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Old April 19, 2002, 08:54   #1
MqsTout
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1.21f chat questions
Questions people may want to ask during the chat:

Did you guys undo the previous change that allowed the CD-ROM to be in any CD-Drive?

What exactly is the use of "set active player" in the editor?

How does "abandon city" work? How does this differ from alternate tactics?

What motived the change that removes the ability to change the default bic file and have it load with a saved game? This was used by modders and causal editor users to correct and refine numbers. It's not like you can just start a game up in the modern era to see how your tanks will fare seiging against new defensive numbers on infantry.

In your testing, how does destructive bombarding affect the game?

AI-to-AI trade rate can't be set less than 100%. Why not?

Bombard range and operational range are still capped at 8. Why not let the modders do what they will?

The readme states that there were optimizations in the generation routine. Were these just speed, or should we expect slight changes in our maps?

Were there any actual changes to AI with this patch that weren't mentioned in the readme?

What was your reasoning behind the removal of the 'multi' cheat? Modders legitimately used that to test their numbers.

Why still no minipmap in editor?

Why still no civ-specific starting points?

No complete listing of keyboard shortcuts in the game yet, nor complete mouse-accessibility for all feaures?

The new editor looks like it's another step towards a real scenario editor. Can you slip us any information? Will it have the ability to add improvements/units?

What can you tell us about "multiplayer is in development"?
When you guys read the forums, do you take our editor-changes-as-possible-problem-fixes (such as the HP one, and the solutions to corruption and ICS) into consideration?
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Old April 19, 2002, 09:09   #2
MarkG
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thanks

please continue here
http://apolyton.net/forums/showthrea...threadid=47626
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