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Originally posted by johndmuller
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I've noticed in MP, if you have a pactmate with whom you routinely offer all tech/accept every turn, that this can continue through the sunspots,
...whether it is the pact or the continuous contact that is doing it.
Also in MP, the notice of the sunspots is only given to one player and I don't think that I have seen it even suggested that this info should be shared...
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1. It is the continuous contact. Indeed, you HAVE TO change something in your offers, or accept and propose new ones every turn, or the Diplo window won't pop up at beginning of turn and you won't be able to open it afterwards till SS expire.
2. In all the pbems I played in, when I brought up the issue, it was agreed that this trick is against the idea of sunspots, that it's a bug in the interface, and that exploiting it is a cheat in a pbem. You are only allowed to accept a pending deal (thus you can't alter anything or the "accept" will be reset) on the turn the sunspots set on.
3. Sunspots always set on (and terminate) at the beginning of round, i.e. with Gaia in standard SMAC sequence.
Last times I saw them in a pbem, I was indeed Gaia. I *think* tho that I saw the SS message too when I was playing in the middle of the round, but that happened longer ago and my memories are vague.
In a pbem, either all the players get indeed the message, or it would be fair imho that this info would be broadcasted by the first player (it always has been in the pbems I played).
Its secrecy doesn't make sense as game element.
In a PBEM anyway, you don't need to contact an AI to check if commlinks are open: attempt to contact a human (or to open the Council interface)! That's consequenceless if SS are not in effect.