April 23, 2002, 19:11
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#1
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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1st Apolyton CtP2 Tournament: 23 April - 23 May 2002
Note: This tournament is closed. You can still download the savegame and submit results in this thread, but your score will not be added to the rankings anymore. Check the Tournaments Section to see if there are any new tournaments running if you do want your score to count.
Well, y'all asked for it, so here it is: an Apolyton CtP2 Tournament (formerly known as Game of the Month, renamed for consistency with Civ3 section and because the duration and frequency of these tournaments are not set in stone (yet)).
This first Tournament will be rather conservative because this is new for everyone and we'll all have to get the hang of this and flesh out the details of the rules. I'd like as much people as possible to participate (even if you're not too fond of the setup), so we can see what kind of an audience is out there (both quantity and quality). For these reasons I chose to run the first tournament without any mods or other oddities of any kind. All that's required to play is the v1.11 patch. We'll see about mods and different difficulty levels next month...
The rules are pretty much identical to the Civ3 Tournament and explained on the website. The first Tournament will last 3 weeks. This should give everyone enough time to play while still giving me plenty of time to evaluate the results (both the game results and the way the tournament went) and set up a second tournament before I leave for a study tour through Asia (from 28 May to 18 June).
Any feedback on any part of the Tournament, whether it's about the game itself, the rules, the setup, anything, is very, very much appreciated. Ideas for what kind of games (mods, maps, etc) should be played in future Tournaments are welcome as well...
Oh, I don't know if all the discussion will fit in a single thread. Should things get crowded, don't be shy to start (a) new thread(s).
Thanks to Markos for allowing this and assisting me in setting up the (PHP part of the) website.
Here's the game for this first Tournament:
Theme: Colonization
Mod: Original game
Level: Very Hard
Size: Regular Map
Barbarians: Raiders
Civilization: Spanish
Ocean-Land: 30%
Island-Continent: 50%
Wet-Dry: 50%
Warm-Cold: 50%
Uniform-Diverse: 80%
Few Goods-Many Goods: 50%
World shape: Earth World
Bloodlust: Off
Pollution: On
Opponents: 6 (Portuguese, Dutch, English, French, Inca, Maya)
Victory types allowed: All
Game file
Website
And below are the unofficial results of the 1st Apolyton CtP2 Tournament (entries with a number in brackets behind the name are not official; the names in bold are the winners per victory type). The official results can be found here.
Code:
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Endyear
-------
Rank Player Victory Type Year Points Cities Pop Advanc Wonders Feats Last Research
---------------------------------------------------------------------------------------------------------------
1 Maquiladora Diplomatic 1190 AD 11,090 24 269 29 5 4 Cavalry Tactics
2 mnbryan37 Bloodlust 1270 AD 16,070 37 351 28 8 3 Bronze Working
3 Locutus (1) Diplomatic 1335 AD 12,200 32 316 36 7 2 Mod Metallurgy
4 Locutus (2) Bloodlust 1495 AD 14,050 55 652 42 12 2 Oil Refining
5 Jesper Portus (2) Diplomatic 1530 AD 18,260 48 735 64 11 6 Mass Transit
6 Jesper Portus (3) Bloodlust 1575 AD 19,590 55 846 66 12 6 Conservation
7 Dale Bloodlust 1785 AD 20,070 46 724 49 7 4 Adv Naval Tacts
8 francois Bloodlust 1882 AD 21,050 53 1043 62 16 6 Quantum Physics
9 Jesper Portus (4) Bloodlust 2052 AD 27,980 68 2987 103 26 6 -
10 Jesper Portus Gaia Controller 2052 AD 27,450 67 2967 103 26 6 -
11 centrifuge Gaia Controller 2250 AD 28,670 74 4033 103 29 9 -
12 Martin Gühmann (2) Bloodlust 2268 AD 30,820 74 4128 103 28 10 -
13 Martin Gühmann Gaia Controller 2268 AD 30,275 73 4098 103 28 10 -
14 DeanToth Bloodlust 2300 AD 28,890 60 1623 103 30 7 -
15 DeanToth (2) 2300 AD 2300 AD 28,340 59 1604 103 30 7 -
16 Immortal Wombat 2300 AD 2300 AD 22,325 40 1277 82 20 4 Virt Democracy
Endscore
--------
Rank Player Victory Type Year Points Cities Pop Advanc Wonders Feats Last Research
---------------------------------------------------------------------------------------------------------------
1 Martin Gühmann (2) Bloodlust 30,820 2268 AD 74 4128 103 28 10 -
2 Martin Gühmann Gaia Controller 30,275 2268 AD 73 4098 103 28 10 -
3 DeanToth Bloodlust 28,890 2300 AD 60 1623 103 30 7 -
4 centrifuge Gaia Controller 28,670 2250 AD 74 4033 103 29 9 -
5 DeanToth (2) 2300 AD 28,340 2300 AD 59 1604 103 30 7 -
6 Jesper Portus (4) Bloodlust 27,980 2052 AD 68 2987 103 26 6 -
7 Jesper Portus Gaia Controller 27,450 2052 AD 67 2967 103 26 6 -
8 Immortal Wombat 2300 AD 22,325 2300 AD 40 1277 82 20 4 Virt Democracy
9 francois Bloodlust 21,050 1882 AD 53 1043 62 16 6 Quantum Physics
10 Dale Bloodlust 20,070 1785 AD 46 724 49 7 4 Adv Naval Tacts
11 Jesper Portus (3) Bloodlust 19,590 1575 AD 55 846 66 12 6 Conservation
12 Jesper Portus (2) Diplomatic 18,260 1530 AD 48 735 64 11 6 Mass Transit
13 mnbryan37 Bloodlust 16,070 1270 AD 37 351 28 8 3 Bronze Working
14 Locutus (2) Bloodlust 14,050 1495 AD 55 652 42 12 2 Oil Refining
15 Locutus (1) Diplomatic 12,200 1335 AD 32 316 36 7 2 Mod Metallurgy
16 Maquiladora Diplomatic 11,090 1190 AD 24 267 29 5 4 Cavalry Tactics |
Last edited by Locutus; June 26, 2002 at 06:00.
