April 20, 2002, 16:41
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#1
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Chieftain
Local Time: 00:18
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Luebeck, Germany
Posts: 94
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Patch 1.21f civ3mod.bic changes from 1.17
Code:
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---------------------------------------------------------------
Changes I found between
civ3mod.bic 1.17 1.21
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Technology 1.17 1.21 Option Comment
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Monotheism 32 36 Cost
Feudalism 28 32 Cost
Theology 36 40 Cost
Invention 42 44 Cost
Printing Press 32 36 Cost
Music Theory 36 40 Cost
Education 42 44 Cost
Banking 48 52 Cost
Astronomy 48 56 Cost
Chemisty 56 60 Cost
Democracy 60 68 Cost
Economics 52 56 Cost
Navigation 52 56 Cost
Physics 60 64 Cost
Metallurgy 56 64 Cost
Theory of Grav. 64 68 Cost
Magnetism 64 68 Cost
Military Trad. 68 64 Cost *cheaper
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Combat-
Experience 1.17 1.21 Option Comment
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Conscript 0 34 Retreat Bonus *new*
Regular 0 50 Retreat Bonus *new*
Veteran 0 58 Retreat Bonus *new*
Elite 0 66 Retreat Bonus *new*
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General-
Settings 1.17 1.21 Option
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Hurry Sacrifice 40 20 Turn Penalty
Drafted Citiz. 40 20 Turn Penalty
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Governments 1.17 1.21 Option Comment
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Democracy Mr.Mrs. Ruler Titles added
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Units 1.17 1.21 Option Comment
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Horsemen x Ability: UNUSED (once "mounted")
Knight x Ability: UNUSED (once "mounted")
Rifleman x AI Strategy: Offense
Infantry x AI Strategy: Offense
Mech. Infantry x AI Strategy: Offense
Nuclear Sub. Sea: Naval Power
Jet Fighter None F-15 Upgrade To
Bowman x AI Strategy: Defense
Impi x AI Strategy: Offense
Legionary x AI Strategy: Defense
War Chariot Horsem. Knight Upgrade To
Rider x Ability: UNUSED (once "mounted")
Mounted Warr. x Ability: UNUSED (once "mounted")
Musketeer x AI Strategy: Offense
Samurai x AI Strategy: Defense
War Eleph. x Ability: UNUSED (once "mounted")
Cossak x AI Strategy: Defense
x Ability: UNUSED (once "mounted")
F-15 x Air: Air Bombard
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World Sizes 1.17 1.21 Option Comment
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Tiny 60 160 Tech Rate
Small 90 200 Tech Rate
Standard 120 240 Tech Rate
Large 180 320 Tech Rate
140 130 Width
140 130 Height
Huge 240 400 Tech Rate
180 160 Width
180 160 Height
--------------------------------------------------------------- |
Last edited by ColdFever; April 21, 2002 at 01:26.
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April 20, 2002, 16:43
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#2
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King
Local Time: 12:18
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
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Interesting. Thanks for that. I'll update my manual.
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Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
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April 20, 2002, 16:50
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#3
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Deity
Local Time: 17:18
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Are you positive you have your comments right regarding tech rate?
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April 20, 2002, 18:26
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#4
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Emperor
Local Time: 01:18
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
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One thing, bigger nubmer in tech rate means SLOWER tech rate.
Second, you swiched vaules for small & tiny maps.
It should be:
World 1.17 1.21 Option
Tiny 60 160 Tech Rate
Small 90 200 Tech Rate
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April 20, 2002, 19:55
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#5
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Prince
Local Time: 18:18
Local Date: October 31, 2010
Join Date: Apr 2002
Posts: 327
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Are you saying that the tech rate is slower in 1.21f?
WTF? I don't know about you, but I played a Warlord level game on 1.17f where I was playing against 8 computer players, and we were all in the industrial age when Civ said "Game Over" in 2050, and when I kept playing, I didn't have tanks until 2300 AD, and I was the most advanced civilization...
And if the tech rate is SLOWER in 1.21f on normal maps.... Time to change that, that's for sure.
Bah. Slowing the tech rate because the AI trades like crazy is no way to fix the AI tech trading problem.
(Actually, I think I'll leave it alone and try it out before I change anything.)
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"For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli
Last edited by Shadowlord; April 20, 2002 at 20:20.
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April 20, 2002, 21:02
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#6
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Deity
Local Time: 17:18
Local Date: October 31, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Yep. And increased the cost of some techs to boot. The most common complaint seemed to be the eras whipping by too fast, expecially at higher levels. Most people seemed able to get to modern era by 1500 or 1600. Try lots of Lib and Uni. Also have to expand your empire to decent size.
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April 21, 2002, 00:31
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#7
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Chieftain
Local Time: 18:18
Local Date: October 31, 2010
Join Date: Nov 2001
Posts: 90
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I found a couple of other changes
Difficulty Section- There is now an Ai Trade Factor for each difficulty level. It is set to 110 for Chieftain and rises by 10 for each level, reaching 160 for Deity. I don't yet know how this value is used.
- There is now a corruption percentage for each difficulty level. Unless you change it in the editor, it is set to 100% for all levels.
Here is my take on the World Size section. I think there may be a typo in Cold Fever's version.
World Size Section- Large world size dropped from 140x140 to 130x130.
- Huge world size dropped from 180x180 to 160x160.
"Tech rates" were increased for all world sizes. The number of beakers required for a particular advance is proportion to the "tech rate", so the result of the increase is that techs will be discovered slower. The increases are more pronounced for smaller worlds than for larger ones. The rates are now: - Tiny increased to 160 from 60
- Small increased to 200 from 90
- Standard increased to 240 from 120
- Large increased to 320 from 180
- Huge increased to 400 from 240
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April 21, 2002, 01:28
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#8
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Chieftain
Local Time: 00:18
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Luebeck, Germany
Posts: 94
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thanks for the corrections
Thank you all for the corrections, I updated the first post accordingly.
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April 21, 2002, 05:52
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#9
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Prince
Local Time: 23:18
Local Date: October 31, 2010
Join Date: Jan 2002
Location: Athens of the North (Edinburgh)
Posts: 377
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actually, i think you'll find that the large map used to be 150 x 150.
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April 21, 2002, 06:42
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#10
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King
Local Time: 00:18
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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No. It was 180 x 180 in v1.07, v1.16 and v1.17.
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"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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April 21, 2002, 15:03
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#11
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Prince
Local Time: 23:18
Local Date: October 31, 2010
Join Date: Jan 2001
Location: USA
Posts: 815
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The civ3mod.bic file is 2kb larger than previous versions in 1.21f
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