April 19, 2002, 16:39
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#1
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Settler
Local Time: 23:15
Local Date: October 31, 2010
Join Date: Apr 2002
Location: DC area
Posts: 2
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Range of aircraft in CivIII
Range of Aircraft-can they be drastically increased?
My biggest complaint with Civ3 is that the limmitted range of aircraft really ruin the whole modern combined arms approach to fighting wars in the modern age. I can understand that some early fighters were just short range defensive weapons, but within a decade we were building bombers that had 10,000 mile ranges.
It's impossible to use bombers as long range strategic weapons in this game, especially since it doesn't allow you to build airfields, or carry cruise missles ON THE BOMBERS.
IS THERE ANY way to increase the range of the aircraft? And I mean by a factor of like 3 or 4 in the case of the Stealth bomber.
Any suggestions would be appreciated, or else it's back to C2P2.
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April 19, 2002, 17:07
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#2
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Prince
Local Time: 14:15
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Alaska
Posts: 434
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I agree with you; aircraft should be able to have much longer ranges. As of now, there is no way to increase the ranges of aircraft beyond 8 spaces.
BTW: The first bomber with a 10,000 mile range was the B-36 Peacemaker, which was first flown in 1946, much more then a decade after the first fighter aircraft.
Steele
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April 19, 2002, 18:14
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#3
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Prince
Local Time: 16:15
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Incoming from CO
Posts: 975
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Lately it seems like I am the only one asking for increased air range. I want a range of 10-12 for bombers. BUT note with 1.21 you can set range as unlimited. I have not tried it yet, but it should work.
Why didn't I, I don't want the AI's to blind side me with missions from the other side of the world. Get more people to keep on reminding firaxis of the need and eventually we'll get a patch that will fix this problem.
The other air craft item I would love to have is the ability to restrict building bombers and stealth to cities with airports. Why?
1. it makes sense, they can't land in city without a good airport and definitely not more than once in a wheat field.
2. strategic advantage possibility. Stealth mission to destory airport and no more jet interceptors, just regular fighters should equal shorter air wars.
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April 19, 2002, 19:24
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#4
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Emperor
Local Time: 19:15
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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I liked playing on very huge custom sized maps (250x250), so the bomber ranges make them near useless.
I really don't understand why there is a max range of 8 in the editor at all.
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April 19, 2002, 19:28
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#5
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King
Local Time: 12:15
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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That is a point. Restricting the stealth weapons to cities with airports would be of great help. I usually take a small town on the border of their Civ, and rush buy a couple of them.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 19, 2002, 19:30
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#6
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Prince
Local Time: 14:15
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Alaska
Posts: 434
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Planetfall: Grrr, Anunikoba, Shale, myself, and many others have all been asking for increased air ranges. Whats your point?
Steele
__________________
If this were a movie, there'd be a tunnel or something near here for us to escape through.....
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April 19, 2002, 19:41
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#7
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Warlord
Local Time: 15:15
Local Date: October 31, 2010
Join Date: Jan 2002
Location: SF bay Area
Posts: 198
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I'll just throw my US$.02 in for increesed ranges...
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Remember the World Trade Center
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April 19, 2002, 19:42
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#8
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King
Local Time: 12:15
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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I suppose anyone who plays on anything over tiny maps should want increased range.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 19, 2002, 19:47
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#9
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Warlord
Local Time: 15:15
Local Date: October 31, 2010
Join Date: Jan 2002
Location: SF bay Area
Posts: 198
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I'll just throw my US$.02 in for increesed ranges...
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Do the Job
Remember the World Trade Center
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April 19, 2002, 21:08
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#10
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King
Local Time: 18:15
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Quote:
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Originally posted by planetfall
Lately it seems like I am the only one asking for increased air range. I want a range of 10-12 for bombers. BUT note with 1.21 you can set range as unlimited. I have not tried it yet, but it should work.
Why didn't I, I don't want the AI's to blind side me with missions from the other side of the world. Get more people to keep on reminding firaxis of the need and eventually we'll get a patch that will fix this problem.
The other air craft item I would love to have is the ability to restrict building bombers and stealth to cities with airports. Why?
1. it makes sense, they can't land in city without a good airport and definitely not more than once in a wheat field.
2. strategic advantage possibility. Stealth mission to destory airport and no more jet interceptors, just regular fighters should equal shorter air wars.
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I did the infinate range for the stealth bomber, and it doesn't work for me. I can't go anywhere in it. I think it would be easy if Firaxis just increase the spinner value for the range. Say, instead of unsigned 0 to 8, have an unsigned 0 to 16 or 32. That would help people like me who play large maps.
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I drink to one other, and may that other be he, to drink to another, and may that other be me!
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April 19, 2002, 21:11
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#11
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King
Local Time: 12:15
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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And myself. I don't use aircraft at all for this reason, and aircraft carriers aren't very fast either.
Also, why have aircraft carriers, and no airbases.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 19, 2002, 21:26
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#12
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King
Local Time: 18:15
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Constantly giggling as I type my posts.
