April 21, 2002, 11:50
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#1
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Settler
Local Time: 23:20
Local Date: October 31, 2010
Join Date: Apr 2002
Location: England
Posts: 29
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Do the Civs have Inherent differences?
I've read in some posts that some civs are different, Like the babylonians are good for trade, and the mongols war.
Whats the story with this?
Is there a relavent thread to read?
Are the bananas real?
Yours
The Proff.
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April 21, 2002, 12:06
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#2
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King
Local Time: 18:20
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Ad Rock
Posts: 2,665
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Look for a thread in the Great Library called 'starting techs' or something like that. Apparently if you choose to play a Civ of a certain colour, you are more or less likely to get extra starting techs. Also, there are some extra quirks - IIRC, the Egyptians are more likely to get Masonry, for example (thus, Pyramids).
Otherwise... the only differences between Civs is when the AI plays them - their personalities are laid out on the Intelligence screen (Militaristic, Rational, Perfectionist, etc.).
STYOM
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April 21, 2002, 21:31
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#3
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Emperor
Local Time: 01:20
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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The one certainty is that every AI civ will attack you - unprovoked - at some stage or other. It's only a matter of time.
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" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
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April 21, 2002, 21:51
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#4
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Emperor
Local Time: 15:20
Local Date: October 31, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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I can't yet prove that playing a certain tribe will in fact give you different hut results, but i have noticed that certain tribes get slightly different results...
the game does try to even out people who are trailing...but that too isn't proveable....as there are times when you start poorly and it goes downhill
anyone else notice stuff like this......?
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Boston Red Sox are 2004 World Series Champions!
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April 21, 2002, 23:54
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#5
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Emperor
Local Time: 19:20
Local Date: October 31, 2010
Join Date: Apr 2000
Location: New Haven, CT
Posts: 4,790
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are you sure you aren't talking about civ III? in civ III there are definite differences. in civII the AIs play to fit their civ's personality, but thats about it.
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April 22, 2002, 01:57
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#6
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Emperor
Local Time: 01:20
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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There are differences in starting techs, etc. I recall one or other of the Scouse Gits doing about a trillion test starts - it must've been a long, cold night in Liverpool - and discovering patterns.
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" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
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April 23, 2002, 01:24
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#7
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Emperor
Local Time: 23:20
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Apart from starting techs (see A is for Alphabet in GL) each civ has various characteristics which determine their philosophies. The details of whether they are "Militaristic, Perfectionist or Expansionist" seem largely cosmetic…they will all sneak attack given half a chance.
Finbar…good to see you around again. Have you just penned the screenplay for the new "Forsyte Saga"?
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SG(2)
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April 23, 2002, 08:08
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#8
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Emperor
Local Time: 01:20
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
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Quote:
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Originally posted by Scouse Gits
Apart from starting techs (see A is for Alphabet in GL) each civ has various characteristics which determine their philosophies. The details of whether they are "Militaristic, Perfectionist or Expansionist" seem largely cosmetic…they will all sneak attack given half a chance.
Finbar…good to see you around again. Have you just penned the screenplay for the new "Forsyte Saga"?
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SG(2)
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Nice to be back, SG2!  No, not the "Forsythe Saga", but, oddly enough, tonight I was asked to write a screenplay for a film set in England and Australia! Dunno which bit of England yet, but rest assured I'll propose Merseyside.
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" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
"The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
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April 27, 2002, 04:44
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#9
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King
Local Time: 17:20
Local Date: October 31, 2010
Join Date: Feb 2000
Location: United States of America
Posts: 2,306
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Quote:
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Originally posted by War4ever
the game does try to even out people who are trailing...but that too isn't proveable....as there are times when you start poorly and it goes downhill
anyone else notice stuff like this......?
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Definitely. It irks me, whether I'm the one in the lead or playing follow-the-leader.
If I'm kicking the AI's buttocks in, then let me do so. Don't humor me by cheating terribly in order to keep at least one AI civilization w/i nuking technology of me. If *I* happen to be getting my arse handed to me on a plate, then let it be. Don't humor me by slowing down the AIs so I can "catch up." If I'm losing, it's probably because of a decision I made somewhere that didn't pan out. Don't reward me by making the AI go slower because of it.
When using "you," of course, I am referring to the program and its creators.
Gatekeeper
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