have more than 1 dot in the file name; I suppose it just looks at the rightmost to presume its type. Even so, I would have thought that it would have caught my eye at some other time if it always uses that name.
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Old September 14, 2002, 00:55   #281
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Old September 14, 2002, 21:33   #282
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Twice yesterday I tried to post here to address John's question about antivirus programs, and both times my post was lost.

Yes, my antivirus software (McAfee AntiVirus) is associated with scramble crashes. I have gotten into the habit of turning off the virus program before playing a turn, then turning it back on when the turn is complete.
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Old September 15, 2002, 15:20   #283
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Old September 15, 2002, 20:04   #284
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Old September 15, 2002, 21:53   #285
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Old September 17, 2002, 11:02   #286
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Old September 17, 2002, 20:43   #287
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Old September 19, 2002, 02:41   #288
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(Flubber, no big deal, but you seem to have misnamed the files as if they were 2185; as you said in your post, the year was 2184 in the game; I mention it mainly so you are not so surprised next turn if you see the file name already in use on your system.)
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Old September 19, 2002, 08:39   #289
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when I get the turn, I will immediately rename it to 2184a or 2185a or something to avoid confusion

So the year WAS repeated ?? I have seen this bug before where the year won't change for a couple of turns and then it went merrily along again with no other appreciable effects.
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Old September 19, 2002, 10:09   #290
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The year wasn't repeated from my point of view; rather it seemed as if you were wanting to skip a year. The year maintained by the game itself seemed OK, it was just the filenames on the .Sav and .Zip files that were ahead of themselves. The internal game year changes after Darius' turn, but whatever he calls his .Sav and .Zip files is up to him, so perhaps he had been using lagging dates and went to leading dates, catching you by surprise or some such. Whatever happened this turn, you two have been keeping it straight much better than many games I'm in, where lots of time is wasted in pursuit of correct dates and correct files.

As to the game itself's dates failing to advance (or advancing too much), I haven't seen that happen, that I've noticed at least, although I think I've read that if someone 'resigns' or 'retires' or whatever they call it, that the game will skip to the beginning of the next MY, thus skipping the players whose turns are toward the end of the round. {So unless Flubber resigns his Flubber-2 faction before his Flubber-1 faction, there won't be any unfair advantage (to the Flub1 faction) just a skipped year from our point of view, same as if he resigns both of them at the same time - maybe he's getting Darius and I ready for when he resigns, so we will be used to skipped years.}
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Old September 19, 2002, 12:06   #291
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Quote:
Originally posted by johndmuller
I think I've read that if someone 'resigns' ... that the game will skip to the beginning of the next MY, thus skipping the players whose turns are toward the end of the round.
I can confirm this. It recently happened in another game I am in. Player #2 resigned, and the game instructed him to send the turn back to player #1. Players #3 (me) and #4 were skipped.
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Old September 19, 2002, 16:25   #292
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ahh -- perhaps i screwed it up or something but I will get it back on track

. . . and no I have no plans to resign YET -- so far, my factions have thrived in isolation and hope to continue to thrive in peace and tranquility with all
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Old September 19, 2002, 17:22   #293
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There are some complicated threads here and there about problems with eliminating human players and various methods of dealing with it. As I recall, the "Resign" method was generally considered the second best solution, the preferred method being that the victim-to-be eliminate themselves by disbanding their men and obliterating their base(s) themselves. I have seen this work on several occasions without problem, although most recently it didn't work for the player about-to-be-elimated, but did work when I did it on my machine (don't know whether this is hardware, flakiness or some omission or other human error).

The self imolation method also has its drawbacks, particularly that the conqueror cannot take over the last base of the victim as it must be eliminated, but since the conqueror is probably among the leaders, he can probably afford it, while the resign method leaves an arbitrary number of players short one turn worth of resources, movement, growth and production.

The threads I mentioned earlier also cited some rather strange results to various methods of trying to get around the problem. I think that one method - where the conqueror just eliminated the player directly, without any funny business, and then restarted the game - sometimes worked perfectly, but sometimes lead to varing levels of scrambled faction data, some of which might be subtle enough to miss without looking closely.

Darius, do you think Flubber realizes that we are trying to break it to him gently by means of this roundabout discussion?
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Old September 19, 2002, 20:03   #294
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Quote:
Originally posted by johndmuller

Darius, do you think Flubber realizes that we are trying to break it to him gently by means of this roundabout discussion?
Well Flubber does realize that Flubber was invited to this game by Darius shortly after eradicating Darius in another game
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Old September 19, 2002, 20:20   #295
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As for self imolation-- we saw it as the best option in most of my games -- In the case of one conqueror that wanted the advantage of the last conquered base, the defeated player (me) simply gave the conqueror the password so the conqueror (playing the defeated faction) could spit out another colony pod and establish a size 1 to destruct so he could keep the nice size 7 base
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Old September 19, 2002, 21:44   #296
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Quote:
Originally posted by Flubber
Flubber was invited to this game by Darius shortly after eradicating Darius in another game
Nobody ever accused me of being very bright.

Sorry about the reload. After switching several times between the game, my notes, and my tech tree, the game stopped responding to mouse clicks. I had to start over.

The turn will be on its way to Flubber when my outgoing mail server decides to start responding.
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Old September 20, 2002, 00:44   #297
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Old September 21, 2002, 02:49   #298
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Old September 22, 2002, 11:48   #299
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Old September 23, 2002, 13:17   #300
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