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Old April 22, 2002, 22:58   #1
Exile
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Another small annoyance.
Ok, I renamed the Nuclear Fission tech something else and gave it to all the civs in my scenario. I forgot that when you give that tech, the "uranium" trade item appears. I had already renamed uranium to bauxite, so after that was done, many cities worldwide suddenly wanted bauxite.

Inaccurate.

So, I pulled the Nuclear Fission tech back out, shuffled techs around, and made NF a "no,no" tech.

Problem solved, right?

Wrong.

There are still very many cities worldwide that want the bauxite trade item.

Is there any way to eliminate this? Get the trade stuff "normalized?"
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Old April 23, 2002, 00:29   #2
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You can use CivCity to set up trade items for each city in the scenario. Its a bit of work, especially if you have a lot of cities, but does the trick.
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Old April 23, 2002, 01:45   #3
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Thanks.
I should've thought of that.
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Old April 23, 2002, 08:54   #4
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Give Civcity a shot. It seems to be able to fix the problem.

I have replicated your problem with one of my own scenarios where there was no demand for uranium. After you give the NF tech, then let one turn pass, then demand for uranium starts showing up. What seems to happen is that the commodity changes as part of the city record. Even after you take NF out, the demand for uranium stays.

After I went into Civcity and changed the cities demanding uranium to demand something else, no new demand was generated after playing a couple of turns.
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Old April 23, 2002, 10:55   #5
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IT WORKED!
You're a savior, Carl.

The suggestion you made worked perfectly; problem solved!

And thanks sooooooo much!

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Old April 23, 2002, 11:58   #6
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Yes, Civ City is a glorious program indeed!

Forgive my ignorance, but is Uranium (or in this case Bauxite) the most valued commodity on the board? It comes the latest in the default gamne so I assume that its rewards are the greatest?

-FMK.
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Old April 23, 2002, 15:28   #7
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http://stefan.winkler.net/civ2.html

According to this source, Uranium gives a 200% trade bonus, which indeed makes it the most valuable commodity.
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Old April 23, 2002, 23:42   #8
Gothmog
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Quote:
Originally posted by our_man
http://stefan.winkler.net/civ2.html

According to this source, Uranium gives a 200% trade bonus, which indeed makes it the most valuable commodity.
Yes! and almost never supplied. I think maybe a couple of times in all of the standard civ games I've played, I have ever supplied uranium.

Exile,
I had thought the commodity changing function nearly useless in CivCity because very often the game changes commidities to something else. I am gratified to know it's actually useful. This also has given me some insight into how trade works with respect demanded commodities.
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Old April 24, 2002, 02:08   #9
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LOL!
I'm glad my ineptitude could be of assistance to you, Carl.

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