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April 24, 2002, 08:07
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#2
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Deity
Local Time: 02:29
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Bah... if the tournament used a mod, I'd give it a go, but this way, no way. The default AI is very easy even on Impossible, and here you can just overwhelm it easily. Moreover, only 6 enemies.
Sorry guys .
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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April 24, 2002, 15:16
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#3
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Ow, come on, play! It should be interesting to play unmodded for a change (and it's only 1 game). See if you can win before 2000 BC No matter how boring the game might be for vets, winning the competition still remains a challenge...
I know the game is probably boring for many people, but I want it to be as open as possible to newbies/lurkers and I want to get an idea of how good everyone is (to see if we need to split up in two leagues next time): if we play on Cradle Deity and only 10% of the participants can actually win, that doesn't say much about how good the other 90% is...
But it's good to know you're at least interested...
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April 24, 2002, 20:11
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#4
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Prince
Local Time: 16:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Okay, so what's the deal?
I started the GOTM, but am getting weird messages, for example after killing a barbarian a message popped up that said "Contemptible", and everytime that a new unit is built a mesage comes up that says "as evidence that better relations may lie ahead." I checked against other unmodded games, and only this one is giving the strange messages, therefore i can only conclude that this particular saved game was created with a mod? or am I missing something?
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April 24, 2002, 20:23
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#5
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Hmm, do you have the patch installed? Are others having this problem?
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April 24, 2002, 20:29
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#6
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Prince
Local Time: 16:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Yes, I've got the patch installed. Everything else about the game seems normal, it's only the messages. Here's another one "ireconcilable", it said this after going into a hut. I heard the chaching noise so I'm assuming that I found some money.
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April 24, 2002, 20:40
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#7
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Hmm, you'd say it's a problem with my patch then, but so far everything else is working fine for me as well, including Succession Games... Can other people report whether or not they have a problem? Then we know which of us should reinstall some files...
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April 24, 2002, 21:15
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#8
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Prince
Local Time: 19:29
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Hoboken, NJ, USA
Posts: 894
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Quote:
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Originally posted by centrifuge
Yes, I've got the patch installed. Everything else about the game seems normal, it's only the messages. Here's another one "ireconcilable", it said this after going into a hut. I heard the chaching noise so I'm assuming that I found some money.
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Did you /reloadslic . . . that clears a lot of "message" buglets.
__________________
"...your Caravel has killed a Spanish Man-o-War."
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April 24, 2002, 21:19
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#9
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Prince
Local Time: 16:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Pardon? You'll have to clarify "reloadslic" I'm not very wise as to the inner workings of the game quite yet. However, I did just do a reinstall of the game and patch to the default directory, and amazingly enough, this fixed an earlier problem that I was having with the activision WW2 scenario!!! But, the weird messages in the GOTM remain
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April 24, 2002, 21:22
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#10
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Hermann is right, this will solve probably your problem, it's not patch-related at all. Quite stupid of me not to think of it earlier - heck I should have put this on the website.
Open your chat window ('-key) and type "/reloadslic" (without the quotes). Press enter and close the chat window. Now the messages should be gone.
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April 24, 2002, 21:32
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#11
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Prince
Local Time: 16:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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That did it guys! Thanks a heap!!!
