Thread Tools
Old April 28, 2002, 16:29   #61
punkbass2000
Civilization III MultiplayerCivilization III Democracy GameApolyton UniversityCivilization III PBEM
King
 
punkbass2000's Avatar
 
Local Time: 19:27
Local Date: October 31, 2010
Join Date: Feb 2002
Location: Waterloo, ON, Canada
Posts: 1,500
I think a map with a missing resource would provide an interesting challenge. I mean, if no one has it, then it's still fair. Maybe there will be scenarios based around this premise. It would be a good way to prevent a spaceship win, for example.
__________________
"I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
-me, discussing my banking history.
punkbass2000 is offline  
Old April 29, 2002, 01:44   #62
Grrr
Civilization III Multiplayer
King
 
Grrr's Avatar
 
Local Time: 12:27
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
I agree punkbass.

BTW Denday, we are not in the 1920's anymore (No matter what video's our Geo teacher showed us to the contrary), we use Diesel powered or electric locomotives these days.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
Grrr is offline  
Old April 29, 2002, 13:40   #63
monkeyman
Apolyton University
Chieftain
 
monkeyman's Avatar
 
Local Time: 17:27
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Monkeysville, USA
Posts: 64
Quote:
Originally posted by Grrr
I agree punkbass.

BTW Denday, we are not in the 1920's anymore (No matter what video's our Geo teacher showed us to the contrary), we use Diesel powered or electric locomotives these days.
Yeah, so there should be some way to supercede resource dependencies once new technology comes around. So iron is made obsolete by aluminum and tanks can be built when it is discovered or rr's can be built when oil is discovered or x number of electric plants are built, a la small wonder...

-mm
__________________
If Bush bought America, why shouldn't he sell Iraq?
monkeyman is offline  
Old April 29, 2002, 15:10   #64
Jaybe
Mac
Emperor
 
Jaybe's Avatar
 
Local Time: 16:27
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
I understand the shock that must occur to find that a resource is missing in the game. It's a game that becomes very unfamiliar territory. But it is no different than any other wierd land-mass, too-strong AI or whatever ...

-- just another challenge to overcome. I would personally probably take a few days off from the game, get a new perspective and enjoy the wierdness/Sci-Fi/Fantasy aspects of it.

JB
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
Jaybe is offline  
Old April 30, 2002, 07:47   #65
gachnar
Chieftain
 
gachnar's Avatar
 
Local Time: 18:27
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Arlington, VA
Posts: 72
Against all odds, my rather large 200 AD empire has no access to any horses. I never have any trouble finding horses. But this game, despite having immediate access to iron, I have no access to horses. I know that the Iroqois have horses (I've seen the resource), but in the huge section of this pangea I've explored (about a third of the world) there is only one horse resource.

Odd. You bet. Horses are pretty common, usually.

Do I whine? No. Do I complain about Civ III being seriously flawed? Of course not. I am excited and interested in how I will handle the medieval-renaissance period.

Normally I use knights and cavalry with various support units to "impose my will" on other civs. Looks like I will have to deal with longbowman and cannons. I've castrated AI's by taking away their resources before. Why should I whine when an AI does it to me (I found the horses first, but the Iroqois got a setter there first).

I understand the annoyance, but why aren't you excited to see how the AI (and you) can handle a world without oil?
__________________

[ This space for rent ]
gachnar is offline  
Old April 30, 2002, 08:00   #66
LaRusso
King
 
LaRusso's Avatar
 
Local Time: 01:27
Local Date: November 1, 2010
Join Date: May 2001
Location: appendix of Europe
Posts: 1,634
i love challenge.
i had no oil, but made an emergency import, so that i was able to establish an expeditionary force and secure a source for further (ab)use. and i simply love rough starts, gotta keep those workers busy clearing the jungle
__________________
joseph 1944: LaRusso if you can remember past yesterday I never post a responce to one of your statement. I read most of your post with amusement however.
You are so anti-america that having a conversation with you would be poinless. You may or maynot feel you are an enemy of the United States, I don't care either way. However if I still worked for the Goverment I would turn over your e-mail address to my bosses and what ever happen, happens.
LaRusso is offline  
Old April 30, 2002, 13:45   #67
bigvic
Prince
 
bigvic's Avatar
 
Local Time: 18:27
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Columbia, S.C.
Posts: 417
Sure, I had a great game months ago as the Germans where I was was rubber poor Caused my war w/ Ghandi to grind to a halt as I realized to my horror that all my hated enemies were surpassing me militarily and my dreams of panzer blitzes were fading fast. I had to squeeze three immensly intrusive cities, from the rubber to the coast on the other side of the world. Then I had to fortify like hell, rush buy improvements like crazy, and then hold on to it. It was awesome - typical resource driven imperialism. On the other hand, as I've said earlier, if I'd been the Germans and found, after an awesome game, that there were absolutely zero of the resource I needed to build my UU, I would not have found it so cool.
__________________
"Please don't go. The drones need you. They look up to you." No they don't! They're just nerve stapled.

i like ibble blibble
bigvic is offline  
Old May 1, 2002, 00:45   #68
Boris Godunov
Civilization II MultiplayerApolytoners Hall of FameCivilization IV: Multiplayer
Emperor
 
Boris Godunov's Avatar
 
Local Time: 16:27
Local Date: October 31, 2010
Join Date: Aug 2001
Location: Portland, OR
Posts: 4,412
I am playing a Huge Earth Map (satya's I think) with 16 civs in the correct starting locations. I am Germany and edited the map to make darn certain there was uranium in the Europe mountains for me. I also put oil in S. Italy and S. Spain just in case.

Well, once I get to those eras...are the resources still where I put them? Yes. But the ALL disappear shortly after I connect to them by road!! ALL of the oil and ALL the uranium! But the Aztecs now have 3 friggin' uraniums in the Andes.

GRRR.

So naturally I had to bonk some heads!
__________________
Tutto nel mondo č burla
Boris Godunov is offline  
Old May 1, 2002, 01:33   #69
Grrr
Civilization III Multiplayer
King
 
Grrr's Avatar
 
Local Time: 12:27
Local Date: October 31, 2010
Join Date: Dec 2000
Location: of Hamilton, New-Zealand.
Posts: 1,160
Quote:
GRRR.
Err, yeah.

I now what you mean, but I don't want my head bonked.
__________________
Grrr | Pieter Lootsma | Hamilton, NZ | grrr@orcon.net.nz
Waikato University, Hamilton.
Grrr is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:27.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright Š The Apolyton Team