Posts: 1,735
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Quote:
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Originally posted by Grrr
And myself. I don't use aircraft at all for this reason, and aircraft carriers aren't very fast either.
Also, why have aircraft carriers, and no airbases.
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I liked using aircraft carriers when the enemy has a "bay", and I send it up and start doing bombing runs far within their land.
I also changed ACs to be built when you learn Advanced flight, it was funny being able to build ACs before researching flight IMHO.
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I drink to one other, and may that other be he, to drink to another, and may that other be me!
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April 19, 2002, 21:28
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#13
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King
Local Time: 12:15
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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CUSTOM AVATAR POST!!!
I agree with your humble opinion on building Aircraft Carriers before Aircraft.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 19, 2002, 21:34
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#14
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Deity
Local Time: 17:15
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Well... tap, tap, tap... Let's see it... Come on Grrr!!
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April 19, 2002, 22:56
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#15
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Warlord
Local Time: 23:15
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Brea, CA, USA
Posts: 243
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NO NO NO! You guys have it _all_ wrong!
The max range of 8 makes _perfect_ sense. Because... because...
Geez. I can't think of a single reason. That's a bad sign, isn't it?
__________________
"...it is possible, however unlikely, that they might find a weakness and exploit it." Commander Togge, SW:ANH
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April 19, 2002, 23:19
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#16
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Deity
Local Time: 17:15
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Well Grrr!! is hiding... Imprisoned by his time zone perhaps?
At any rate. Here's my .02c for increased ranges for Air Units... for the umpteenth time... I guess that puts me in for at least a quarter.
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April 20, 2002, 00:36
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#17
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Emperor
Local Time: 19:15
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
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.
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April 20, 2002, 01:03
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#18
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Chieftain
Local Time: 17:15
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 54
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Ranges should be greatly increased and also be proportional to map-size
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April 20, 2002, 02:48
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#19
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King
Local Time: 12:15
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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No. Put to work in the garden by my mother. I have only lost my avatar which I had lined up due to a corrupt disk. So for the time being I'll raze at you, imprisoned.
Air units do need to have increased movement rates though.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 20, 2002, 08:03
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#20
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Prince
Local Time: 00:15
Local Date: November 1, 2010
Join Date: Apr 2001
Location: Belfast, Northern Ireland
Posts: 753
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I think its a question of balance. Perhaps increasing ranges a little may help but a drastic increase in aircraft ranges leads to an unbalancing increase in the power of aircraft. Might even negate the need for any size of land army and a navy as well.
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April 20, 2002, 10:19
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#21
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Warlord
Local Time: 00:15
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Sala, Sweden
Posts: 113
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To improve the short range of aircraft I build a few carriers, which I find to be a great help when doing a full scale invasion of a large enemy civ. Then I let my carriers lie outside the coast on sentry duty and let wave after wave of bombers tear down the city defenses, while transports loaded with tanks and marines make beachheads along the coastline. I haven´t actually really thought much about that short aircraft range because of this tactic. However I guess it would be more problematic if you have no water nearby.
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April 20, 2002, 12:55
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#22
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Emperor
Local Time: 18:15
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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IMHO, stealth bombers should have ICBMesque infinate range.
and what i would do about the regular bombers bombers is i would make it so they can go 15-20 sqares away from a city, but be able to move like Tactical Nukes on the railroads. therefore, you could have a bomber "fly" across your empire without losing any movement points.
and about airbases: i told firaxis to do that before the game came out. before they even gave a release date. i also mentioned canals / naval bases (work like airbases, built on coastal squares, a real use for 1 square isles). but no one listens to me anyway.
: okes soren voodoo doll::
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April 21, 2002, 00:05
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#23
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Deity
Local Time: 17:15
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Ahhh. Grrr!! the friendy bear. Good one.
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April 21, 2002, 00:10
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#24
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Emperor
Local Time: 18:15
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
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i can't believe you forgot i was for increased air ranges too!
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April 21, 2002, 00:18
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#25
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Deity
Local Time: 17:15
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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I didn't forget. You just haven't been around.
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April 21, 2002, 00:24
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#26
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Emperor
Local Time: 18:15
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
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i was joking
work has been killing me lately, though i did see the blue angels fly last weekend
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April 21, 2002, 01:15
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#27
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King
Local Time: 12:15
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Korn469, I thought you'd left, like Yin26.
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Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 21, 2002, 01:16
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#28
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King
Local Time: 12:15
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Quote:
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Originally posted by notyoueither
Ahhh. Grrr!! the friendy bear. Good one.
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If you're refering to my avatar, that is Dommel (I don't know what his name is in english), he is an obese dog, not a bear.
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Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 21, 2002, 01:37
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#29
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Emperor
Local Time: 18:15
Local Date: October 31, 2010
Join Date: Apr 1999
Location: In the army
Posts: 3,375
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nope just real life got in the way
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April 21, 2002, 05:33
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#30
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Deity
Local Time: 17:15
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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That's a dog? OK. It's a dog. I won't argue unnecessarily with one who goes Grrr!!
korn. Well it's good to see ya back after the work detail. Now how do we get Mike to increase the maximum operational ranges? Hmmm....
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