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April 24, 2002, 21:57
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#12
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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No prob. Now I know at least one person is actually playing
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April 25, 2002, 03:57
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#13
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Chieftain
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: San Diego California
Posts: 84
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HI I am a newly registered forum member. I am playing the tourny too!
I have had CTPII since it came out and have only played single play. This tourny will be a good warmup for getting some multiplay going (it's been a few months since I played and i'm a little rusty).
I also had the weird text prob (things like "almunicar"). But the reloadslic worked. What the heck causes this? Is it cuz of loading someone else's save file? I've never ever had weird text in a single play game.
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April 25, 2002, 04:29
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#14
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Deity
Local Time: 16:29
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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The none modded MP verision is just fine. I'd love to play if we can get an eight player MP game going then I'm sure I could be competetive. Just name the time and the place and I will find a way to be there.
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April 25, 2002, 04:40
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#15
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Chieftain
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: San Diego California
Posts: 84
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I am playing the tourny with no mods, as the rules say... so why would the weird text problem appear?
Hi oerdin (where does this name come from anyway?) - - -
Anyway, I notice you are in San Diego too. It's 1.30am, are you up too? I am in the middle of my tourny game right now...
I'm in the registry, my email/msn messenger/yahoo messenger IDs are there... feel free to wire me. I'll be up for a while.
Anyway, back to my game. I'll check my email/messengers if you want to contact. Later.
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April 25, 2002, 08:05
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#16
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Deity
Local Time: 02:29
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Another couple of words. I haven't been playing CtP for months, and restarted it two weeks ago. Then I took some time to actually learn the game, for it's different from Civ and needs a different approach. From all of this, my opinion is that, if we play MedMod for the tourney, we'd need the difficulty level at, say, Hard - so that most people would be able to win. Yes, Deity Cradle won't be possible for everyone, and that's not the best thing, but I think that even for tourney games there should be a challenging AI.
Original unmodded AI cheats much about city growth, it has large cities. While I've found that the MedMod AI actually won't expand too much - it prefrs getting fewer cities, but having them developed better.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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April 25, 2002, 08:35
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#17
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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DeanToth,
Great to hear you're playing Yeah, the text problems have to do with loading someone else's game. I'll make a note of that on the website soon.
Oerdin,
The name of this feature may be a little confusing (I would have prefered 'Game of the 'Month' but Markos choose 'Tournament' for Civ3 - and GotM more or less obliges you to have exactly 1 game a month, no more, no less...), but if it wasn't clear: this is a *single* player tournament. We all download the game and play it for ourselves, on our own. Then we (you) submit the savegame here in this thread and a ranking will be made based on that savegame. The ones who win their game the earliest or with the most points win the tournament...
A multi-player tournament would be cool to have sometime as well, but we first need to get this feature going, I'll see how much interest there would be in a 'real' Apolyton MP tournament after that...
Solver,
Yes, MedMod King level would do as well when it comes to difficulty level. However, I not only want the game to be fairly easy, I also want the amount of work involved for new players to be as low as possible. Installing Cradle or MedMod can quite a hassle, it would only deter new players from participating in this Tournament. I first want to build up some sort of an audience and only then move on to the mods. Playing with mods is quite a change from playing with the original game, so it would be a very overwhelming experience for new players (some handle this with easy, others with more difficulty), something that we should guide them through step-by-step IMHO...
Don't worry though, next month we'll probably play a MedMod game (maybe Apolyton Pack)...
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April 25, 2002, 08:42
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#18
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Deity
Local Time: 02:29
Local Date: November 1, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Good points Locutus . Though I must say installing MedMod is very easy - good job.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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April 25, 2002, 10:41
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#19
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Emperor
Local Time: 00:29
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Heh, its about time. Hmm that is that a coastline...
ps i noticed a little error on the CTP2 tournaments page, it says the date for the first game is ''1st Apolyton CtP2 Tournament: 23 April - 16 May 2002''.
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April 25, 2002, 11:02
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#20
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Super Moderator
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Quote:
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Originally posted by Locutus
Yeah, the text problems have to do with loading someone else's game.
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One question did you set up the game on a non English version? If yes than you have the reason for the need of /reloadslic. The wired messages are cuased by a string alteration. That's the case if you use a save game that is saved on a different language version of CTP2.
-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
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April 25, 2002, 11:33
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#21
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Deity
Local Time: 01:29
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Maquiladora,
Call me an idiot but I don't see what's wrong with that, could you elaborate?
Martin,
I dunno, is American a non-English language? And I seem to remember from other threads that centrifuge has an English version too.
Centrifuge, out of curiosity, are you from the US/Canada or from some other part of the world? IIRC the US version of the game is slightly different from the international version, that might explain the need for /reloadslic... (but IIRC the (main) differences are in the installer utility, not in the game itself)
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April 25, 2002, 14:12
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#22
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Prince
Local Time: 16:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Quote:
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Originally posted by Locutus
Centrifuge, out of curiosity, are you from the US/Canada or from some other part of the world? IIRC the US version of the game is slightly different from the international version, that might explain the need for /reloadslic...
