April 23, 2002, 13:56
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#1
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Prince
Local Time: 23:28
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Orlando, Florida
Posts: 326
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Hit the bricks!
Hey, whats the trick on dismissing units? When I dismiss them, I don't get credit in production. As I recall (from a year ago) there was a certain way they had to be disbanded for you to get credit for them.
Anyone know this one?
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Bluevoss-
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April 23, 2002, 14:24
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#2
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Prince
Local Time: 00:28
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Inside a city?
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Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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April 23, 2002, 15:01
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#3
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Prince
Local Time: 23:28
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Orlando, Florida
Posts: 326
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Yeah, inside. I'm in that brown screen that shows the units fortified in the city. There is an activiate and a disband button. Last night, I was building something and had some extra nomads I didn't have any use for - so I disbanded them. Didn't see any change to the "number of turns" for the item in production.
Do you have to do it from the map view? I may have to experiment with this.
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Bluevoss-
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April 23, 2002, 16:15
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#4
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King
Local Time: 18:28
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Quote:
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Originally posted by Bluevoss
Do you have to do it from the map view? I may have to experiment with this.
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I am almost positive that that is what you have to do in order to get credit for disbanding a unit. I believe that was also the case with CTP. Let us know what you find.
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April 23, 2002, 18:39
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#5
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Prince
Local Time: 23:28
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Orlando, Florida
Posts: 326
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Okay, here is the important fact I discovered - try this trick on your current game (but don't save).
Get a city that is building something that has several turns to run. The city must have two units of equal size (the more expensive the unit, the better).
If you delete from inside the city panel (go into the city and hit "UNITS" tab, then click on one of the units and "DISBAND"), you will see the unit disappear with NO change to the production time left on the item being producted. This represents historical charity, and it is a stupid thing.
If you pull up the city unit from the map (click on the city to select it, then use the MAP "UNITS" tab to get at Army Manager, and THEN select the "X" button to disband) the unit disbands, BUT THE CITY SHOULD SHOW A MARKED DROP IN PRODCTION TIME FOR THE GOOD.
In short, there is a bug inside the city disband which does not credit you for disbanding units. Always use the disband feature at the map level.
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Bluevoss-
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April 24, 2002, 07:48
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#6
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King
Local Time: 18:28
Local Date: October 31, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Thanks for clarifying that for us Bluevoss.
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April 24, 2002, 16:45
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#7
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Deity
Local Time: 16:28
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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I never noticed that bug but I always disbanded units from the map view anyways.
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April 24, 2002, 21:03
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#8
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Emperor
Local Time: 20:28
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Brasil
Posts: 3,958
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Cool. I always wondered why my units were not giving me production bonus when disbanded. Map level, huh?
What if I disband the unit using the command on the right-click menu?
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April 24, 2002, 21:12
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#9
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Prince
Local Time: 19:28
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Hoboken, NJ, USA
Posts: 894
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Thanks, BV. I guess I was lucking out because I always disbanded the "right" way. BTW, this sounds like a clone of a Civ2 bug. Disbanding from one screen you got credit, from another you didn't.
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"...your Caravel has killed a Spanish Man-o-War."
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April 24, 2002, 23:45
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#10
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Prince
Local Time: 23:28
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Orlando, Florida
Posts: 326
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Just jumped into my current game and did a right click delete on a unit. That works correctly.
As it stands, the only place it DOES NOT work is inside the city screen.
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Bluevoss-
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April 25, 2002, 09:15
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#11
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Emperor
Local Time: 18:28
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
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Post this info in the FAQ section - its a handy one to know.
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Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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April 25, 2002, 10:30
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#12
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Deity
Local Time: 01:28
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Yes, Bluevoss, this would indeed be good for the FAQ, do post it there...
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