April 19, 2002, 17:13
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#1
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Settler
Local Time: 18:15
Local Date: October 31, 2010
Join Date: Jan 2002
Posts: 18
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Small Exploit
I dont know if this has been mentioned before but if you hit f to fortify a unit but quickly hit a move key after the f, the unit will fortify on the square you moved it to. This works will all units with any movement points.
I dont believe this is new with the patch because I got it to work on my old saved games but that might not mean anything.
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April 19, 2002, 17:16
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#2
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Prince
Local Time: 14:15
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Alaska
Posts: 434
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Seeing as fortifying units doesn't require any movement points as it did in Civ2, this isn't much of an exploit.
Steele
__________________
If this were a movie, there'd be a tunnel or something near here for us to escape through.....
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April 19, 2002, 17:23
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#3
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King
Local Time: 12:15
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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I have noticed it before, but I find that it often fortifies the unit AND the next unit.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 19, 2002, 17:38
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#4
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Local Time: 18:15
Local Date: October 31, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
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I don't really see how it's an exploit. what do you get from it?
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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April 19, 2002, 18:09
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#5
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King
Local Time: 12:15
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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I don't think that Civ III has any advantages to fortifying a unit over having it sit there. (Other than not needing to see it every turn.)
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 19, 2002, 18:13
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#6
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Civilization IV Lead Designer
Local Time: 18:15
Local Date: October 31, 2010
Join Date: May 2001
Location: San Francisco, CA
Posts: 335
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Re: Small Exploit
Quote:
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Originally posted by Munroe
I dont know if this has been mentioned before but if you hit f to fortify a unit but quickly hit a move key after the f, the unit will fortify on the square you moved it to. This works will all units with any movement points.
I dont believe this is new with the patch because I got it to work on my old saved games but that might not mean anything.
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If a unit is fortified but doesn't have any movement points left, it has no effect on combat results. (so you wouldn't get a bonus until next turn...)
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April 19, 2002, 19:28
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#7
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King
Local Time: 12:15
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Thanks for telling us that Soren.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 19, 2002, 19:43
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#8
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Prince
Local Time: 14:15
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Alaska
Posts: 434
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Is there any difference between fortifying a unit with 1 movement point and one with more points, defense-strength wise? That would make some sense, but I have never heard anything about it yet...
Steele
__________________
If this were a movie, there'd be a tunnel or something near here for us to escape through.....
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April 19, 2002, 19:46
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#9
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King
Local Time: 12:15
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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There should be. I recall it being on THE LIST. But I don't think Firaxis implemented it.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 20, 2002, 13:13
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#10
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Warlord
Local Time: 01:15
Local Date: November 1, 2010
Join Date: May 2001
Location: Arctic Hill
Posts: 266
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Hmm, thanks Soren. The AI often fortifies its units, even if they have 0 movement left. For example, spearmen that escort settlers almost always fortify themselves after their move. So, if I understand correctly, they receive no fortifying defense bonus?
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April 20, 2002, 13:21
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#11
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Civilization IV Lead Designer
Local Time: 18:15
Local Date: October 31, 2010
Join Date: May 2001
Location: San Francisco, CA
Posts: 335
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Quote:
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Originally posted by Hurricane
Hmm, thanks Soren. The AI often fortifies its units, even if they have 0 movement left. For example, spearmen that escort settlers almost always fortify themselves after their move. So, if I understand correctly, they receive no fortifying defense bonus?
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that's right...
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