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I'm from the U.S. Boise, ID to be more specific. (No potato jokes please )
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April 25, 2002, 14:46
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#23
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Chieftain
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: San Diego California
Posts: 84
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I for one applaud the decision to use the un-modded game for the first game-o-da-month. I and my ex-roommate are both CTPII nuts, but we've never played with any mods at all.
It scares me ever so slightly when I see mention of the "hassle" of installing mods....
That said, I am really looking forward to trying the mods since I am tired of having so much fun in the hard-scrabble early part of the game where I always feel like I'm about to lose and then suddenly, there seems a magic moment when i get my first 12-stack of catapults when I am invincible for the rest of the game.
I got modswapper and am about to d/l apolyton mod and some others to try out.
I understand apolyton-mod makes the game "the way it should've been out of the box" and am looking forward to trying it. (even though most players here mention that it is aging and that the other mods like cradle and med are preferable).
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April 25, 2002, 14:53
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#24
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Chieftain
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: San Diego California
Posts: 84
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so if there is a typo in the date for the tourny... then exactly what is the cut-off date? I need to know when to submit my save file
On that note, when I submit it, should i only submit my autosave file? or the whole "ferdi" folder zipped? And I name the zip "deantoth.zip" right? and is this the thread where I attach it?
Also, when I first copied the save file, i didn't know what folder it should go in, so i made on called "tourn" and started the game fine.
But after a turn went by, i looked in my games save folder and a new folder called FERDI was there automatically. So now i save in that folder.
In the future it may be a good idea for the tournament zip's save file to already be in it's properly named folder to avoid confusion.
Or am I just missing something?
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April 25, 2002, 15:16
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#25
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Deity
Local Time: 16:29
Local Date: October 31, 2010
Join Date: Sep 2001
Location: In a bamboo forest hiding from Dale.
Posts: 17,436
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Quote:
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Originally posted by DeanToth
Hi oerdin (where does this name come from anyway?) - - -
Anyway, I notice you are in San Diego too. It's 1.30am, are you up too? I am in the middle of my tourny game right now...
I'm in the registry, my email/msn messenger/yahoo messenger IDs are there... feel free to wire me. I'll be up for a while.
Anyway, back to my game. I'll check my email/messengers if you want to contact. Later.
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A long time ago when I used to play AD&D my favorite PC's name was Oerdin Farr. Although I gave up playing RPG in the early nineties I still use this name as my handle because I'm sure no one else will be using it.
I'll send you an e-mail Dean and we'll see if we can't get a game togeather.
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April 25, 2002, 16:13
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#26
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Prince
Local Time: 16:29
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
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I think for the first tournament game, these parameters on the unmodded game are fine. When I clear some time, I'll download it Monday and start playing next week. It will be interesting to see how I fair against the Big Guns. I would say moving forward (at least for the next game), we should play the ApolytonPack mod, as its so close to the original game it doesn't lend an advantage to those who play the (other) mods over the original game and have learned their idiosyncrasies.
__________________
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
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April 25, 2002, 16:18
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#27
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Chieftain
Local Time: 15:29
Local Date: October 31, 2010
Join Date: Apr 2002
Location: San Diego California
Posts: 84
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BIG guns? I take it you mean the other experienced multiplayer/modders on this forum... if that is the case, then I am a "small gun" like you.
though I've had CTPII since it came out, i've only played unmodded single player games (but I've played it to the ground)
Though I too noticed the AI shortcomings. I am greatly looking forward to tryin the mods and multiplay
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April 25, 2002, 16:22
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#28
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Prince
Local Time: 00:29
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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The Big Modding Guns on the whole seem to play quite little of the actual game, just mod it. Its the multiplayers such as Oerdin who'll probably do best.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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April 25, 2002, 16:47
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#29
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Prince
Local Time: 16:29
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Sunny Southern California
Posts: 900
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Quote:
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Originally posted by Immortal Wombat
The Big Modding Guns on the whole seem to play quite little of the actual game, just mod it. Its the multiplayers such as Oerdin who'll probably do best.
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Perhaps. But we're playing against the AI. And anyone who looks at the game, and in their minds can conceptualize the internal mechanics to the degree I have witnessed here, ought to be Big Guns whether they play or not. Every day I read something here that is not intuitive unless you look at the files (which I don't) that has to at least marginally increase modder's playing ability. And besides, the bigger I build up you guys, and the muli-players for that matter, the more satisfaction I will take if I do well.
__________________
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
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April 25, 2002, 16:50
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#30
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Prince
Local Time: 00:29
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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True. *goes to find the Ai files*
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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